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TheRetroCarrot

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    TheRetroCarrot#4418
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  1. I'm looking for a mod that only enables the rollover menu when your finger is resting on a configurable button, for me it would be the right A button on an Index controller. I think this would be great for people who prefer to have as little visual clutter as possible. If anybody knows where I should start looking to create this, or is willing to help out, please let me know. Thank you.
  2. I'm trying to determine if this is just an engine limitation, clutter items outdoors sometimes lose the shadows cast on them and flicker, I've noticed this behavior with all mods disabled in my load order. This does not include corpses, but fire wood, ingredients, etc. This is on Skyrim VR, however I'd imagine it'd be the same as SE. Is this normal behavior, and is there any fix for it? My Ini Settings are as follows: SkyrimPrefs.ini: "[Display] fShadowDistance=4000.0000fInteriorShadowDistance=3000.0000iShadowMapResolution=2048fProjectedUVNormalDetailTilingScale=1.2000fProjectedUVDiffuseNormalTilingScale=0.5000bEnableProjecteUVDiffuseNormals=1bUseTAA=1iReflectionResolutionDivider=2bUse64bitsHDRRenderTarget=0iSaveGameScreenShotHeighWSt=192iSaveGameScreenShotWidthWS=320iSaveGameScreenShotHeight=192iSaveGameScreenShotWidth=256iShadowMaskQuarter=4fLightLODStartFade=3500.0000bFXAAEnabled=0fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=5000.0000fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=3072.0000fMeshLODLevel1FadeTreeDistance=4096.0000fMeshLODLevel2FadeDist=3072.0000fMeshLODLevel1FadeDist=4096.0000fLowestDynamicHeightRatio=0.7000fLowestDynamicWidthRatio=0.7000fGamma=1.0000bBorderless=0bFull Screen=1iSize H=1080iSize W=1920iScreenShotIndex=0bEnableAutoDynamicResolution=0bTreesReceiveShadows=1bUsePrecipitationOcclusion=1bDrawLandShadows=0iMaxSkinDecalsPerFrame=250iMaxDecalsPerFrame=800[General]fLightingOutputColourClampPostSpec=1.0000fLightingOutputColourClampPostEnv=1.0000fLightingOutputColourClampPostLit=1.0000fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0[imagespace]bDoDepthOfField=1[MAIN]fSkyCellRefFadeDistance=150000.0000bGamepadEnable=1bWandCrosshairEnabled=0bCrosshairEnabled=1fHUDOpacity=1.0000bSaveOnPause=1bSaveOnTravel=1bSaveOnWait=1bSaveOnRest=1iCompassPosition=2[interface]fMouseCursorSpeed=1.0000bDialogueSubtitles=0bGeneralSubtitles=0bShowCompass=1[VRDisplay]fRenderTargetSizeMultiplier=1.0000[VRInput]bActivateWithBothWands=0bEnableAutoTeleport=0bUsingMotionControllers=1bShowHandsWhileSheathed=1bLeftHandedMode=0bUseWandDirectionalMovement=0bDirectMovementWithWands=1fGamepadLookAngleSnapSmoothingSpeed=180.0000bGamepadLookAngleSnapSmoothing=1fGamepadLookAngleSnapAmount=71.2500bGamepadLookAngleSnapping=1[VRPerformance]iQualityPreset=2[GamePlay]bShowFloatingQuestMarkers=0bShowQuestMarkers=0iDifficulty=2[VR]bComfortSwim=1fCharacterHeightOffset=-0.6714bOneTimeCalibrationCompleted=1uLargeRefLODGridSize=5bComfortSneak=1bRealisticShield=1[Controls]fMouseHeadingSensitivity=0.0125fGamepadHeadingSensitivity=0.6667bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1fMovementSpeedPercent=1.0000[VRWand]bUseRealisticBowAiming=1[Particles]iMaxDesired=1500[saveGame]fAutosaveEveryXMins=45.0000[AudioMenu]fAudioMasterVolume=1.0000fVal7=0.7500uID7=422398669fVal6=0.8000uID6=106685fVal5=1.0000uID5=410705fVal4=1.0000uID4=522251fVal3=0.1500uID3=466532fVal2=0.8000uID2=554685fVal1=0.8000uID1=1007612fVal0=1.0000uID0=94881[Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[Water]bUseWaterDisplacements=1[TerrainManager]fTreeLoadDistance=100000.0000fBlockMaximumDistance=250000.0000fBlockLevel1Distance=70000.0000fBlockLevel0Distance=35000.0000fSplitDistanceMult=1.5000bShowLODInEditor=1[NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000[Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=40bEnableTreeAnimations=1[VRComfort]fComfortModeSize=0.5000bComfortModeWhileMoving=0bComfortModeWhileTurning=0[Grass]fGrassStartFadeDistance=7000.