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starfis

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Posts posted by starfis

  1. I have created similar icons for Fallout, because Vault Boy seems to be more fitting than dragon.

    They are available here

    http://th00.deviantart.net/fs70/PRE/f/2013/239/3/4/fo3edit_vault_boys_by_starfish20-d6jyafq.png

  2. It looks I'm not the only one who is struggling with hardware, too bad that I'm using laptop. Maybe I'll have to enter the kitchen too, since my GPU is from defective series and after three repair sessions it seems that they were just baking it for my 40€.

  3. 1. You never know. :wink:

    2. So we just need to convert this mod to fit new angle of leg. If it would be possible, it could save you some time.

    3. My cat is running in snow all the time and she really enjoy it, I bet that it was the other reason. ;D

     

    BTW this could help with taking screenshots while you are moving too.

     

    sgtm xx

     

    Sets game timescale multiplier, where x=1 is standard Skyrim time, and lower numbers slow time down. Again, really useful for catching just the right point in a pose or combat sequence to freeze action and take a shot. This is different from the "set timescale to xx" command which sets the number of minutes that pass in-game for each minute of realtime - it's more like a bullet-time slo-mo effect that effects the speed of every actor and action on screen.

     

    Example: sgtm .1 slows playback of most actions to 1/10th standard speed.

  4. OK, I was just wondering if you don't expect something what isn't included yet. Don't take me wrong, as you know, that is something very common on Nexus, with all those people, who don't bother with reading even the shortest description .

  5. What are you expecting this script do? If I understand it right, it should only remove boots from argonian NPCs so those don't clip with new legs, but since there are no supported clothing other than scaled armor it would be pretty useless for general playthrough. We need to wait until Derok give us another bodies and possibly more converted clothing or even boots. All what is available now is just for some basic tasting.

  6.  

     

    A bigger bulge on the crotch would look terrible on an argonian. That is not a good idea. If the tail was larger, that would look good, but this is a bipedal reptile. Think about real reptiles in the mod, and you'de realize that a bigger bulge would not work on a quadrupedal version.

     

    Also, I prefer a more mid-sized tail, because my characters are stick-thin. I don't like bulk on my characters.

    Ya you're right! Screw the bigger bulge! Lets add a penis instead >:3 A lizard/dragon panis :P Nah just messing with you :3 But I also saw that the tail was modified somewhat, does it come with better textures? I thought it looked way better then before! :smile:
    Do you know that Senviro actually modeled reptilian genitalia? You can find it on loverslab_com under Unique Argonian bodies. But I really don't think that it need to be that detailed. :biggrin:

     

    BTW I tried male body in game and it looks and works great. I see some minor seams where new foot join old leg but you are very probably aware of them. Would be possible to use rear paws of sabre cat as base for khajiits? Because I somehow don't like the look of claws on current WIP model, I think that they should be more hidden.

  7. I know that this news isn't about hot files but would it be possible to somehow upgrade the system of displaying images? Now they are just too close and centered on wrong spot. Maybe give authors an option to upload another, manually cropped version of their title image, which would be used only if file make it to the front page. I know it sounds like another work for authors but as a result there will be nice and easy method how to solve the problem that bugs me, and I'm sure that not only me, since the upgrade to the current layout.

     

    Thank you all for your unending work on this superb website.

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