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Redwyrm

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Everything posted by Redwyrm

  1. Basically a transmog mod that will make Leto armor to look like Fae Royal Armor.
  2. I'v noticed that smoke effects have one of heaviest impact on performance. And there are places like Jig-Jig Street where there lot of smoke. Would be nice to have a mod that simply removes all smoke effects.
  3. Easily most annoying restriction in the game. Game clearly can create foundation as tall as you need. But artificially restricts you from with foundation height. That makes pretty much impossible to build some structures on uneven terrain.
  4. Very much subj. They have zero functionality, But do add weight to the ship.
  5. I know taht's not a small request. But it bothers me how game economy owrks, especially since Larian themselves made much better economy in DOS 1 and 2 games. First of all, most common items horribly overpriced. I know devs decided to keep only gold coins as currency, but that still doesn't mean it's ok for some most basic utensils to cost 1gp. For commoners usual daily income is around 1 silver coin (1/10 of gold coin). And cheap tavern meal is around 2 copper coins. Set of basic utensils would cost around 1 silver, and simple wooden bowl wouldn't possibly cost over 1 copper. But even more rare stuff like books and incense would cost just one gold. And since there are no copper and silver coins in game - it would make sense that most common items would cost 0 gold. Second. Resetting vendor's daily really breaks immersion. It should be renewed maybe weekly. And not just resetting their gold, but rather resetting their inventory. Meaning they would resell everything you sold to them for it's base value, and their gold will be set to amount equal of what they sold. Third. vendors should be more restrictive on what's ok to be bartered. I can see that it's ok for most vendors to accept something like gems as alternative to currency. But it's just plain stupid when (let's say) alchemist agrees to trade potions for armor. What would alchemist possibly do with hoard of armor? And lastly. Stealing should be... not even necessary harder, but more immersive. Vendors should keep all their stock in chest, chest should have very hard to pick lock. And all vendors should have at very least one guard who constantly oversees that chest.
  6. Quote from Player's Handbook: vs game's As you can see in original game spell does not require stealth checks. Sure, your target still will be aware that something is attacking it. Target can try blindly attacking position where attacks lastly came from, with disadvantage and flat D20 checks on top of that (11+ hit, lower that that miss). But in either case, invisible character still retain advantage on attack roll against anyone who unable to see him/her.
  7. Absolutely. Mod just to remove the scrips where other NPCs checking if you are romancing anyone or not. Allowing romance pretty much everyone.
  8. Similar to respec, except actually to let you change race and overall outlook. Both for main protagonist and for party NPCs.
  9. Right now game treats monk, on whom mage armor was cast as if monk wears armor. Denying him wisdom bonus to armor class, and bonus to saving throws. In a actual D&D that is not that case. Mage armor makes base armor class equal 13, and person on who mage armor was cast still considered unarmored.
  10. Tell me about it... I am using mods since Morrowind, and over time used several hundreds mods for different games (even did few myself). In the end you need to enjoy the game, not spending several hours trying to figure out why specific mod not working, especially if you not author of this mod, thus have way less clue about what can be wrong. I read guide that author of AE provided, read it all, and did it all as he said. Also read his FAQ (entirely). And if game refuse working after all everything was 'properly' done (according to author(s) of the mod(s) ), i am not gonna try to 'dig' beyond that, trying to figure out what can be possibly wrong.
  11. Eh... i didn't ask me to help create new mod. I asked if there EXISTING mod. You right, modding is not for me. Mods usage though is totally for me.
  12. I guarantee the crashes have been caused by user errors. I've had the mod since it came out and it never caused a crash. I currently run about 220 mods, BTW. Well, i am afraid i am not gonna try to figure out on my own what causing game to crash with this mod. Sad that there is no other mod like this. I would expect someone would make 'simpler' mod with only fracture of features of this mod.
  13. Tried it - makes my game crash. First time it crashed in main menu. After that it crashed even before game loads into main menu. Mod is too heavy, and taking that i am already using lots of mods - no wonder it have serious conflicts with other mods. Perhaps if there would be a mod that would only allow wear any armor with any outfit - it wouldn't crash.
  14. I mean like wearing armor with smoking and other clothes that usually disallow some or all armor pieces. I need only that kind of stuff, and nothing else that "Armorsmith extended" provides. Don't want all that extra crafting stuff.
  15. The only things i want from mod is But from what i can see, you can have either everything that mod propose, if you install it. Or nothing if you not install it). FAQ of this mod also doesn't says anything about it. So... is that a mod that allow only wearing any outfit under armor?
  16. NO, it was before CBBE. But this seems similar, thx. (although it seems it applies only to females) Somehow its not there. Guess it was deleted or something. But thx anyway, didn't even know about download history.
  17. I do remember when played F04 first time, i used mod that made all clothes invisible on raiders, leaving only armor pieces visible on them. But i now i just can't find that mod anymore. Nor nexus search nor goggle helps me with that.
  18. Humble attempt to bump this thread. Almost finished playing this game ( think). But definitely will play many times more in the future. And yes, likely will pick 'night person' every time :P
  19. Not sure why you want FXAA. Game have some very neat high detail textures. And those will be pretty much ruined with FXAA.
  20. I saw few tutorial about how to disable completely specific graphic effects in game. So perhaps mod is not required here at all. Still, that effect need to be identified and tutorial about how to disable it needed. Anyone?
  21. There is not much use for power armor in this game anyway, not on high difficulties at least. In previous games power armor was very useful because it gave you extra strength. And that pretty much was the only way to increase your carrying capacity, as well as getting ability to use 'heavier' weapon with low strength. In this game weapon doesn't have str requirement at all. And carrying capacity very easily achieved by upgrading normal armor. More to that, there is amazing armor pieces that give you very useful bonuses. Like perma-stealth if you stay immobile, or giving you extra attributes (yes, including strength, and you can get way more than just +2), and besides those bonuses, you still can upgrade it with carrying capacity. And finally... fusion core, really? You worry about fusion core, then legs and arms on power armor breaks in no time, making you return to your settlement to repair it after every single instance visited? :P I'd say fusion cores barely problem at all, compare to armor repair problem :P I still have and upgrade power armor, but rather order my companions get into it. As fusion core power never gets depleted when power armor used by NPC.
  22. Urgh, i am really starting to think to remove second rank of Night Person perk. This 'night vision' really start to freak me out :\
  23. I love Night Person perk! But i really hate so called "nigh vision" that was given after acquiring rank II of that perk. Can anyone make a mod that removes that "night vission" VFX? Pretty-plz! here is example: Normal vision http://i.imgur.com/srTaDKg.jpg NIght Vision http://i.imgur.com/ADMHFDn.jpg
  24. Many armors (including craftable) doesn't have upgrade slots. Nevertheless, when we craft armor upgrades, it shows it even on top of the armors that doesn't have upgrades slots. Sometimes it look ugly, but sometimes it look interesting. So, is there a mod, or at least an instruction to either: 1)Add upgrade slots to armor that doesn't have upgrade slots 2)Switch appearance, give armor that does have armor upgrade slots appearance of armor that doesn't have upgrade slots. As an example (sorry for russian localisation :P ) http://i.imgur.com/owABmqE.png Normally that armor doesn't have upgrade slots at all. Yet when i am crafting upgrades, it shows it as how would it like with that armor. So adding upgrades slots to that armor, or making some other armor armor that does have upgrade slots to look like that would be very nice.
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