Was wondering if anyone can help.
I am doing a texture mod for the body.
So I am able to load the MIP 0,1 fine in-game, but the default texture isn't appearing when zooming out.
The default texture is 50% less of the MIP 1 with auto generated MIPs.
The below is what I have setup. I have no clue as to why the default texture isn't appearing at all. I checked everything and values doesn't seem to be out of place as well as the default texture MIP file.
{
"File": "DataPC_SharedGroup_00.forge",
"FileID": 1910470658741,
"Edits":
[
{
"OffsetHex": "10B",
"DataFile": "BodyHairEivor\\CK_Male_Front_DiffuseMap_PC_Ggp_Prospero_Scarlett.dds",
"DataFileOffsetHex": "80",
}
]
},
{
"File": "DataPC_SharedGroup_00.forge",
"FileID": 1910470658753,
"Edits":
[
{
"OffsetHex": "58",
"DataFile": "BodyHairEivor\\CK_Male_Front_DiffuseMap_Eivor_Body_Hair_TopMip_0.dds",
"DataFileOffsetHex": "80",
"DataFileSize": 4194304
}
]
},
{
"File": "DataPC_SharedGroup_00.forge",
"FileID": 1910470658755,
"Edits":
[
{
"OffsetHex": "58",
"DataFile": "BodyHairEivor\\CK_Male_Front_DiffuseMap_Eivor_Body_Hair_TopMip_1.dds",
"DataFileOffsetHex": "80",
"DataFileSize": 1048576
}
]
}