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bearhiderug

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Posts posted by bearhiderug

  1. I am simply imaging a larger newer category at the bottom titled xxx. This would be the category with the largest amount of uploads and trying to make the biggest tit. The tightest girl spot. The perkiest nipple. All the while the kids download these until they cream in-game. Since they get money on x downloads and game porn is the new top mod type it seems sometimes. Sorry I am ashamed the modding community, not nexus but mods in general have become more(cant spell worth s#*! do not judge) centered around skimpy or nude things. Then again I am a stickler for lore and "word where your in the game wth its called". That being said I think the creation club was the starting point of monetizing mods. It will happen full scale, the world revolves around money. Modding simply being an unopened urn so to speak. However I am aware the time above average mods take to form. I think donating to mod authors is a great and wonderfull idea that more people should do. I do hope nexus can find that balance that large developers never would as it would benefit all partys involved. My thoughts drift quick and I can not spell half the damned time. Grammer nazis and etiquite wierdoe pounce
  2. I have scoured the intronet for this answer myself. Only things I have found are fixes for older versions, that no longer work. I can not even use any mods. Beth shouls stick to making game content, not worring over mods. Buuuut I am sure they see the modding commnuity as another source of income.

     

    Anyone know how to load/use mods with the current FO4 and NMM?

  3. Sorry your having issues and I hope thiey don't persist. Honestly Im having trouble with loot/boss updating the masterlisty. Your right on not wanting to use other mod management tools. boss2.2 is best. I find loot nice but..... quirky.

     

    I got the same problem as you on the data files. If I find anything ill give a link later.

     

     

     

    Not sure if this help at all, but I personaly just figured out, nmm load order changes when you close and re-open it.

    Run boss/loot.

    Re=open NMM.

    It changes.

     

     

    Not the rott of your problems or mine. But figured I would throw that out.

  4. How do I know which mods require Nexus Mod Manager?

    Which require Oblivion mod manager?

    And which require a manual install type application?

    They all have links to DL for nexus manager though it wont run them all?

     

    I'm do a clean install though. Completely reinstall oblivion and start adding mods that change textures and large areas of landscaped. Followed by large game altering mods.

    Any thoughts on which to install first? Which to install later?

  5. Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

     

     

     

    Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

     

    There are manys mods I do not know how to check. Im unsure what and where they alter things. Not all. But about a third of them. Last few hours have been toying with cheydinal. Somen screws it up.

     

  6. Ok so you've got a LOT going on here. And some of the problems I can only guess at since I haven't used many of these mods. So I will touch on the things I know for sure.

     

    1. Do not use Enhanced Economy and Living Economy together. They are very similar, alter many of the same things, but in entirely different ways. Choose one or the other. My preference is Enhanced Economy because it just does so much more.

     

    2. If you use Francescos and Mart's Monster Mod together you need to use the MMM for Frans.esp version which is designed to work with Francescos and eliminates conflicts between the two. Some of which I believe are listed in your problems section.

     

    3. You have patch files in your load order for AFK_Weye and two other mods...but do not appear to have AFK_Weye itself installed. you either need to download and install AFK_Weye or remove the patches that require it as a master file.

     

    4. Strongly suggest removing the Borderless Cyrodiil mod. Far preferable to remove the border by disabling it in the Oblivion ini file. This will save you a slot in your load order and eliminate possible conflicts or trouble shooting later on when something else causes your border removal mod to not work. In the ini file look for the line "bBorderRegionsEnabled=1" change the 1 to 0 and save. Bingo...no more borders.

     

    Would love to help more but as stated am unfamiliar with quite a few things you have listed there. Good luck and if all else fails start off with a more simple load order. Add one or two mods at a time so you can easily identify what is causing glitches.

     

    regards,

     

    M Hahn

    1

    Im aware the two econmys mods don't work together. I had to much trouble with enhanced econmy. wouldn't read the ini file. I disabled it and enabled living till I get the other working.

    2

    As far as ffrancisco. I CANT GET THIS MOD "Francesco's Leveled Creatures-Items mod" It eather wond dl or wont install. Its the root of everything else. I have most of, well ALL of franc's mods disabled atm.

