I've recently tried out the Playable Deathclaw mod [https://www.nexusmods.com/fallout4/mods/10215], and it was fairly good for a mod that seemed to be entirely done in FOedit. The only issue I have so far is that even the mini deathclaw option that came with it shared the same collison as a regular sized Deathclaw, which makes a full playthrough absolutely impossible without noclip. I attempted to swap about the Deathclaw's skeleton.nif collisions with that of a normal human NPC by exporting their collision string and then importing it to the Deathclaw, and it seemed to work great. I could walk through doors and do everything just fine, but after a few minutes the game simply CTDs. It will CTD every single time. This is my first foray into trying to get a mod working outside of FOEdit, so any tips and advice would be fantastic.