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Redneckbricksmith

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  1. I gave adding ScaleCustomCharacterController a try to the Races in FO4Edit but the result still seems to be the same. The Deathclaw's collision box is still much bigger than its actual body. I really thought changing the bhkPhysics system in Nifskope on the skeleton and swapping them out for that of a regular human NPC seem like such a solid fix for the problem. It works perfectly until it just flat out CTDs, and I'm still unsure why it does that at all. note: I'm also really sorry if some of this goes over my head. I'm very new to this.
  2. I've recently tried out the Playable Deathclaw mod [https://www.nexusmods.com/fallout4/mods/10215], and it was fairly good for a mod that seemed to be entirely done in FOedit. The only issue I have so far is that even the mini deathclaw option that came with it shared the same collison as a regular sized Deathclaw, which makes a full playthrough absolutely impossible without noclip. I attempted to swap about the Deathclaw's skeleton.nif collisions with that of a normal human NPC by exporting their collision string and then importing it to the Deathclaw, and it seemed to work great. I could walk through doors and do everything just fine, but after a few minutes the game simply CTDs. It will CTD every single time. This is my first foray into trying to get a mod working outside of FOEdit, so any tips and advice would be fantastic.
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