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Crouse

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Everything posted by Crouse

  1. Hey guys, So whenever I'm crouched down the visibility eye displays that I'm "unseen" it's clearly not the case since I just started a new character, and when I stand in front of an non-hostile NPC it says I'm stealth. When I go to steal something they detect me and call me names. Anyone else have this problem? Here are my mods: Note: I have tried disabling the ones I thought would impact this such as SkyRe, and VampireOverhaul. but nope Skyrim.esm Active Update.esm Active Dawnguard.esm Active SkyMoMod.esm Active JSwords.esm Active ClimatesOfTamriel.esm Active Lanterns Of Skyrim - All In One - Main.esm Active ApachiiHair.esm Active HighResTexturePack01.esp HighResTexturePack02.esp breezehomelightingfix.esp Active MintyLightningMod.esp Active MintyLightningMod_COT_Patch.esp Active RevampedExteriorFog.esp Active sos - the dungeons.esp sos - the wilds.esp sos - civilization.esp Further Dark Dungeons for ENB.esp Active ClimatesOfTamriel-Dungeons&Interiors.esp Active enhanced soundtrack 01.esp Active Note: Adds music but also contains textures and meshes. Loose files will override them enhanced soundtrack 02.esp Active Note: Adds music but also contains textures and meshes. Loose files will override them birds.esp Active Birdsofskyrim.esp Active bladesfactionfix.esp Active colored_dragonscale_v1.esp Active dd - enhanced blood main.esp Active dr_bandolier.esp Active dungeonquestawareness.esp Active hellayracedesc.esp Active item sorting by saige.esp Active ktxcompleteskyforge.esp Active Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active unlimitedbookshelves.esp Active oblivious horses.esp Active People Have Torches.esp Active Radiant and Unique Potions and Poisons.esp Active Note: Obsolete. Update to latest version. SkyMoMod_lists.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} auto unequip ammo.esp Active SKSE Hotkeys.esp Active auriel_bow.esp Active Cloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp diamondweapons1.0.esp Active dragonboneweaponscomplete.esp Active dragonpriestmasks.esp Active Northborn Fur Hoods.esp Active geralt_ravenarmor_v02b.esp Active isilnarsil.esp Active voidcraft_jewelry.esp Active JSwordsDistributionBalancePlugin.esp Active SkyRe_Plugin_JaySuSSwords_1.3D.esp Active Bash Tag suggestion(s): {{BASH: Delev}} Note: Remember not to load (or to simply delete) JSwords*.esp ktaancientshroudedarmor.esp Active ScoutArmor.esp Active tbmchrysamere.esp Active vanguardarmor.esp Active wanderer armor.esp Active DeadlyDragons.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Monster Wars.esp Active whiterun ferns.esp Active lighterdragonscalesandbones.esp Active lightweight potions and poisons.esp armored-horses.esp Active bleedeffects.esp Active disablefasttravel.esp Active disablelydiatradedialog.esp Active dynamic fires.esp Active dynamicmerchants.esp Active More Dynamic Shadows.esp Active stronger daedric artifacts.esp Active spells cast light.esp Active uncle sheo.esp Active dd - realistic ragdoll force - realistic.esp Active vampireoverhaul.esp Active Apocalypse - The Spell Package.esp Active DeadlySpellImpacts.esp Active duel - combat realism.esp Active the dance of death.esp Active SkyRe_Combat.esp Active SkyRe_Main.esp Active Bash Tag suggestion(s): {{BASH: Relev, Delev}} Requires: Skyrim -Community- Uncapper for full perk functional SkyRe_EncounterZones.esp Active SkyRe_EnemyAI.esp Active SkyRe_EnemyScaling.esp Active Bash Tag suggestion(s): {{BASH: Relev}} SkyRe_StandingStones.esp Active Incompatible with: Standing Stones and Guardians UFO - Ultimate Follower Overhaul.esp Active Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. follower trap safety.esp Active SkyRe_Races.esp Active Incompatible with: Gender and Race Heights (conflicts with skeletons) barenziahquestmarkers.esp Active crimsonquestmarkers.esp Active Skyrim Performance MOD.esp Active Bashed Patch, 0.esp ezeworldmap.esp Active
  2. Still getting: [07/15/2012 - 08:24:48PM] Warning: Assigning None to a non-object variable named "::temp11" stack: [<NULL form> (000D22DF)].CritterSpawn.ShouldSpawn() - "CritterSpawn.psc" Line 129 [<NULL form> (000D22DF)].CritterSpawn.OnLoad() - "<savegame>" Line ? I don't have the 83 willows 101 mod.
  3. Hey Yafi, Thanks for the response. I don't have the willows mod, so I went through and tried a few things. I've narrowed it down to Monster Wars mod, I initially thought it might be this but the author says there should be no compatibility issues if there aren't any with MoMod, this clearly wasn't the case. I'm going to debug and see if there's anything I can do to get it working. There's nothing more aggravating than CTD. Woops I do have the 83Willows mod. When I searched for it I got a different result. Going to test Monster Wars without 83Willows - JEnASSA. see if I CTD.
  4. I seem to be getting this 2/2 times that I've had CTD: (000D31D1)].CritterSpawn.OnLoad()
  5. After a lot of tweaking I have found out that this bug happens when: Player installs SkyRe - Skyrim Redone with the Vampire selection chosen. Apparently the Vampire portion of this mod Combines both lockpicking and pickpocketing into one tree and creates a new vampire tree. I'm not sure why either of these things would affect magical properties on items but it does :(.
  6. It took me a long time to hand pick all the mods to make a very personalised experience. it's not like I just went on a mod frenzy and got everything I could find. I've removed the Hedgeknight esp, and the Vanguard esp. Unfortunately, as I had thought, this did not fix the problem. :(
  7. Hey guys, I'm getting a weird bug where most of my armor/item's magical properties (e.g. Increased Magika, Increased Carry Weight) are being set to 0. This started happening recently, i'm not sure what it could be. I have ~100-150 mods running, and it's been running fine no crashes, no real compatibly issues, just this one bug that's randomly appeared. Anyone else encounter this? Any guesses as to what it might be without me posting up my mod loadout? @yafi here ya go: Mod loadout
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