    3

    I knew I was missing files but I don't know where from. Ill look more into the mssing one. Again there disabled atm too.

    4

    Ill do that.

     

     

     

     

     

     

    It may seem like a lot. A lot of it is to sprucen TES4 up. There are a lot more that Ill end up not using too.

  7. I'm newer to modding, though I have messed around quite a lot with tes3, 4, and 5. As well as FO3 and NV. I'm trying to get about 120 mods to run together. Although a few are causing problems though I don't know the source. I'm also sure safe patches could solve several problems. Though I don't know which ones. I had Oblivion for the Xbox. I am wanting to do a run on the computer. I will post my current load order. As well as problems I am having. Those of you that read this and help. I really appreciate it. For you little peckerheads with something brief to say like "do you have boss" GO AWAY.

     

    My Load Order. Not all things on here are activated mind you. Some will stay some will go.

     

     


    GameMode=Oblivion

    Oblivion.esm=1
    Fundament.esm=1
    Jog_X_Mod.esm=1
    TR_OoT_Main.esm=1
    HorseCombatMaster.esm=1
    Tamrielic
    Ingredients.esm=1
    Artifacts.esm=1
    bookplacing.esm=1
    Francesco's
    Optional New Items Add-On.esm=0
    Francesco's Leveled Creatures-Items
    Mod.esm=0
    Francesco's Optional New Creatures Add-On.esm=0
    Cobl
    Main.esm=1
    Mart's Monster Mod.esm=0
    Francesco's 7 days respawn time - 1-16
    day lenght rescale.esp=0
    Francesco's Optional
    Files.esp=0
    Knights.esp=1
    DLCBattlehornCastle.esp=1
    DLCFrostcrag.esp=1
    DLCHorseArmor.esp=1
    DLCMehrunesRazor.esp=1
    DLCOrrery.esp=1
    DLCSpellTomes.esp=1
    DLCThievesDen.esp=1
    DLCVileLair.esp=1
    DLCShiveringIsles.esp=1
    xuldarkforest.esp=0
    xulLushWoodlands.esp=0
    xulBeachesOfCyrodiilLostCoast.esp=0
    xulCheydinhalFalls.esp=0
    xulFallenleafEverglade.esp=0
    xulAspenWood.esp=0
    xulBravilBarrowfields.esp=0
    xulCloudtopMountains.esp=0
    xulAncientYews.esp=0
    xulChorrolHinterland.esp=0
    xulImperialIsle.esp=0
    xulBrenaRiverRavine.esp=0
    xulSkingradOutskirts.esp=0
    Borderless_Cyrodiil-
    by Rendelius.esp=1
    Trails of Cyrodiil - Colovian Highland
    Vanilla.esp=0
    xulPatch_AY_AC.esp=0
    xulColovianHighlands_EV.esp=0
    xulArriusCreek.esp=0
    xulRollingHills_EV_withoutWheat.esp=0
    xulRollingHills_EV.esp=0
    xulEntiusGorge.esp=0
    xulTheHeath.esp=0
    xulStendarrValley.esp=0
    xulBlackwoodForest.esp=0
    xulAncientRedwoods.esp=0
    xulSnowdale.esp=0
    Ragna
    Parry V2.esp=1
    skill_based_harvest 1.2.1.esp=0
    skill_based_harvest
    uninstall.esp=0
    BoneGrind.esp=1
    Poison Maker v1.08.esp=1
    Essence
    Extracter.esp=1
    Bundlement.esp=1
    Oblivion Collectible Cards UL Cheydinhal
    Falls Patch.esp=1
    Oblivion Collectible
    Cards.esp=1
    gardening.esp=1
    Morrowind Ingredients.esp=1
    Bag of
    Alchemy.esp=1
    All Spells Avalible for Enchanting and Spell
    Making.esp=1
    ConduitMagic.esp=1
    Teleport to
    Everywhere.esp=1
    MidasSpells.esp=1
    xulPantherRiver.esp=0
    Nascosto Isles
    3.esp=1
    Museum.esp=1
    Ship Wrack.esp=1
    Capsized Ship.esp=1
    Crowded
    Roads 7.esp=0
    Crowded Roads 15.esp=0
    Crowded Roads
    23.esp=1
    pmCrimeHandler.esp=1
    Oblivion Citadel Door
    Fix.esp=0
    Unofficial Oblivion Patch.esp=1
    UOPS Additional
    Changes.esp=1
    UOP Vampire Aging & Face Fix.esp=1
    Kvatch
    Rebuilt.esp=0
    Zork.esp=1
    UL Ancient Yews Zork
    Patch.esp=0
    thievery.esp=1
    DremoraNirnrootFarmV1_0.esp=1
    Birthsigns
    Expanded.esp=1
    Birthsign Zero.esp=0
    3xMercantile.esp=1
    AFK_Weye
    Arrius_Creek Patch.esp=0
    Rumare-AFK_Weye Patch.esp=0
