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olnorton

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Everything posted by olnorton

  1. Tchos, have you tried KEMO Custom Animations v2 ? https://neverwintervault.org/project/nwn2/script/kemo-custom-animations-v2 I can't get the Demo to work. It puts me in an empty room, with nothing to interact with. Am I right in thinking I can't use these animations in a module without the kemo_animation.nss?
  2. It's working now with the converted _c.dds's. I had to shrink them to 64x64 bmp's
  3. Well the toolset wasn't fooled by the blank .bmp's http://i.imgur.com/IbMBv6r.jpg But interestingly both those .dds's appear to be blank when view in gimp. What you would expect to see in RV_FR_grass01.dds is in RV_FR_grass01_c.dds I'll try converting that to a bmp.
  4. I installed RV forestpack. I contains 4 leaves & 1 grass. But the Terrain folder in the .rar only contains 3 leaves .bmp's The Toolset complains: Could not find RV_FR_leaves01 in G:\Games\NWN2 Complete\NWN2Toolset\Terrain\RV_FR_leaves01.bmp or G:\Games\NWN2 Complete\NWN2Toolset_X1\Terrain\RV_FR_leaves01.bmp Could not find RV_FR_grass01 in G:\Games\NWN2 Complete\NWN2Toolset\Terrain\RV_FR_grass01.bmp or G:\Games\NWN2 Complete\NWN2Toolset_X1\Terrain\RV_FR_grass01.bmp. If I add two blank .bmp's with those names will it work, since the .dds's are in the override? I posted on the new vault, but then I couldn't find my post or the download page for RV_Forestpack, so I won't know if anyone answers there, as my post didn't show up in recent activities. I know I could just remove those two lines from the terrainmaterials.2da, but I would prefer to have them.
  5. Sorry wrong forum.
  6. Once you have edited it & saved the change, you won't need cheat engine to maintain it.
  7. 1) Yes. 2) Either. If you are only making it for yourself, you could just mod the existing house mod & save the changes. Or you could load the existing house mod in the CK but not set it as active, & save the changes to a new esp. The new esp would then have the original house mod as a master, that would be required to play your esp. But any changes the author of the original house mod makes in updated versions may effect your mod.
  8. http://tesalliance.org/forums/index.php?/topic/6838-ck-basics-lesson-1/ It doesn't cover Hearthfire, but this tutorial is very good for getting the basics of home mods.
  9. That processor has the HD4400 mobile graphics & people have run vanilla Skyrim @ 30 to 40 fps on an i3 with the HD4000 graphics.
  10. In answer to Qwesar's original question, no I hadn't heard of Trainwiz before this thread. But then I don't use a lot of mods & I haven't heard of a lot of the other names mentioned in this thread either. Of those who's mods I have used Chesko probably stands out most. For most helpful & all round niceness Tamira wins hands down. If I was to start playing Skyrim again, I might look into some of Trainwiz's mods.
  11. You could just open the console, select the male mannequin & type sexchange. But try Tamira's house mod anyway. Or you could use portable mannequins. http://www.nexusmods.com/skyrim/mods/10578/?
  12. You still have a problem with the administrator rights for your user login name, that is why you can't overwrite an existing file. Has it got 5 ticks under your user name?
  13. Does this mean you are not an administrator & aren't able to give programs elevated privileges? If you right click on CreationKit.exe Properties\Security\Users(your log on name\Users) You should have 5 ticks. If the CK doesn't have permission to write & modify when you are using it, you won't be able to make mods.
  14. I've never seen it look like that, so I can't help you. Is it just with Hearthfire loaded, or even just with skyrim.esm? Did you add Hearthfires.bsa in your SkyrimEditor.ini SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa , HearthFires.bsa And bAllowMultipleMasterLoads=1
  15. http://i1368.photobucket.com/albums/ag187/johnandmonica/Mannequin_zps1c8abca7.jpg This is what a complete mannequin looks like in the CK It has a MannequinActivateTrig, PlayerHouseMannequin, & a XMarkerHeading. What is it you can't see?
  16. For you 2nd problem, put a box around everything that is in your way, to highlight it, & press 1 twice to hide it. F5 to show it again. And mannequins are basically NPCs, so you will need navmesh under them or they will move to the nearest navmesh when you reload the area.
  17. Have you tried any of the fixes described in the pinned thread at the top of the page TUTORIAL: REMOVING UNWANTED MAGIC EFFECTS FROM THE PLAYER ?
  18. No. If you do not make a navmesh for you new house, your roommates will stay outside and talk about you behind your back. For NPC's to follow you into your house you need a navmesh & it needs to be finalized, (a green triangle by the door inside & out.) To get them to clean the place, they have to be aware it is your place (playerhouse, playerfaction) & they need the appropriate idle markers to tell them what to do. Otherwise they would go into someone else's house or an Inn & start sweeping the floor. While it might need it, some might take offence.
  19. What about if you start a new game & COC there?
  20. Horses can't go into interior cells. If you put navmesh over a tree, The stormcloaks & imperials would just bang into it. (That's why the navmesh is removed from around trees) Allowing them to climb trees would require a lot more modding than just adding a navmesh. A navmesh is not a hard surface, so no a floating horse is not walking on an errant navmesh. It's simply to show NPC's where they can walk without banging into things like trees, walls or furniture , and little added niceties' like where to find cover to hide behind in a fight & preferred paths that allow NPC's to take a CPU friendly path. If you removed the navmesh to stop randomly spawned imperials from getting near Riften, then nobody other the the PC could get near Riften. Bleakfalls Barrow is already navmeshed. You would only edit the navmesh in Bleakfalls Barrow if your mod added something you didn't want NPCs to walk into, or you remove a large obstacle & wanted to allow NPC's to be able to walk in the newly exposed area.
  21. Does she say "still need me to do something" as if she is stuck in command mode?
  22. I would certainly give it a try before you spent any money, If you do end up buying a better GPU, you will want the 64 bit OS anyway, so you have nothing to lose (other than the hour or so to change operating systems & set everything back up.)
  23. Yes, on top of your 32 bit memory address map restrictions, Skyrim is a DX9 game & DX9 requires duplication of Vram into system memory, further reducing the memory usable by the game. A GT630 is a low end card with a decent amount or vram so it makes the memory restrictions worse.
  24. Do you have more than 4 GB of ram?
  25. I'm new to modding too, but if you don't get any help on what your trying to do. try starting with a static crate or basket & add a trigger to it to a container hidden under the floor. That's how I made the potion rack in my house mod. Use the DefaultActivateLinkedChest trigger with an ActivateLinkedChestDummy script & in the primitive tab tick player activate & link it to any chest & then drag the chest out of sight. Edit: too slow, Ignore this.
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