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numitea03

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  1. I'm having an issue where certain facegen parts that I've selected in the creation kit aren't showing up, too... like, I edited Vorstag, but kept his face paint? When I go into the game, no face paint. When I diasble that specific mod, the facepaint comes back, so I'm pretty sure that it's not a different mod interacting weirdly. Not sure if this is related to your foolhardy issue or not, but it's weird that the settings aren't carrying over properly. I'm pretty sure you can set confidence via the console, but that doesn't fix the root issue. Confidence: 0=cowardly, 1=cautious, 2=average, 3=brave, 4=foolhardy select npc with console open, then "setav confidence 4" Again, doesn't solve the root issue. I would also be curious if anyone had ideas on this.
  2. Hi all, I've recently reinstalled the Creation Kit after a hiatus and am playing around with it again. When I first installed it a few days ago, the pan function worked fine. Then yesterday, the middle mouse button suddenly did nothing. I didn't mess with any settings that I know of, but.... It doesn't do anything. So fine, I started using the space bar to pan, and that worked. Now, today, that doesn't work either. I press the space bar, click, and drag, but the camera just rotates like it would just by clicking. Anyone have any thoughts about what I might have screwed up? Thanks in advance! Edit: I did check the move-speed setting and made sure that pan was set to 5 in the movement tab and 1 in the preview movement tab.
  3. Thanks for that link, there's a lot of good info there. I'm not concerned about linking new sounds to animations; I just want to replace the sound files that are there. So I would just name them back to what they already are--it would just be a different .wav file. I'm not working in the creation kit, since, as you pointed out, there's no way to edit the sounds from the creation kit. It's all tied into something called "crfoxvoice" which I think is either the same or just a different mix of the wolf sound files. Can anyone confirm that last bit? Does "crfoxvoice" pull from "sound->fx->npc->wolf"?
  4. This was extremely helpful, thank you. I now have all of the all of the creature sound file available under "sound --> fx --> npc" and there are lots of creatures in here, but no fox. Any idea where the 'crfoxvoice' pulls its sounds from?
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