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uncreative54

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Posts posted by uncreative54

  1. I put in a load of new species and my game either crashes on start up or I can load a zoo and the buttons don't actually bring up menus.

    I have all the requisite support mods and I am only using ver 1.9+ mods.

    Anybody have suggestions for an upper limit on number? Or know of any obvious, common conflicts I can check for?

     

    Thanks in advance!

  2. Also, wholly unrelated to enlarge person, but is it super weird to anyone else that the mega-fauna obsessed primal druid doesn't get any different wild shape forms from any normal druid? I thought velociraptor, deinonychus (medium-sized velociraptor), triceratops, or mastodon might make an appearance, but nope. Could be a good idea for a mod, but I'm more concerned with the enlarge person issues in the primal druid.

  3. Possibly? I don't mod, but I remember there was a mod for Kingmaker for high level druids that would stop them from leaving wild shape before their time limit actually ended. A 14th level druid who could conceivable wild shape for 14 hours would rest 8, change human, and you'd lose the wild shape use. So if that was fixable, this might be.

  4. The primal druid archetype's 16th level modification of enlarge person doesn't work.

     

    The primal druid is based on a druid archetype that can wild shape into giants. Since that isn't possible in WotR, they augmented enlarge person and made it so you can cast it on yourself while wild shaped and in human form.

     

    The effects it is supposed to have:

     

    1st - 7th: normal enlarge person: +2 str, -2 dex, gain one size cateogry

     

    8th-15th: +4 str and con, -2 dex, gain one size category

     

    16th+: +6 str and con, -2 dex, gain two size categories.

     

    It seems to have some bugs.

     

    Actual effects:

     

    1st-7th: Stat effects working as intended. Size increases one category if not wild shaped (Scimitar damage goes from 1d6 to 1d8). BUG: no increase in size or natural weapon damage when in wild shape, only stat effects.

     

    8th-15th: Stat effects working as intended. Size increases one category if not wild shaped (Scimitar damage goes from 1d6 to 1d8). BUG: no increase in size or natural weapon damage when in wild shape, only stat effects.

     

    16th+: Completely bugged. Functions identically to the 8th-15th level enlarge person. Including only shifting one size category of damage and only for non-natural weapons.

    Is there a way to get this working correctly?

  5. I also can't get any loose-file mods to work. I correctly edited the ini's. I don't have the .ini other posters mentioned in the data file. I even edited the fallout4default.ini and no luck. I don't have either mod mentioned by the previous posters. I even disabled every mod in the launcher file selector and it didn't load any loose files. I checked the directory tree in the data file and it seems to be in order. It just won't load any loose file mods. Anybody have any suggestions? I'm going nuts here....

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