Jump to content

cotoli

Premium Member
  • Posts

    44
  • Joined

  • Last visited

Posts posted by cotoli

  1. HI all


    im trying to do a very simple script attached to a spell but im a noob with papyrus. I know how to create the magic effect, the spell, etc... but the script is maddening me.The spell is meant to open the targeted npc inventory, equipped items included:


     


    Scriptname shownpcinventory extends activemagiceffect



    Event OnEffectStart(Actor akTarget)

    OpenInventory()

    EndEvent



    Function OpenInventory(bool abForceOpen = true) native

    xxxxxx

    Endfunction



    Where it says xxxxxx i tried everything but the script never compiles. I feel so stupid. I know that it has to be something about the function not belonging to an activemagiceffect. But i cant solve it...

    any help would be so much appreciated!

  2. Maybe im wrong, but from personal experience im afraid you´re stuck with it. I´ve read time ago that they *only* change the username in extraordinary circumstances, but i dont know wich ones, because it seems that it would be so much work behind the scenes. Back in the past i wanted to do the same and i had to request my account being closed, then i created another one and i reloaded my mods. Hope it helps!

  3. Hi

    sorry for being picky, but i have a question regarding upload permission, regarding 2 similar situations. I want to do two patches, each one for a separate mod, but they are not compatibility patches, they modify the mod settings/behaviour or they add something. Both patches are new files created by me, they are not in any way the original file modified, and they both need the original mod from the original author to work. I dont know how exactly the rules apply here.

     

    First situation-the mod author explains the circumstances in the mod description.

    Improvement Addons

    • In this case you need to ask for permission from me first.

     

     

    Second situation-mod author requests to ask him/her in order to use/modify something.

    I´d appreciate if a member of the staff could enlighten me, if possible.

    Thank you!

  4. Hi

    Im having a problem that i cant figure out...

    I am trying to unlock all enchantments so they can be used in any piece of armor, cloth, ring, etc... in requiem roleplaying overhaul mod. so far so easy. I create a new plugin and I edit the enchant formlists adding the armors, weapons and rings i want.

    I run skyproc again so requiem is updated and once ingame, enchants are not unlocked...

    i´ve loaded requiem and its plugins (also requiem for the indifferent) on the ck to check the formlists and it should work, but it does not...

    can someone tell me what am i missing? the only thing i know for sure is that is has something to do with requiem, because i downloaded similar mods to test and they dont work either with requiem loaded.

    thanks in advance

    • "Do not upload compilations of other users work irrespective of whether the authors of the work you would like to compile together have agreed to your using their work in your compilation. For example: no "my favourite mods" lists or "best weapon" compilations."

    just one question...lets say i want to make things easier for everyone.So with the permission of the author, i upload his/her mod, along with mine, packed in a NMM installer. Needless to say that MY mod needs that one work, its not a "compilation".

    Are the TOS against this? Maybe it´s already answered and also a dumb question, but I prefer to ask rather than risking a ban...I´ve read the TOS and i cant find this exact situation.

    if a member of the staff/moderator could answer me i will be extremely grateful!

     

×
×
  • Create New...