Hmm.. when i do that, the textures looks fine in the texture set-window, but when i render the weapon it gets all blue (the same color as the OBJECT_n.dds-textures, only that it's only a blue color, and not the OBJECT_n.dds-texture it displays. Hope you understand what my problem is, and tha someone knows how to fix it. EDIT: I figured it out BTW, I had to save the .dds-files with mipmaps.