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Posts posted by MDXX
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I'm not sure if the Remaster will break the 255 plugin (not mods!) limit but yes the game should be more stable and some modders like the TES Renewal team already said the 64bit version will allow them to implement much more stuff.
What does 255 plugin mean?
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Yes
Yes to both?
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Does this just allow you to have more mods and less CTD errors or will this allow individual mods to do more stuff since you can access more ram
Hm not sure how to word this. Hopefully you know what i mean
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First, play the game. At least for a few hours. That way you can figure out what you do and don't like, and what you think needs to be improved/changed. This is your game, not ours, so it's up to you to customise it. Honestly, the only things you really need is the unofficial patch, and possibly ENBoost.
Then, you can start looking at the Top Mods, and go through the various categories to see what suits you.
If you've seen screenshots in the image section that looks how you want your game to be, and they didn't bother putting in the description what mods are used, leave a polite comment asking the poster what mods they used to get a certain look/gun/armour/whatever.
I appreciate the reply. Tyvm
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Just bought the game. Was wondering where to start on mods. Can i use MO for it? And i mainly wanted nice Graphics mods, weapon and armor. I really have no clue about any mods for this game. Thanks
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I have it set to tall grass and it sucks. I want to change it to short. Will this screw my save up?
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Vysnc is on according to my file sets its set to 1. However steam shows my FPS still going over 60 fps. So idk whats up with that
Check your GPU control panel. It is probably forcing your games to turn VSync off, regardless of in-game settings. You always want to lock your fps to 60 in games made by Bethesda Games Studios. The physics are tied to the framerate.
i edited that post
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Did they fix it for Fallout 4?
IF not then you have your answer.
Anyway I really doubt it. Seeing as this is essentially a for console sort of thing and what are those running at FPS wise...Right 15-30FPS.
Thing is if it runs smooth enough for the broadest range of users possible is it an issue?
For you maybe.
Sure but for them no.
Your just going to have to cap your FPS for the game its not a huge deal anyway, seeing as they cap it for you with VSync at around what 60FPS anyway.
Vysnc is on according to my file sets its set to 1. However steam shows my FPS still going over 60 fps. So idk whats up with that
edit: thought i do have a 144hz monitor. So im not sure if its trying to cap it at 60 or 144
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Afaik, there's is zero relationship between being 64bit and the physics going mad above 100 fps, and why do you want more than 100 fps?
144hz monitor lol
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I know once i get past like 100 FPS i get the Poltergeist bug where you hear slams inside a building and also when you enter a building everything goes flying. I have to use Rivatuner to limit my FPS to 100. I was just wondering if 64 bit would fix stuff like that?
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Im using Remodled Armor for CBBE. So i was wondering if i could download other armor mods ok like Merta?
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They are of no benefit to PC users and are only a hindrance.
The game running on 64x is a great plus, it should be more stable and handle more load.
Can you elaborate on what you mean more load? What will 64 bit allow mods to do that 32bit cant?
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Never had this happen, and i am confused on what to do.
When i run FNIS through MO i keep getting this error
>>Warning: Bad installation. Generator not run from a Skyrim installation directory.<<
FNIS Behavior V6.3 6/17/2016 4:20:52 PM
Skyrim: ??.?? - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"
Reading FNISBase V6.3 ...
All Anim Lists scanned. Generating Behavior Files ...
No GENDER directory male
No GENDER directory female
ERROR(2012): Could not generate: defaultfemale.hkx defaultmale.hkx 0_master.hkx -
I have a few questions. Im uploading a picture. Is everything right with it? Do i need FNIS for any of thse mods? because i cant get it to work right. And last question On top of the Graphic mods i have, are there any others i can download to improve the world? Grass, trees, lights, tavern torchers or something? I dont want any bad interactions as this stuff is pretty confusing to me. Hope i did this right lol. Thanks!
http://i.imgur.com/vvkF1Xe.jpg
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It's been confirmed for PC.
https://bethesda.net.../2016/06/12/145
https://twitter.com/...194847101095936
https://twitter.com/...200606530506752
Note that dx11 has been... for all intents and purposes... confirmed... as XBOne doesn't run DX9 games. (People saying that the volumetric lighting is proof have clearly never run ENB :tongue: )
Note that a full port to the FO4 engine has not been confirmed, but seriously, if you see confirmation of that anywhere, let me know.
