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Grub

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  1. dunno if you noticed but this is the red dead redemption 2 forums :P
  2. "And so he donned his helmet and grasped his sword, and set upon the lands to end his vile progeny."
  3. Which file did you replace? I'm having an identical problem. EDIT: I found the answer. For anyone having this same problem, this is it. The Aurlyn Dawnstone patch uses an incompatible version of horse_n.dds from the mod Skyrim Horses Renewal, specifically for slim horses, which are a category inside the Skyrim Horses Renewal mod. Go download Skyrim Horses Renewal, snag the horse_n.dds from there (inside /Textures/Slim Horse Race Textures folder) and replace the other horse_n.dds inside the Aurlyn Dawnstone patch with it (which is also inside a folder called Slim Horse Race Textures.) I have no idea why the one in the patch is messed up, but it can be fixed. Happy Skyrim!
  4. Thank you for the skee64.ini fix! That did it!!
  5. I'm thinking the solution can, yes, be the Thalmor, but not directly. Options I can see... DISCLAIMER: I am not some kind of Loremaster, so I'm just throwing out some ideas here. 1. The Thalmor are being used by one or more Daedric Princes, and very few in the Thalmor know this. Boethiah, Mephala and Vaermina would be a pretty interesting supergroup. And you would also have the begrudging help of other Daedric Princes who don't like them. Meridia would dislike Vaermina. Hermaeus Mora wouldn't like Mephala, because Mephala's all about keeping secrets and Mora would want to know them. And Molag Bal is always fighting Boethiah, so if you really wanted his help, you could make a really grey deal with him (his questline would begin in the House of Horrors.) Anyway, once you uncovered this big plan, you'd have a new goal to find out who was working for who on all sides, and the real main storyline would begin as you make allies across the spectrum of the civil war. This would interrupt the regular Civil War questline at basically any stage. You could also side with Boethiah/Mephala/Vaermina, ending with the Imperials AND Stormcloaks as smoking ruins, and you the Dragonborn High King/Queen of Skyrim with a ton of awesome powers. Kill the High Queen AND Ulfric, and have the Jarls trembling beneath your evil feet! Though you're still the lapdog of Daedric Princes, but you may choose to see it differently... Whether the Thalmor would survive as your personal enforcement group, or be obliterated with the rest, would be up to you. Hmm. This sounds a bit like how Obsidian might handle the story. Bit New Vegas. 2. Something more internal to the Summerset Isles, such as the spirits or families of the people killed by Tiber Septim and the Numidium long ago. This could also include the people of High Rock, so you'd have some more in-depth quests related to the Forsworn. Again, the Thalmor are being used here, but not as far away from their original goals as the first idea, and there'd be more agents of the Thalmor who are in-the-know. You could really run with the multi-faceted aspect of why they're so against Talos/Tiber Septim worship. There'd be more examples of "outside, it's political, but inside, deeply personal on a social-familial level." And as the Dragonborn -- especially if you're playing as a Nord -- they'd have a giant reason to despise you. Which would make dialogue trees with them very interesting. Also interesting if you play as an Altmer Dragonborn. You could also play with Daedric Prince alliances, but instead of them manipulating the Thalmor on a strategic level, they're interacting in an isolated, seedy fashion with certain higher-ups in the order. 3. Alduin alone becomes a more uniting common enemy than he is in the base game. This is one option I can see where the Thalmor aren't the pawns of someone else like I've described, and retain the most similar position to the base game. At most you might see more Imperials breaking off with the Thalmor to help fight Alduin.
  6. A more interesting mod would be one where you can end the war without the destruction of either side. Basically invent an enemy that can unite both sides, and give the factions an excuse to weed out their most corrupt leaders because they've "gone to the dark side."
  7. Don't worry. There is one in the works (not me btw.) It's currently just a mesh, but knowing how fast things go in this community right now, it should be done and ready to rock within a week.
  8. Is this possible? Some of the armors have the chest area + arms, and they seem to have their own movement animations (though they're kinda sucky right now.) It seems to me like the elements for making it possible are there. Does it seem plausible to anyone else? Just start grabbing parts from the 3rd person models and adding them into the 1st person versions?
  9. What a shame. I really liked his stuff. Ah, well. Such is the fluid nature of the modding community. Nobody's getting paid, so we're up to the extremely low-tolerance mercy of real life, and that's something I'm heavily familiar with.
  10. I think they sorta kinda do, but it shouldn't be too hard to improve. We have cape physics so someone should eventually be able to figure something out.
  11. Totally agree. In terms of body mods after what we've already had, realistic feet should probably be a fairly high priority. It's just bizarre to see realistic characters running around but with feet that look like patterns painted onto slippers.
  12. It's completely gone, and the "contact form" link is broken. I also can't find the wine texture mod. So what's up? Did the author do something bad?
  13. http://www.fallout3nexus.com/downloads/file.php?id=4094 The source code is available for download as well. Could a gracious soul please port this over to New Vegas? That would be most excellent.
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