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hyydtru6e5yhf

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Posts posted by hyydtru6e5yhf

  1. Rotation glyphword


    find only to igniEntity.ws and inventorycomponent.ws



    Is there any way to make the percentage of ignition?




    if(owner.GetActor().HasAbility('Glyphword 7 _Stats', true))

    fireMode = 2;


    GotoState( 'IgniCast' );





    case 'Glyphword 7' : //modSigns

    theGame.GetDefinitionsManager().GetAbilityAttributeValue('Glyphword 7 _Stats', 'glyphword7_dmg_buff', min, max);

    i.PushBack( RoundMath( CalculateAttributeValue(min) ) );

    theGame.GetDefinitionsManager().GetAbilityAttributeValue('Glyphword 7 _Stats', 'glyphword7_burnchance_debuff', min, max);

    i.PushBack( -1 * RoundMath( CalculateAttributeValue(min) * 100 ) );

    break;


  2. AUTO MERGED CONFLICT

     

    Error [mod0000_mergedfiles]game\player\playerinput.ws(9): Class 'CPlayerInput' already defined.
    Error [mod0000_mergedfiles]game\player\playerwitcher.ws(10): Class 'W3PlayerWitcher' already defined.
    Error [mod0000_mergedfiles]game\player\r4player.ws(6): Class 'CR4Player' was already exported.

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