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Blazefury1993

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  1. Ok, so I can piece together armour and make that a default set that will be on the drop down menu for character selection? Thank you!
  2. I'm pretty new to modding so I've just been doing basic stuff like using in-game models for custom weapons and trying to make a basic NPC/ follower character but there's one thing that's bugging me, I tried to just make the typical Dovahkiin as a character in-game y'know the one from the adverts and trailers... but when I went to give it the default outfit I couldn't find any way to edit it, does it have to be the default options or can I give it a customisable outfit, not one I've made myself, just a mix of stuff from the game... So I can give him the loadout: Iron Helmet Studded Armour Iron Gauntlets Iron Boots Steel Sword Banded Iron Shield Also, is there a way to edit their skills instead of just giving them a class and a level?
  3. Thank you! I did look at the Balbor and Steelsouls project but obviously didn't read it well enough! Thank you for the master file page as well!
  4. I know there are probably tons of SkyRe compatibility discussions already opened but 811 topics is too many for me to scroll through. I'm playing with SkyRe and Isilmeriel's LOTR Weapon Pack on and I've got the Elven Longbow (Legolas's Bow) and I put the point into the perk that gives Longbows more damage over further distances, but I'm not getting the "Your bow is fully drawn" message. So I don't know if it counts as a Longbow, because I know that Elven is light so the ReProccer would sort it into Shortbows but it also has the word Longbow in it so I thought the ReProccer would also sort it into Longbows maybe causing a compatibility error? I found one page that told me to open the SkyRe Main Module and LOTR Weapon Pack as the active file in CK but there are multiple master files, because of SkyRe's parent files and I'm too much of a noob to know how to, or whether you can, get around this. Any help, advice or knowledge would be great. Thanks!
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