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Acleacius

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Everything posted by Acleacius

  1. Yes, thanks for your reply. I'm not sure what I should be getting. I guessed it would be a lesser power, once I added summon golden saint to my chest piece. If instead it should be constant when equipped that's ok too. Neither is true atm. So not sure if I'm being denied the golden saint because it's blocked in the oblivion.exe or because I did something wrong or for some reason it's skill based even though it's a lesser power (in my mind, this seems remote). Thanks, not much sleep lately, so hope I'm making sense. :wink:
  2. Thanks for the very detail and well written reply, DrakeTheDragon! :) I couldn't find a way to add Kudos to you in the forum, (caffeine hasn't kicked in), so added one through the modding site. Sorry, if my post wasn't clear. The intention was to add Summon Golden Saint, to a armor chest piece. There are Summons available in the CS with apparel enchantment. I made an enchantment and added it to a piece of armor. I guessed it would work the same on clothing too, is why I mentioned it. I can see the enchantment on the armor, but there is no lesser power listed. I guess it's because of couple possible reasons. Either it can't be done, or my skill isn't high enough (the less power probably should still be listed) or I've done something wrong. The setup for the enchant was pretty easy, duration seemed to be the only real choice. Hope this is clearer, thanks again for your help.
  3. Tried reading a few topics but didn't get anything definitive. Is there any info on adding a summon to armor or clothing? I'm not sure how it should work. I expected there to be a summon golden saint in my spell power list.Do spell powers bypass spell requirements, i.e. do I need to be conj 50 or 75 skill? I could have sworn there were already items in the game, with summons, maybe they were just low level. The only real setting was duration in the CS. I didn't set a power cost, since it was intended to be a special power. Thanks for any help.
  4. I've seen the release of a scripting tool and wondered if anyone has been able to remove the Main Quest requirement for Memory Den? It's extremely frustrating being forced to nearly complete the Main Quest, before getting Curie's Upgrade. Once we confront Kellogg, then exit the building a major faction moves in and starts stealing XP, among other things. Or if this has already been modded, could someone provide a link. Thanks
  5. NM found it, I got the name wrong it's, BCC. Better Color Contrast - Armor and Clothing. No clue why it's missing from Nexus.
  6. Hey was just forced to update NMM and have this mod, which seems to update all Clothing and Armor. I can't find it listed here on Nexus anymore, it's page number seems to have been 3866. The main reason I'm asking is for load order purposes, since several mods update Armor and Clothing. Could someone clue me into what's up with this mod, so I can decide whether to let other mods overwrite it or it overwrite them? Thanks
  7. Damn too bad, well thanks for the reply. :)
  8. I've read about the bug when using mods or edits which effect the world space. What I'm wondering, is this a one time deal (i.e. if I activate a new mod, then start a new game will it work as normal then)? Thanks
  9. Thanks for the replies ! Moraelin your probably right, though I sort of thought the DC was the boss in this area and we just needed to do a few other areas. Njep, yes thanks I mentioned killing everything in the sewers where the DC (death claw) popped out,
  10. Is it possible to get [Cleared] on the Pipboy Map for Concord? I've completed all the quest there, team in Sanctuary. Also found 2 doors in town, one to a night club and the other a multistory building (could have been apartments). Then killed all in the sewer where the DC popped out, I can't find anything else, in Concord, is this a bug or did I miss something? Thanks
  11. I found the scripts in Misc.ba2, can we extract and edit scripts yet? Thanks
  12. Ahh, so we need the GECK to edit quests, kk tyvm and gl.
  13. I would like to edit a Quest, where can I find the ba2 file with all the quests data? Thanks
  14. Thanks for all the replies and yes JackOLoser it looks good, goiing to try it ! :smile: Kudos given
  15. Preston constantly giving me quests, when I don't want anymore is the most annoying part of the game, imo. Is there anyway to change the how the dialog works for these Minuteman quests? Even the mission to the Castle is not forced on us, since we can say "we are not ready yet". Surely there must be someway to stop him. Thanks for any help :)
  16. Hey has anyone found the sound file and made a silent xwm or wav file, can't imagine anyone likes hearing it? :tongue: Or just tell me the location and name if the file, I'll make it. It would probably be the most popular mod ever made ! :wink: Thanks
  17. Preston is constantly giving me quests I didn't ask for and it seems easier than being able to stop him from giving quests, until you ask for one. Thanks for any help
  18. I've seen (never tried) several mods adding companions (NPCs or creatures) and they don't count against the game limit of 1 at a time. Can these .bat files be used on normal companions to bypass the limit? I.e. we have Piper in the group then go to Dogmeat at Sanctuary, then use the .bat file on him to join the group. Thanks
  19. I've posted in a couple of threads that putting a rug down first then the wall on top. This allows you to pick up the rug and move it into place since the collision is now based on the rug. This comes from the thread The Castle Rebuilt on Reddit.
  20. Hey, is there any way to stop Preston's forced quests? I would like to enjoy the other parts of the game without being forced to deal with constant emergencies. How did the wasteland survive before the player was freed! :P Thanks for any tips or hacks to stop him and his plot to ruin my fun!
  21. Thanks for the replies, i'll give it another look and do supplies too if necessicary.
  22. I could be doing something wrong or hit my build limit, but I can't seem to plant food. I keep getting "must be placed in dirt" message. I sure looks like dirt even around the outside of the castle. Is there someway to remove the build restriction, with a mod or command? Thanks
  23. Hope someone is working on this, I'm interested in unlocking the companion limits too. Thanks
  24. Thanks for this thread for mod searching ! :) Does anyone remember the name of the mod here which was taken down, that changed the Explore music to the theme from The Good, The Bad and The Ugly? Thanks
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