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olnorton

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Everything posted by olnorton

  1. All the mods I was using with the disc version are working with the GOG version. I loaded an old save and played about an hour with no problems. I don't use NMM, so I don't know about that.
  2. Put obse_1_2_416.dll, obse_editor_1_2.dll, and the latest GOG compatible version of obse_loader.exe (From the OBSE silverlock site) to your Oblivion directory, not your Data directory. Nothing else, just those 3 files. http://i.imgur.com/YJOS8F0.jpg
  3. No, the GOG version has Shivering Isles and all the DLC's Edit: And yes, OBSE works as well.
  4. According to that page the mod links to, the patch program automatically makes a backup of the .exe. Have you got a daorigins.exe.Backup in the bin_ship folder? If so, just rename it to daorigins.exe
  5. I finished my first Witcher 3 texture mod (Triss's clothes), it was more trouble than I would have imagined but I got there. http://i.imgur.com/hUveeLy.jpg Now when I try to mod the starting pants l_01_mg__viper_d01.tga, I get: http://i.imgur.com/3E1EfRO.jpg When the tutorial for the modkit shows it as: http://i.imgur.com/UtZf0K2.jpg Grey pants with brown leather patches. I re-uncooked the whole game, and was watching, there were no errors as it was uncooking any of the viper armor. I tried extracting the texture from l_01_mg__viper_d01.xbm in .dds format, but got the same result.
  6. I would just create your new character in the toolset, it gives you far more options, and you'll be able to see the texture eyes at creation time. But the big advantage is you will have the .mrh and can make subtle changes at any time, if say you get in game and decide the eyes are a bit too far apart or something. You can just edit the .mrh and save it as a .mor I made a quick tutorial here. http://bsn.boards.net/thread/1881/modding-npcs
  7. I think it is the gff editor you are using. Previously I was using the editor version I use for NWN2. I made the same changes with the gff editor that comes with the Dragon Age Toolset and it worked to change Leliana from stock hazel eyes to shedevil lime eyes. Oh and Mrs Grumpy Girdle, what the hell is YMMV? Edit: Never mind I googled it. :smile:
  8. Thanks for that theskymoves, so simple I don't know why I didn't try it. So it doesn't matter that the type is still ECString and not ? I'm on a new computer that doesn't have Dragonage on it yet, but I will install it now and try and change a .mor. Edit: Well it didn't work for me. As far as I can tell, the only difference between the working .mor and the one I tried to edit is the ECString under Type. I replaced the default Ice blue colour with the ?, but the eyes still defaulted to amber. Have you ever succeeded in adding eye textures to a .mor that didn't have them?
  9. I'm going to say no, but I'd like to be proven wrong. Unless the mor already used eye textures, then you could just change the texture name under morph node 28. I created a morph with default eyes and then changed it to have the eye textures and compared the two in a GFF Editor It was easy enough to add the textures to morph node 28, and edit the 17 vector 4F lists (see pic) But the problem is you can't (or I don't know how to) remove the ECString from the number 2 morph_tintfilenames A morph made with a eye texture has a ? in that field, and just removing the tint colour reverts the eyes to default amber.
  10. Shedevil eye mod eye are for use in the toolset only, they can't be used in the character creator.
  11. I tried to make a simple retexture of Triss's clothes. Just made the green bits black http://i.imgur.com/5KoDJb3.jpg I'm using Modkit 1.3, I assume that is the latest. My game is the GOG GOTY edition. My export.bat seemed to work and gave no errors Here's my import.bat, after I had made the above changes with gimp. And I got no errors running my cook_and_pack.bat But when I copied the modTriss folder from the C:\Witcher3mods\Mods\Triss\Packed\ folder to the games mod folder, the mod never showed up in game. Can anyone tell me what I have missed? The mods content folder contains blob0.bundle (6kb) metadata.store (1kb) texture.cache (1,529kb) Edit: I worked it out, it was just the way I had edited the tga by reducing the saturation.
  12. Windows 10 comes with earlier .net framework, but it may not be enabled by default. Go to control panel >programs and features> turn windows features on or off. See if 3.5 is ticked. http://i.imgur.com/Lj2am6D.jpghttp://i.imgur.com/Lj2am6D.jpg]
  13. Go File> New> Script give it a name Copy and paste your script in there and press F7.
  14. My guess is your antivirus software stopped the games installer from registering the old directX 9.0C .dll's You could try reinstalling the game with your antivirus disabled, or you could try downloading the June 2010 runtimes https://www.microsoft.com/en-us/download/details.aspx?id=8109 Make a temporary folder on your desktop to download the directx_jun2010_redist.exe When it asks where to extract the downloaded files, browse to the new temp folder. Disable your antivirus software. Scroll down through the cab files and run DXSETUP.exe When it says, installation complete, you can delete the temporary folder from your desktop.
  15. If your saves are not in the default path, as Striker879 has shown, then you need to read the bash_default.ini in the Mopy directory. Edit the paths & rename bash_default.ini to bash.ini
  16. Thanks for trying ArchSight, that's the same as what I get.
  17. Any chance your documents directory is redirected to OneDrive.
  18. I've been trying to get this mod for a few days and keep getting redirected. Fortunately I was able to still get the mod from the old Bioware site, but I can download other mods from that page. Can anyone else manually download the top mod on this page. http://www.nexusmods.com/dragonage2/mods/2900/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fdragonage2%2Fajax%2Fmodfiles%2F%3Fid%3D2900&pUp=1 I'm thinking maybe once you get redirected once, some cache somewhere might continually redirect you.
  19. Gidday mate, it's always good to see new people coming to the game.
  20. You could just give obse_loader.exe an exception in your AVG advanced settings.
  21. ONE PLAY-THROUGH! He dies in Bruma in the majority of my games. What level are you usually doing Bruma?
  22. I haven't made any mods for Oblivion, but the Construction Set looks similar to the Skyrim one. With the Unconscious.esp in you data folder, start the Construction Set. Go File, then Data. In the box that comes up, scroll down until you see the unconscious.esp & double click on it. It should now be the only .esp with an X in the box. Click on Set as Active File & then click OK. Then go up the top to Gameplay, & then Edit Scripts... (or click on the last icon with the pencil on it.) Go Script > Open, and in the box that comes up, only the script or scripts that the mod changes, or adds should be available to choose from. Click on the script (or Scripts) It should be obvious where it sets the percentage & you can edit that line & Save the changes from the script box. If it changes more than one script, edit them to the same percentage & save. Then Save the changes to the .esp from the main page File > Save. Edit: The script uses the script extender, so you will probably need to download that to save the changes. http://www.nexusmods.com/oblivion/mods/36370/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmoddescription%2F%3Fid%3D36370%26preview%3D&pUp=1 I tried the mod in it's standard form, and my mage would kill them with her fists (which she has never used) But I changed the 0.0375 to 0.2375 & she now punches them unconscious. You'll just have to trial and error a figure that suits you. There are two scripts that need editing. See Pic. http://i.imgur.com/JIglsU3.jpg
  23. Thanks mafriwowo. That was annoying me too. For anyone unfamiliar with hex editing, who might want clearer instructions. Open the .ini in a hex editor. I used HxD. Available here: http://download.cnet.com/HxD-Hex-Editor/3000-2352_4-10891068.html Go Edit > select all Go Search > Search for: 0A Replace with: 0D0A Datatype: Hex-values Replace all http://i.imgur.com/mW0GUlD.jpg A message will tell you that it will change the size of the file, click OK. File > Save. Result http://i.imgur.com/vX25FLg.jpg
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