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Posts
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Everything posted by ShadoWarrior
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It is ugly. It detracts from the appearance of the rest of the weapon, which is a very nice-looking model. The bracket also serves no functional purpose, for example as a grip. It's entirely superfluous. Worse still, if it was a real-world weapon it would be adding extra weight and bulk, needlessly.
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Can someone create a replacement model for the ballistic (basic version) of Long War Studios' SMG that removes the ugly, stupid square bracket underneath the weapon?
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Lesson to be learned: don't believe PR hype.
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XCOM2 Request: Assign Rookie's Class.
ShadoWarrior replied to Deleted3103979User's topic in XCOM's Mod Ideas
+1 -
+1
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Besides that concern, there's still the problem of authors that haven't (yet) been blocked creating new pools. It's a Band-Aid solution to an injury that needs stitches.
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13 of the 28 mods posted in the past 24 hours are pools. Is it too much to ask of the Nexus admins that we get a Pool tag and a Pool category so that those of us who consider pools to be mostly-worthless mods can filter them out?
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XCOM2 <How do I...> Rank name changes?
ShadoWarrior replied to Tilarium's topic in XCOM's Discussion
It's {your game root}\XCOM 2\XComGame\Localization\INT\XComGame.int If your language is not English, then whatever language is in place of "\INT". -
Can the site admins please add a tag for character pools so that those of us that would rather filter them out can do so? Also, they should have their own category. There sure are plenty of pool mods now.
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XCOM2 [Mod Request] Resistance gasmasks and kevlar?
ShadoWarrior replied to Squeecky's topic in XCOM's Mod Ideas
A gas mask that doesn't cover the entire face leaves the wearer vulnerable to the toxin entering via the eyes (at the very least blinding the wearer, as CS tear gas does). Most modern chemical warfare agents (that is, toxins developed after World War I) can affect someone even if the contact is just through the skin. I'd like to see a full-body (MOPP4) protective gear model (no exposed arms, hands, neck, or head). Such a set of armor would have penalties to mobility and aim, but it would provide complete protection versus gas attacks. -
There are two timer mods on Steam Workshop. One purports to completely disable the timers and the other to add 4 turns. I downloaded the +4 mod, installed it, and the mod launcher fails to recognize it. I didn't download the disable timers mod because I don't want the timers turned off. I just want a few extra turns so that I can better enjoy the tactical part of the game rather than having to play recklessly.
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XCOM2 <How do I...> Rank name changes?
ShadoWarrior replied to Tilarium's topic in XCOM's Discussion
For English language, the file is XComGame.int and you need to search for the [X2ExperienceConfig] section. The next step is for someone to create new (better) rank icons. -
I am very eagerly waiting for such a mod. The timer mods I saw on Steam either don't work or just plain suck.
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[Request] Mod to re-do failed quests.
ShadoWarrior replied to iprincey's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
I accidentally triggered the follow sequence for Chasing Shadows quest, when I had no desire to work on that quest, and seconds later failed it because of what time of night it was. The fact that the game only allows one save only compounds such problems. -
Since the mod is no longer in the Nexus database, I guess that the site admins removed it. I strongly suspect that someone reported the compilation. Most likely it was removed for including mods without obtaining permission from the mod authors. Compilations are actually against the Nexus Terms of Service, but the site admins tend to not enforce that rule from what I've seen, unless there is some other violation of the TOS (such as including mods without permission).
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[Request] Wait mod(s)
ShadoWarrior replied to SketchSlayer's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Paying 500 gold to sit on my completely healthy butt just to pass time is absurd. -
Possible Quick Swap Equipment?
ShadoWarrior replied to bluedoom138's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
I doubt it's possible to do, but I also would dearly love to see such a mod. I find it very annoying that Capcom treats a bow as an off-hand (so-called "secondary") item. So I cannot have sword & shield as a set and bow as an alternate set. Capcom forces me to exclude the shield, and forgo all skills tied to the shield, to be able to swap between a sword and a bow. This is just plain stupid and lazy of their programmers. -
[Request] Need those two combined !
ShadoWarrior replied to Virgilio's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Done 3 of the 4, and I'm working on an optional carry weight increase. See my SMC. -
I'd love to see a replacement for DC radio that uses classic rock music from the 60s, 70s, and 80s. Yes, I know that it's not lore-friendly. I really dislike hearing the lore-friendly early atomic age pop songs playing over and over again. I'm already immersed visually in the game. I don't need to also have my ears assaulted every time I visit DC, or I pass by some radio that I have to hunt down and turn off (such as those inside of Vault 81). Alternatively, a mod that changes the channel of all radios set to DC to instead be set to classical radio would also be pleasant.