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TheTalkieToaster

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Everything posted by TheTalkieToaster

  1. Yes, NPCs have a bounding box they use for determining whether they can path through the navmesh. It's why Behemoths can't follow you through doorways.
  2. No, they do seem to know what they want- it's just the bounding box used for pathing they want to change- *not* the collision mesh. These are different, and the path bounds box is just a box. Not even an actual primitive, in the previous games it was just an entry with a centre and H/W/D. Also, a barber with enough patience can get a lot done: http://www.nexusmods.com/newvegas/mods/41604/?
  3. There's a lot of topics already open on the differences between F3/NV->F4 assets. Notably, the archive and texture formats have been changed (the texture format substantially), so you could start there. However, you *will* need to completely rewrite all the scripts- old Bethscript was a very simple affair, Papyrus is an OO language which particularly handles references in scripts very differently. Really though having a technical conversation before we have most of the forms fully decoded and the GECK isn't out is basically a waste of time.
  4. C'mon when Nifskope can support the new skeleton files editing the bounding box will probably be as easy as finding the BoundsBox and changing the width & height. It's been by far the simplest part of the file in their other games.
  5. I've made a mod that adds a selection of constructable objects to the Workbench, but whilst they *do* show up when being built they don't display a scaled-down preview in the scroll list. They're in a new category under Defence, but the category itself uses the Turrets icon. Has anyone figured out what governs this? They're creatures, which might make it weird, but then turrets are also creatures and they show previews fine. Here's some images to illustrate: Overall category Within a category Showing placement preview
  6. May be that it's just a legacy setting now and the actual BB is set in the skeleton. They've made substantial changes to NPC bathing, after all.
  7. There's probably a flag on the EncNPC3/4 forms for 'Inherit inventory from template' that needs to be unchecked.
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