    RTT-Weye Relocation
    Patch.esp=0
    Rolling_Hills_Manor.esp=0
    TR_Stirk.esp=1
    Northrend.esp=1
    AncientTowers.esp=0
    Vergayun.esp=1
    Wyverex's
    -
    Runes.esp=1
    KohdiArmoryofAnsephaer.esp=1
    SoulgemSalvation.esp=1
    DRSplatter.esp=1
    DeadlyReflex
    6 - Combat Moves.esp=1
    Deadly Reflex 6 - Timed Block and 250%
    damage.esp=1
    Mounted_Spellcasting_Deadly_Reflex_Compatible.esp=1
    Deadly
    Reflex 6 - Timed block and 150% damage.esp=0
    Deadly Reflex 6 - Timed Block
    with no damage or durability
    changes.esp=0
    BravilSeaDomes.esp=1
    Nightshade_Armor.esp=1
    Fran Armor
    Add-on.esp=0
    TheOrdinatorsArmor.esp=1
    Blades Ceremonial
    Armour.esp=1
    Shadowcrest_Vineyard.esp=1
    Bonemold Armor
    Full.esp=0
    Bonemold_helmet.esp=1
    Syc_AtHomeAlchemy.esp=1
    Tamrielic_Ingredients_Fran.esp=0
    Tamrielic_Ingredients_MMM.esp=0
    Tamrielic_Ingredients_FraM.esp=0
    Tamrielic_Ingredients_OOO.esp=0
    Tamrielic_Ingredients_cOMbo.esp=0
    Tamrielic_Ingredients.esp=1
    Alluring
    Potion Bottles
    v3.esp=1
    BloodPotions.esp=1
    VaultsofCyrodiil.esp=1
    Landmarks, w
    Wells.esp=1
    Auto Update Leveled Items And
    Spells.esp=1
    autoFloraHarvest.esp=1
    DEJ_harvest_Clams.esp=1
    autoFloraDEJ_Harvest.esp=1
    Dude
    Wheres My
    Horse.esp=1
    LE_GrowPlants.esp=1
    Natural_Water_by_Max_Tael.esp=0
    Natural_Weather_by_Max_Tael.esp=0
    Natural_Weather_HDR_by_Max_Tael.esp=0
    Natural_Vegetation_by_Max_Tael.esp=0
    Natural_Habitat_by_Max_Tael.esp=0
    Quest
    Award Leveller.esp=1
    Quest Award Leveller - Vile Lair.esp=1
    Quest Award
    Leveller - Knights of the Nine.esp=1
    Quest Award Leveller - Mehrunes
    Razor.esp=1
    Reznod_Mannequin.esp=1
    Vvardenfell_Imports.esp=0
    OC+Imports
    Patch.esp=0
    Book Jackets Oblivion - BP.esp=1
    Book Jackets
    Oblivion.esp=1
    wd purse of wonders.esp=1
    Improved Athletics Leveling
    X25.esp=0
    Improved Athletics Leveling X10.esp=0
    Improved Athletics
    Leveling X5.esp=0
    Improved Athletics Leveling X3.esp=1
    Improved Athletics
    Leveling X2.esp=0
    P1DkeyChain.esp=1
    KohdiBladesofAnkewan.esp=1
    Weapon
    Expansion Pack for Oblivion Nthusiasts.esp=1
    Adonnays Elfische
    Waffen.esp=0
    Adonnays Elven
    Weaponry.esp=1
    Fran_Lv30Item_Maltz.esp=0
    KitRae Exotic Dual
    Remake.esp=1
    Francesco's Optional Leveled Quests.esp=0
    Unholy
    Cathedral.esp=0
    _Real_Lights.esp=1
    Trade and
    Commerce.esp=1
    Artifacts.esp=1
    Spell Delete And Item Remove.esp=1
    Book
    Placement v2.esp=1
    Bashed Patch, 0.esp=0
    Francesco's Optional Chance of
    Stronger Bosses.esp=0
    AutoBookPlacer.esp=1
    Francesco's Optional Dungeon
    Chest Loot.esp=0
    Francesco's Optional House Chest Loot.esp=0
    Francesco's
    Optional Chance of Stronger Enemies.esp=0
    Francesco's Optional Dungeon Chest
    Locks.esp=0
    Francesco's Optional Vendor Tweaks.esp=0
    Francesco's Optional
    Leveled Guards.esp=0
    Fran's Ore Refiner.esp=0
    Fran's Ore Refiner - SI
    only.esp=0
    Francesco's Optional Leveled Arena.esp=0
    Francesco's Optional
    New Adventurers.esp=0
    UnderdarkMap.esp=1
    Oblivion Gate
    Markers.esp=1
    Even
    Oddities.esp=1
    GalerionLeveling-Revised.esp=1
    DZ_Auto_Harvest.esp=1
    Toggleable
    Quantity Prompt.esp=1
    Enhanced Economy.esp=0
    Alchemical
    Formulas.esp=1
    PotionsValue60Percent.esp=0
    PotionsValue80Percent.esp=0
    PotionsValueNone.esp=0
    PotionsValue150Percent.esp=1
    PotionsValue20Percent.esp=0
    PotionsValue40Percent.esp=0
    Cutthroat
    Merchants.esp=0
    Living Economy - Items.esp=1
    Living
    Economy.esp=1
    Better Cities .esp=0

