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starfis

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Posts posted by starfis

  1. Nope, I was stupid even after all these years of moding, but I had no plans to go back to these saves so I've risked it without checking it everytime. And it never happened to me before. But I still think that the main menu should at least load. Now I'm removing these additions mod by mod and still nothing. I've even removed some SKSE plugins which were working before like Quick Loot. It has to be something outside of the load order.

  2. That's the problem. Like I said, I didn't really add any obscure mods from loverslab, tumblr or some chinese or russian pages I don't understand :wink:. I've just removed couple of armor mods I wasn't using, some mods by Enai and replaced Apocalypse with Mysticism Magic, I've converted Inconsequential NPCs Visual Overhaul myself and added Great Towns of Ivarstead, Shor's Stone and Mixwater Village (and like thirty patches for these) but even if I remove all these files i've added nothing changes. I'm at 244 esp which is ten less han when the game was still working, no new animations, just Complete Combat and Archery Overhauls which are using together thousands of others at the moment. I've rebuild the Nemesis just to be sure.

    Sorry that I'm rumbling, but I'm recollecting and remembering what I've done over these two days.

  3. What can generally cause it?

     

    I was stupid enough that I've blindly updated and removed several mods, because I wanted to start a new playthrough anyway and now when I start the game. I only see a logo, then the main menu background with the smoke appears and that's it. My mod list haven't changed that much (at least I thought so), removed Apocalypse, Growl, Sacrosant and their patches. I've used a new vortex profile with separate save files so no saves are in the game. Bad thing is that even when I remove the new mods I've added it doesn't help. Still infinite waiting.

     

    I have too many plugins but majority of them are patches for patches of patches,, therefore ESPs flagged as ESLs.

     

     

    # Automatically generated by VortexSkyrim.esm
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    Complete Alchemy & Cooking Overhaul.esp
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    Finding_Helgi_and_Laelette.esp
    BleakFallsBarrowRevisited.esp
    UstengravRevisited.esp
    ETaC - Complete No Snow Patch.esp
    Bring Out Your Dead.esp
    PCE - USSEP+CRF Patch.esp
    PCE - Skyrim Sewers Patch.esp
    PCE - Immersive Citizens AI Overhaul Patch.esp
    Whistling Mine.esp
    JKs Bannered Mare - Immersive Citizens Patch.esp
    JKs Drunken Huntsman - Immersive Citizens Patch.esp
    EmbersHD - RLO Patch.esp
    PCE - RLO Patch.esp
    PCE - 3DNPC Patch.esp
    PCE - Inconsequential NPCs Patch.esp
    PCE - WACCF Armor Clothing Extension Patch.esp
    Convenient Horses.esp
    CWR_IC_Patch.esp
    Landscape For Grass Mods -Immersive Citizens PATCH.esp
    ETaC - Complete S3D Patch.esp
    CH BRU.esp
    ETaC - Complete RSC Patch.esp
    KrittaKittyHorsesForSSE.esp
    Convenient Horses - CACO+SIC+Summermyst.esp
    Qw_CACO_RDO Patch.esp
    LoS II - Whistling Mine patch.esp
    Whistling Mine - No Snow Under the Roof.esp
    Misc Dialogue Edits.esp
    More Dialogue Options.esp
    RDO - CRF + USSEP Patch.esp
    Cutting Room Floor - Realistic Dialogue Overhaul Patch.esp
    The Choice is Yours - WACCF Consistency Patch.esp
    YOT - Convenient Horses.esp
    PCE - Amulets of Skyrim Patch.esp
    PCE - RDO Patch.esp
    PCE - Cloaks Patch.esp
    Andromeda - Unique Standing Stones of Skyrim.esp
    YOT - Andromeda.esp
    nwsFollowerFramework.esp
    nwsFF_NoTeamMagicDamage.esp
    OCW_CellSettings.esp
    MCWT_EarlyElementalist_OCW.esp
    RealisticWaterTwo.esp
    Winterhold Restored.esp
    OCW_WR2_FEPatch.esp
    Winterhold Restored - BDS Patch.esp
    Winterhold Restored - NSUTR Patch.esp
    Great Town of Ivarstead - RW2 Patch.esp
    Realistic Water Two - Landscape For Grass Mods Patch.esp
    Oakwood - Realistic Water Two 2.0.0 Patch.esp
    Telengard - Realistic Water Two 2.0.0 Patch.esp
    RealisticWaterTwo - Beyond Skyrim Bruma.esp
    ENB Light.esp
    WACCF_BashedPatchLvlListFix.esp
    Sum_WACCF_Patch.esp
    Atlas Map Markers.espOCW_AMM-SE_FEPatch.esp

     

     

    Any help appreciated. Thanks

  4. So it is not on my end? Great. Is it great? Is it the steam sales again? I thought that was fixed years ago. Maybe I need to go premium so I'm not slowed down. Just kidding. :D Not able to download even the smallest files with vortex, and then after the restart failed log in. No official words. One would think that writing two lines on twitter doesn't take that much time.

