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About Erixa142

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My suggestions are: Homemaker - Expanded Settlements Snappy HouseKit
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Hi, I just made a fresh install of FO4 using MO2 for the first time. F4se latest version installed. When I assign a hotkey in MCM it is saved. But when I change a setting, it's not being saved. Here is a sample of the mcm.log: WARNING: ModSetting onProgramW6432:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting COMPUTERNAME:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting ComSpec:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting DriverData:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting FPS_BROWSER_APP_PROFILE_STRING:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting FPS_BROWSER_USER_PROFILE_STRING:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting HOMEDRIVE:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting HOMEPATH:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting LOCALAPPDATA:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting LOGONSERVER:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting NUMBER_OF_PROCESSORS:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting OneDrive:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting OneDriveConsumer:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting OS:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. WARNING: ModSetting Path:BetterSleepMenu from mod BetterSleepMenu has an unknown type and cannot be registered. added: I guess my questions is: 1. Is Mod Configuration Menu (MCM) compatible with MO2 (Standard installation) or I need to install MCM and all Mods linked to it manually ? By reinstalling MCM and all mods linked to it a few times, I now have only one mod not keeping the settings, aaf_seu... After verification it seems some MCM settings are saved and others are not in multiple MCM mods.
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ForceEnablePlayerControles also worked for me!
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Convert static object to invidual parts
Erixa142 replied to Erixa142's topic in Fallout 4's Creation Kit and Modders
Thanks, it's good info! -
Convert static object to invidual parts
Erixa142 replied to Erixa142's topic in Fallout 4's Creation Kit and Modders
Thanks! -
Convert static object to invidual parts
Erixa142 replied to Erixa142's topic in Fallout 4's Creation Kit and Modders
I would like to copy the static collection under another ID, make change to one object and save it to a static collection. The thing is, when I select the object collection in CK object window, the static collection window opens, but with the objects as one item. -
Convert static object to invidual parts
Erixa142 replied to Erixa142's topic in Fallout 4's Creation Kit and Modders
a static collection. -
Hi, I would like to edit a static object part. To do this I need to be able to make the individual parts accessible. Is it possible using the creation kit to revert back a static object to individual parts? Added: Found it! You just need to drag the Static Collection object in the Render windows and while the static collection object it selected, hit ALT-U.
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Specific Settlement Background Music
Erixa142 replied to Erixa142's topic in Fallout 4's Creation Kit and Modders
Thanks for your quick reply. It think I would like to use the location because region is too big and cell is too narrow. What should I look for in CK to use the location to set the music? I found it by searching for TheSlog. The name is TheSlogLocation and in that box there is a music setting. Thanks for your help! -
Specific Settlement Background Music
Erixa142 posted a topic in Fallout 4's Creation Kit and Modders
Hi, For a personal project I would like to replace the background music to a specific settlement (The slog). Meaning when the player enters that settlement, the music will start playing in the background instead of the default music. I tried to search on google but the only info I found was a reference to a settlement music marker. I have some creation kit knowledge to replace or add stuff but for this specific project, I don't know what to look for. Any help would be appreciated. -
Hi, I would like to execute a script when the player exited Vault 111 (MQ102 stage 1 completed). What would be the best approach? Event handler? I'm a beginner at papyrus scripting and there's not a lot of results on google search for this topic. Any help would be appreciated. Added: Here is was I've done so far from bits of info from different script I read: ----------------------------------------------------------------------------------------------- Event OnInit() Self.RegisterForRemoteEvent(MQ102 as Quest, "OnStageSet") EndEvent Event Quest.OnStageSet(Quest akSender, int auiStageID, int auiItemID) if (auiStageID >= 10) stuff stuff stuff Self.UnregisterForRemoteEvent(MQ102 as Quest, "OnStageSet") EndIf EndEvent ------------------------------------------------------------------------------------------------
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Thanks for your reply. Too bad, I would have like to set the general mood for a follower I'm working on.
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