As far as mods working:
- SKSE will likely need an update because addresses apparently change every time you recompile an exe. Likewise with mods that require an SKSE plugin.
- ENB will need to be completely redone. It's very very specific to dx9 architecture and won't work on dx11. Luckily Boris is familiar with DX11 since he's supported other DX11 games, although there is the question of whether he thinks it's worth it.
- We don't know for sure about most other mods. My thought is they're going to keep everything as similar to Skyrim as possible (that is, no updates to the esm, no updates to the scripts/meshes/textures to the FO4 data structures). If that's the case most mods will work out of the box. If that's not the case Bethesda just threw away a hell of a lot of work... and I doubt even half the mods on nexus will get ported, meaning no mods for SSE and no mods for console :tongue: (luckily if Pete Hine's tweet is correct you can have both installed side by side on PC).
So in stupid people terms. If SKSE does get working on the remaster. Does that mean all mods will then work fine, or will the mods that need skse also have to be redone?
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Well its free if you own skyrim and all its DLCs or the legendary edition.
Question is will SKSE work? and a follow up question why in the hell is it still necessary? didn't Bethesda get a clue the first time? why wasn't something like this not already built in?
It blows my mind.
what exactly does skse do for skyrim and let mods work on it?
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Hypothetical since im not smart in how modding works. Say skse gets fixed for the remaster. And the remaster is 64bit and dx11. How much would this change what we have now to compared to what we can do? Is this a big upgrade or would be just minor for mods?
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So i did the
help "merta assassin crafting manual"
but after that it does not display the book id! I have no clue whats going on
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With asset mods it really depends if its loose files or packed in a bsa. With loose files the last mod installed overwrites conflicting changes in mods installed before it. With bsa archives its the associated plugin that was loaded last that wins with conflicting changes. Loose files always override stuff in bsa files. So the order you install things and how it was packaged makes a huge difference.
Thanks. Also if you use CBBE mods does that mean you can only do other mods than work with CBBE? Or can you mix in UNP mods also? I wasnt sure if those conflicted or not
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None! :blink: I dont use any. Im all about the gameplay mods. The look of Skyrim doesnt bother me and so I didnt change it (with the exception of that horrible map!). Quality world map with all roads
I give you kudos on that then bud. While it looks good the amount of detail in the mods just blows it out of the park! Yeah the map mod was nice. Deff redownloading that
Another question, once i download the mods i want, LOOT auto puts them in the correct order correct? Or is that something i have to do?
Oh and another question if ya got the time or can link me something to help explain it. But when downloading a few mods i always get the pop up saying this mod already has this file, do you want to replace or no etc... Idk what to press yes or no
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Sounds like your first attempt crashed and burned. Dont try to download everything under the sun in hopes of 'maxing' out Skyrim. You will crash and burn every time. Just take it slow and only change the things that actually bother you.
Does the look of water bother you? Seek out a specific mod for that. Wolf textures got you down? Seek out a mod for that. There is no one super pack single download that will 'max' out skyrim. Just because a texture is 2k doesnt mean it looks good. Theres tons of variants to choose from.
What are you preferences for high res mods?
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So i just downloaded Skyrim, and been using NMM. I didnt know what i was doing at first and installed pretty much everything. Kinda regret it but i didnt know any better (1st time modding a game). So i unistalled everything as i was running into problem. And im going to start from scartch now that i now what goes with what.
My question is, i pretty much want to max this game out in resolution using 2k textures. Dont need 4k. So besides that mod what else can i download to max this game out that doesnt cause bugs or mods that do the same thing? Hopefully someone can help a noobie out ;) Thanks! Oh and i know how to use TES5EDIT, LOOT and GenerateFNISforusers to help out
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Hi, im new and new to pc modding! I want to download the unofficial oblivion patch but there is 2 files to choose from, and not sure what i need
theres the exe installer and theres the manual installer
help, thanks!

RivaTuner and SE skyrim?
in Skyrim LE
Posted
I cant seem to get rivatuner to work with the SE skyrim. Unless im doing something wrong. I want to limit my framerate, so i can get rid of the random objects flying everywhere or loud banging and clanking noises when entering a bulding. Maybe i need to change something in my ini file. Not sure. Any help?