     

     

     

     

     


     

     

     

     

     

     

     

     

     

     

     

     

    Persisting problems I'm having.

     

     

     

    =Cheydinal Crash. One or both
    of these is cause
    [Vvardenfell_Imports.esp=0]
    IDEAS??
    [OC+Imports Patch.esp=0]

     

    =North of chorrol crash. This is part of
    problem
    [xulCloudtopMountains.esp=0]
    =SouthWest Chorrrol
    crash.
    [xulLushWoodlands.esp=1]
    =Enhanced Economics <----- No idea
    the issue, besides wont install correctly
    enhanced economics could not find
    data/ini
    =Better
    Cities
    <----- No idea the issue, besides wont install
    correctly
    =RealisticLeveling
    <----- No idea the issue, besides wont install correctly
    =Weapons sheath
    twice
    =Bow is misaligned

     

    =Screen is bobbing like im on a merry go round
    =Several animals are
    invisible/no texture. Namly Imps and rats so far
    =when bodies die they are a
    complete black dark color
    =missing mesh "gore rat" [may be related to marts
    monsters]
    =missing mesh in aeylid Ruin
    "vilverin"
    =MartsMonsterMod <----- No idea the
    issue, besides wont install correctly
    =Missing mesh Aeylid Ruin Vilveren
    outside of imperial sewers.

     

    =skeleton missing mesh, believe something to do with "rusty weapons" ie iron
    and steel

    =Ingrediants from other mods are in the shops but they wont sell them. How does thi get fixed? Some sort of merge or what?

     

     

     

    Questions I have

     

    Is there a tool or way to know which mods affect a certain area or cell?

     

    How do ii put the load oder in a spoiler?

     

    Francesco's Leveled Creatures-Items im having touble getting this mod.

     

    These two mods require things I don't have or know what there from

     

    AFK_Weye Arrius_Creek Patch.esp=0

     

    region revive lake rumare.esp

     

    afk weye.esp

     

    Rumare-AFK_Weye Patch.esp=0

     

    rtt.esp

     

     

     

     

     

     

     

    Again thanks for any help any of you have. I will continue to post changes to
    load orders as well as changes to problems.

     

    Alternate Communication

     

    Steam ID bearhiderug

    Xbox Live IDs bearhiderug / umpkinbutt

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