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=0.0000[Decals]bSkinnedDecals=1bDecals=1uMaxSkinDecals=100uMaxDecals=1000[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultObjects=30.0000fLODFadeOutMultItems=10.0000fLODFadeOutMultActors=15.0000[Launcher]bEnableFileSelection=1" SkyrimVR.ini"[Display]fNearDistance=7fDynamicDOFBlurMultiplier=0uMaxNumPhysicsStepsPerUpdate=1bCharacterLighting=0[HAVOK]fMaxTime=0.0125fMaxTimecomplex=0.025[VRDisplay]iHudMenuTextureSize=2048iProjectedMenuTextureSize=2048[VRUI]fEnemyMetersScale_Min=0fEnemyMetersScale_Max=0fEnemyMetersScale=0fDialogueMenuScale=13bPlayVRMeleeWorldImpactSounds=0fActivateRolloverWandScale=7fActivateRolloverWandY=0fActivateRolloverWandX=0fDialogueMenuRotateZ=50.0000fDialogueMenuX=35fMapMarker3DSizeSmall=2400fMapMarker3DSizeLarge=2400fDialogueOffsetX=120.0000bVrMapMenuEnableFog=0fDialogueMenuZ=0fDialogueMenuY=35fDialogueOffsetY=100.0000[VRWand]fArrowHoldRotationPitch=50fActivateRolloverSecondaryScale=10fActivateRolloverSecondaryZ=0fActivateRolloverSecondaryY=0fActivateRolloverPrimaryScale=10fActivateRolloverPrimaryZ=0fActivateRolloverPrimaryY=0fArrowSnapDistance=1fArrowLerpDistance=1.5[VRInput]fShieldLinearVelocityThreshold=2.5000fMeleeLinearVelocityThreshold=5.0000fMeleeCooldownMultiplier=0.0100[Launcher]bEnableFileSelection=1[VRStatsMenu]bInstantTurning=0fLerpTime=0.2000fPerkPlaneZMultiplier=0.13fPerkPlaneYMultiplier=0.1fPerkPlaneXMultiplier=0.5fPerksScale=1fMenuScale=.5fConstellationScaleMultiplier=1fSkillPanelMainScale=9fSkillPanelFocusedScale=16fPerkStateScale=15fPerksCursorScale=0.5000fPerksZ=1fPerkStarsScale=.5fPerksCursorRotationSpeed=45.0000bUseSeperateFocusedSkillPanelScale=0bEnableFloorModel=0fMenuY=0.0000fMenuX=15fConstellationZ=-15.0000fPerkCameraY=-150fMenuZ=28fPerkCameraZ=20[Landscape]bLandSpecular=0[TerrainManager]fTreeLoadDistance=25000[VR]bImmediatelyGrabObjectOnActivate=1fVRShieldBlockExitAngle=30fVRShieldBlockEnterAngle=20bLoadVRPlayroom=0fSneakHeightPercent=0fSittingHeightPercent=0.25[Animation]fPlayerCharacterDrawSheatheTimeout=3.0000fWeaponChangeClearTime=0.1000[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 [interface]fSafeZoneXWide=15fSafeZoneYWide=15"
  3. Edit: No longer needed, thanks everyone! Not sure if there is a way to delete threads?
  4. It's a game changing mod. Having the ability to physically pickup objects and corpses, and have hand collisions, makes this feel more built for VR than a lot of VR games. The only bug I've run into in 30 hours of playtime is once my arrow misfired, which is apparently a known issue, but I have never been able to replicate it since. It's also very easy to disable the glow and is easy to use even without it if you prefer that for immersion.
  5. Well that was easy, thanks! The CK fixes also fixed all my crashing issues. Only thing I can't figure out now is why half my trees are appearing as red exclamation marks, even with bsas unpacked and only vanilla assets loading. Very strange.
  6. I'm trying to place a book from one mod, that has a script attached, to an interior cell created by another mod. Is there any easy way to do this? Or perhaps a script to search the book by name and spawn it in a location? I thought it'd be as simple as loading both mods and making the one with the cell active, and placing the object, but I was very wrong. Thanks!
  7. I've had an odd bug I've noticed recently, it's very minor, and isn't necessarily worth troubleshooting my 300+ mod load order. However I figured I'd check if anybody knew if this was a vanilla bug or engine limitation. What's happening is that dynamic objects, such as wine bottles sitting around, firewood, etc, occasionally flicker yellow outdoors. It happens so quickly I can't actually tell if the texture is having issues, or if it's just that shadows are no longer casting on the object. I believe it's to do with shadows. Sorry if this is pretty vague. Any ideas? Thank you.
  8. Thanks, that looks like what I need. I already run a mod for the actual collection of firewood, just if I can't get a hold of the creator the the source code it's probably easier to just add a new script to the objects for sound only so this is perfect.
  9. Hello, I'm new to modding Skyrim and am looking to do a seemingly simple thing for VR. There's lots of mods that allow for collecting wood by striking trees, however Skyrim VR has issues with world weapon collision sound effects so it's disabled by default. I'm looking to make a mod that triggers a sound file when striking a tree in the game with a axe. The collisions themselves are still detected in VR, just not the sound effects. Does anyone have a general outline or idea of how I would go about doing this to start me down the right path? I can reverse engineer a lot of mod scripts easily enough, but it's hard for me to go through and see how they are activated or injected into the game. Thanks for any help provided.
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