  5. I've added couple of user rules for Skyrim SE and this message showed. How to get rid of this/fix it? What happened? What have I done? I've removed the rules, but it didn't helped. Vortex version 1.1.5.

    Error: LOOT operation "loadLists" failed: yaml-cpp: error at line 79, column 7: bad conversion: set elements must be unique
        at handleResponse (D:\Games\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:39:69591)
        at Socket.e.on.e (D:\Games\Vortex\resources\app.asar.unpacked\bundledPlugins\gamebryo-plugin-management\index.js:39:68224)
        at Socket.emit (events.js:182:13)
        at addChunk (_stream_readable.js:283:12)
        at readableAddChunk (_stream_readable.js:264:11)
        at Socket.Readable.push (_stream_readable.js:219:10)
        at Pipe.onStreamRead [as onread] (internal/stream_base_commons.js:94:17)
    
    

    The other thing, which kind of cohere with this. Would be great if the rules list was separated for games because mixed list of my rules for Fallout4 and SSE starting to be little bit long and confusing.

  6. Not sure if this is really effective, at least not effective on me. If I would like to become a premium again in the future, I'll do it because I want to support the Nexus or because the membership has some benefits I need, not because it starts bugging me if I'm not a premium member. I paid in the past because then I could disable my addblock, the speed was little better, and for the short time I could feel like I've helped at least a little to the site I've spent so much time on. I don't really need unlimited download speed, I can wait couple of minutes. It is understandable that Nexus needs to advertise their better premium services, but I think I made my choice, and this is becoming annoying as hell, probably morebecause I'm in the middle of updating all my mods, so I'm going to click that thousand times this weekend, not so much in the usual everyday download of one or two files, but.... Yeah I know I'm using the slow download speed and no I don't need the maximum unlimited hyper mega download for a file which has 3kb thank you very much.

     

    Maybe if that choice was available for the files over certain size? Yeah, know that would need some more coding probably, but it would make some people think if they wouldn't use the unlimited speed.

  7. At first it was the always present "Downloads for non-premium members are capped at 2MB/s" and now this? I thought that was annoying enough, but having to chose everytime I download a file is little bit too much! If I would like to become a premium again, I'll do it because I want to support the Nexus, not because it starts bullying me if I'm not a premium member, thank you very much.

  8. Thanks! It does seem to help. The patch is running now! And to my surprise it didn't get stuck.

     

    The Start in for my particular configuration in case anyone else would be trying to fix it is

    D:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SkyProc Patchers\Dual Sheath Redux Patch

    Now just deploy mods, apply changes, and then finally try to start the game to see if or more likely how much crashing I've caused. :D

     

    933641-1539303496.jpg

    It really works!

  9. I've found out what I've been doing wrong. I've forgot/didn't know I have to use quotation marks in the command line. I'm never using command prompt so I had no idea. Maybe it could be added into the FAQ for noobs like me.

     

    Instead of -jar c:\path\to\your\java\based\tool\tool.jar there could be -jar "c:\path\to\your\java\based\tool\tool.jar" To make it clearer for people with no experience Which would save me some time. haha

     

    The command should be

    -jar "D:\Games\Vortex Mod Installations\skyrimse\Mods\Dual Sheath Redux-34155-1-7-3\SkyProc Patchers\Dual Sheath Redux Patch\Dual Sheath Redux Patch.jar"
    

    Now the patcher window at least appears. Too bad it doesn't work. :wallbash:

     

    Now when I run the patcher, the window saying "This patcher requires the following mods, please add them to your load order: Dual Sheath Redux.esp" appears. Well the esp actually IS active in my load order.

    When I click "OK" I can see another window saying "The application couldn't open the save file output stream. Your settings were not saved." And that's it.

  10. Sorry I've completely missed the FAQ. Thank you for pointing me in the right direction. That said, it unfortunately doesn't seem to help but I'm probably just doing something wrong.

     

    I've added a new tool called Dual Sheath Redux Patcher

     

    Target is the folder where java is installed, just like the guide told me to. Should I point to other exe when using win64

    C:\Program Files\Java\jre1.8.0_181\bin\java.exe

    Command line is

    -jar D:\Games\Vortex Mod Installations\skyrimse\Mods\Dual Sheath Redux-34155-1-7-3\SkyProc Patchers\Dual Sheath Redux Patch\Dual Sheath Redux Patch.jar

    Start in

    C:\Program Files\Java\jre1.8.0_181\bin

    So I guess it should be setup properly, but the patcher doesn't run. Does it matter that it is not on the same drive? Should I write something into the environment variables?

