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ShadoWarrior

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  1. It is ugly. It detracts from the appearance of the rest of the weapon, which is a very nice-looking model. The bracket also serves no functional purpose, for example as a grip. It's entirely superfluous. Worse still, if it was a real-world weapon it would be adding extra weight and bulk, needlessly.
  2. Can someone create a replacement model for the ballistic (basic version) of Long War Studios' SMG that removes the ugly, stupid square bracket underneath the weapon?
  3. Lesson to be learned: don't believe PR hype.
  4. Besides that concern, there's still the problem of authors that haven't (yet) been blocked creating new pools. It's a Band-Aid solution to an injury that needs stitches.
  5. 13 of the 28 mods posted in the past 24 hours are pools. Is it too much to ask of the Nexus admins that we get a Pool tag and a Pool category so that those of us who consider pools to be mostly-worthless mods can filter them out?
  6. It's {your game root}\XCOM 2\XComGame\Localization\INT\XComGame.int If your language is not English, then whatever language is in place of "\INT".
  7. Can the site admins please add a tag for character pools so that those of us that would rather filter them out can do so? Also, they should have their own category. There sure are plenty of pool mods now.
  8. A gas mask that doesn't cover the entire face leaves the wearer vulnerable to the toxin entering via the eyes (at the very least blinding the wearer, as CS tear gas does). Most modern chemical warfare agents (that is, toxins developed after World War I) can affect someone even if the contact is just through the skin. I'd like to see a full-body (MOPP4) protective gear model (no exposed arms, hands, neck, or head). Such a set of armor would have penalties to mobility and aim, but it would provide complete protection versus gas attacks.
  9. There are two timer mods on Steam Workshop. One purports to completely disable the timers and the other to add 4 turns. I downloaded the +4 mod, installed it, and the mod launcher fails to recognize it. I didn't download the disable timers mod because I don't want the timers turned off. I just want a few extra turns so that I can better enjoy the tactical part of the game rather than having to play recklessly.
  10. I'll bump Delta7's bump. I, too, would dearly love to see more item slots (the Jagged Alliance mod team added quite a few to that venerable game) and removable attachments.
  11. For English language, the file is XComGame.int and you need to search for the [X2ExperienceConfig] section. The next step is for someone to create new (better) rank icons.
  12. I am very eagerly waiting for such a mod. The timer mods I saw on Steam either don't work or just plain suck.
  13. While I do like DDDA, compared to similar RPGs on the PC (such as those from Bethesda or Obsidian) it does very much feel like a "crummy console port". But I suppose you're right that it could be worse. Which if it was then fewer of us would bother to play it.
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