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yasutaka

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  1. I'd second this, for sure. It might take a few seconds to fire a bow, but drawing one does not take this long.
  2. @pseudoBug Sorry for being so slow to respond, again. This time I've just been preoccupied with other things. School issues, social shenanigans, etc. I'll spare you the details. I actually understand this part already, and I also already use Proper Length Arrows when playing female characters, so no problem there. What I am going for ultimately, is a complete all-in-one fix for the issue. What I was thinking (and bear in mind I'm mostly going off of what you've said about the meshes) is that a better solution might be to alter the arrow meshes so the 'origin point' was at the back of the arrow instead, then shift them so they line up with the hand properly from there. At that point, if I've got the first part right, one could scale up the right hand attachment node so that the arrows were the proper size without having any other issues (aside from the possible clipping with the hands and other weapons, like you mentioned before). Thoughts? Am I making sense here, or is my lack of modeling experience showing? I have little idea who easy or difficult this would be, so let me know if it's totally impractical. Anyhow, even if this won't work, we've all heard the CK is on track for a Tuesday release, so maybe solutions we haven't considered will be available soon. PS I realize now that I may be describing the same thing that you are at the end of the second quote. I wasn't quite sure what you meant by "shift all of the arrow meshes." Shift them in what way?
  3. I feel like a complete chode! I've been refreshing this tab in my browser for days, but failed to notice that comments had spilled over to page 2. I'm checking out your work, right now! EDIT Okay, so at a glance this seems to be a great start, but I'm hoping for a bit more. Bows appear to be the correct size now and line up properly with both hands, but as long as the arrows aren't changed as well, it just looks like female archers should be slicing their hands into ribbons. I tried to take a look at the skeleton mesh and see what you meant about "the way the arrows are positioned" but I couldn't figure it out. Can you explain the problem to me a little more specifically? I would love to do anything I can, but I have only a tiny amount of experience with editing meshes. I'm being pretty demanding, but it's only because I'm hoping for the final fix to be as complete as possible. Whether you are willing to do more, or not, I do really appreciate what you've already done here!
  4. I'd agree with this. I'd prefer the bow-size method to the animation adjusting method, due to both simplicity and appearance, but I'll be satisfied with anything that makes it look good. Awesome. Thanks for the tip!
  5. It's not always easy, but I think with a little patience you can get most of the shots you could want. The most annoying part is that the "tfc" camera moves so fast it's difficult to be precise.
  6. Check out the edit on my previous post.
  7. Hold down your attack key to draw the bow. Then, while holding down your 'change view' key ('F' by default), move the mouse side to side to rotate or up and down to zoom in and out. Alternately, you can use the console ('~' by default). Draw your bow, then open the console and type "tfc 1" to enable Free Camera mode with the game paused. When you are done, enter "tfc" into the console to turn it off.
  8. The purpose of this thread is to highlight animation errors for archery on female characters/NPCs. If you play a female character, you will notice that when you draw a bow the arrow does not line up properly with the bow (the bow appears to be held too far forward). On closer examination I think I've figured out the problem (and what can be done about it). It seems that Bethesda decided that bows (and arrows) should be slightly smaller when held by a female. I assume this decision was made for aesthetic reasons, but unfortunately they did not alter the animations to match the new sizes of bows and arrows. As a result, the bowstring does not line up with the right hand and the arrow is held too far back. These two images compare the male and female archery animations: http://static.skyrimnexus.com/imageshare/images/932470-1327006546.gif http://static.skyrimnexus.com/imageshare/images/932470-1327006556.gif Note the sizes and positions of the bows and arrows in each version of both images. Here is a non-animated comparison image, for anyone who might want that: Link I can think of two ways to solve this problem: 1. Bows held by females can be changed to be the same size as bows held by males. I suspect that everything will line up properly if this is done, and that it will be the easier/safer method. Unfortunately, I have no idea where model size is controlled. NOTE: If someone can point me in the right direction, I would be happy to explore this method myself and post/submit anything I can come up with. 2. The female animation can be altered so that the bow is held farther back (closer to the character's chest) when drawn. The problem with this method is that altering animations is likely more complicated than the first method. Also, there may not be a separate animation for males and females, in which case a new animation would have to be made, and references to the old animation changed to point to the new one.
  9. To apply a mod, you generally copy all files directly into your steam/steamapps/common/skyrim/data folder. This means that if your mod includes a folder called textures and a folder called meshes, you just copy those folders directly into your data folder, along with any loose files. After that, when you launch the game from steam, click the DATA FILES option and check Load Loose Files at the bottom of the window that pops up. Later, when proper modding tools are released, we will start seeing mods that include .esp and .esm files. You will need to check those in the DATA FILES window, as well, to activate them. Hope this helps. :thumbsup:
  10. http://www.skyrimnexus.com/imageshare/images/932470-1321332888.jpg To be clear, this is not the maximum "range" of bows, arrows can go much farther that this. The problem is that if you shoot at an NPC from any farther away, arrows will pass harmlessly through them. Though I have some minor modding experience, I doubt I will know where to begin with this one. My hope is that, when modding tools become available, someone with more experience will step up and create a mod that either gets rid of or dramatically reduces this artificial limit imposed on archery. Please endorse/comment on this thread if you, too, want to see a mod to address this limitation. FYI: This limit seems to also apply to magic (and any other ranged combat, I would assume). EDIT (11/19): A possible fix has been posted by user Azula II on the official Bethesda Skyrim forums. Thanks to Nexus users saeb for finding the fix on the bethsoft forums and kaelling for bringing it to my attention, please give them some kudos here and here. Add this code to your skyrim.ini file, located at [username]\Documents\My Games\Skyrim [Actor] fVisibleNavmeshMoveDist=12288.0000 This is three times the default value (4096.0), but you can change it to whatever you want (within reason, if you don't want to crash your game :wink:) A useful console command to find the distance of an NPC (also provided by Azula II): player.getDistance [actorID] (Open the console by pressing "~" on your keyboard. Get the actor ID by clicking on an NPC with the console up.)
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