  11. An unrecoverable error occurred

    Startup failed

     

    Failed to load application state persistent.nexus.userinfo.email

    TypeError: Cannot set property 'email' of null

    at key.reduce

    (D:\Games\Vortex\resources\app.asar\webpack:\src\util\ReduxPersistor.ts:29:1)

    at Array.reduce (<anonymous>)

    at insert (D:\Games\Vortex\resources\app.asar\webpack:\src\util\ReduxPersistor.ts:19:1)

    at kvPairs.forEach.pair

    (D:\Games\Vortex\resources\app.asar\webpack:\src\util\ReduxPersistor.ts:72:1)

    at Array.forEach (<anonymous>)

    at persistor.getAllKeys.then.then.kvPairs

    (D:\Games\Vortex\resources\app.asar\webpack:\src\util\ReduxPersistor.ts:16:1)

    at tryCatcher (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23)

    atpromise._settlePromiseFromHandler

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:512:31)

    atpromise._settlePromise

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:569:18)

    atpromise._settlePromise0

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:614:10)

    atpromise._settlePromises

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:693:18)

    atpromise.Julfill

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:638:18)

    at MappingPromiseArray.PromiseArray._resolve

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\jsVelease\promise_array...:19)

    at MappingPromiseArray._promiseFulfilled

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\jsVelease\map.js:101:18)

    atpromise._settlePromise

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:574:26)

    atpromise._settlePromise0

    (D:\Games\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:614:10)

     

     

    I've started downloading a file from nexus, the Vortex was not running, but in the middle of startup my internet was disconnected.

    The issue remains after a restart of the computer, with working internet or with it disabled. Cannot be ignored.

    I don't think the report and quit function worked either so I'm writing here. Thank you for help.

     

    Edit: I forgot to add I'm using Vortex version 0.15.3

    The error message was transcribed from screenshot using www.onlineocr.net so there is possible errors.

  12. I'm not really against using Vortex with the future games, bul like a lot of people who are currently grumbling, I would rather manage my esps at least for current games by hand, without the need for understanding how to "write" rules. It is not intuitive for me after the long years of using the NMM.

     

    @Tannin: Thanks for the tip, I've of course tried ticking it before, and even though it was possible to tick it, only running as administrator did the trick.

  13. Is there any way how to go back to downloading through NMM after trying and uninstalling Vortex? I found out I'm too used to NMM, and Vortex is now weird, plus the mod descriptions don't really work for imported mods, and that is one of the things I need.

  14. In response to post #59540366. #59542606, #59548826, #59550021 are all replies on the same post.


    calscks wrote:

    This NMM 0.65 seems to have some issues:

    - Mods with FOMOD installers no longer install, they give an error.
    - You can no longer drag and drop the plugins to order them

    Can anyone please tell me what was the last official version that was in the top download button before they changed it to 0.65, can't remember what it was :sad:

    issue #2
    this is because of line 65 and 66 in GamebryoPluginOrderValidator.cs:

    J4Iu7cc.png

    if an esl plugin is present above esm, it invalidates the load order, and basically locks your LO entirely. if you have coding knowledge, you'll need to clone nmm's repository, open the main solution in visual studio, comment out that two lines and re-build the specific project (the above codes reside in GameBryoBase project and be compiled into GameBryoBase.dll). but if you don't have knowledge on programming...good luck have fun
    issue #1
    this is because most, if not all fomod's xml file has a config that points to "http://www.w3.org/2001/XMLSchema-instance" namespaces, notably, it uses HTTP protocol. however if you have taken notice from nmm's github commits, everything is changed from HTTP to HTTPS protocol and named the commit as "HTTPS support". it makes nmm to not recognise the old HTTP protocol.
    The newest version now is 0.65.1, some commits are recently rolled out that fix issue #1.
    JimmyRJump wrote: Thanks a lot for this clarification, calscks. I was wrongly under the impression the inability to sort plug-ins in NMM's plug-ins tab was caused by the addition of the .ccc file and added code for the Creation Club and allowing .esl files...
    skepticck wrote: Thank you for the detailed explanation calscks, i don't have much programming knowledge so i guess i'll just stick to v0.63.14 it didn't have that #2 issue and i'll just install my esl's manually :)
    DarthIronwulf wrote: My Version 0.63.14 works fine


    If it is that "simple" why it wasn't done for official version? I have no knowledge of programming and I don't have fun at all. :(
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