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Sairon

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  1. But you can't use UDK for scripting xcom right? Since the project isn't public instead it seems people decompile using UE explorer, work out new statement & translate it to hex, and then patch it. I'm hoping to be able to recompile the UE explorer decompiled code into a working UPK again, skipping the hex editing altogether.
  2. Looking at the wiki & having a look at both UE explorer & UPK utils it would seem the UPK file format is more or less entirely reverse engineered for unreal engine 3, which leads me to the question why there's no compiler? I'm considering having a stab at making one but I'm kind of curios if I'm missing something.
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