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jansonmercenary

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About jansonmercenary

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    Fallout 3
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    Ace Combat 5

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  1. This is starting to depress me... ;_; So there's no way to control any [large number of] named NPC's in the manner I need? I won't pretend I fully understand advanced scripting... But I keep going back to Sisterchipmunk's Slave Stick Around mod. In it, so long as the player sticks to non-generic NPC's, they would reliably appear in the slave house, no matter how many of them were caught by the player. In the game world, any enslaved NPC would seem to be designated as "killed". Example, after enslaving Moriarty, certain NPC's would refer to his apparent death. The main problem comes when using Sister's buyable slave mod. The player can purchase more than one slave; however, ordering one slave to do something forces all other slaves to enact the same script package. You tell one slave to "wait", and then one slave to "follow you", they both will end up following you... I tried to dissect his scripting, and for all intents and purposes, it seems to call all the appropriate NPC-specific references, so I don't see why telling one slave to do something would affect all saves. I guess I just don't truly understand how it really works. There must be some way to reliably overwrite AI packages without imposing limits... :(
  2. Are you saying as soon as an NPC crosses into a respawn zone, the AI package will reset, even if you leave said NPC in a non-respawning zone? Example: what would happen if you took that same raider, cross the Wastes, find the sewer access I had mentioned earlier, and killed him there? Would he still respawn at the school because you passed through the Wastes? Even though both the start point and destination are both non-respawn zones?
  3. Reeeeaaaaally.... Hmm... I didn't realize that was the case. Do the NPC package resets occur even in zones that do not respawn? I don't remember the particular vanilla zone, but there's a sewer access point that doesn't respawn at all. Every time I traverse through the access point, every single corpse and item left behind remain intact, and it's been that way in the ballpark of several in-game months.
  4. Wow. I still have high hopes that this will eventually get finished. And thus far, I haven't seen the other guy release his clothing mod that has the dinkier wearable tags.
  5. I'm currently neck-deep in building a "bunker" for myself. In it, I've created a "maximum security prison" of sorts, hoping that I can eventually start hording a collection of NPC's that got on my bad side. I got this idea while using SisterChipmunk's slave mods; however, Sis's slave tokens never really worked correctly. What I would like to have is some kind of item or token that gave me simple commands over any NPC once I put the item into their inventory. Basically, all I need is a "follow me" command, an open-inventory command, and a "stay right here forever" command. And that's it. No elaborate quests or prisoner-themed dialogue. All I essentially want to do is to force an NPC to follow me, let me take their stuff, and will stay exactly where they are until I use either of the other commands, or I remove the token through the console screen. How difficult would this be to do?
  6. Well, it is what it is. But you have to finally admit that it wasn't going to be a piece of cake. ;) Keep the kudos, bruddah! Good luck with school.
  7. Please tell us you haven't given up... I've been salivating all year for this!
  8. Hmm... I probably already know the answer, but I'll ask anyway: how goes the mod?
  9. My condolences on the computer. I can empathize. I'm sure the last thing on your mind right now is hashing out a mod for a bunch of strangers. I'll hit you back up at the start of the new year. Hopefully, you'll be settled enough then or soon after; and then we'll finally have some awesome wearable holotags! Have a good Xmas, man. And thanks for all the work you've done so far.
  10. Any progress at all? How much of a problem is the rigging anyway? You said it was supposed to be easy! :p
  11. So do we have to put on cheerleading outfits and shake our pom-poms to get you to finish this? Because I guarantee you, that will not be a pretty picture!
  12. Not to sound totally impatient... >_>; But how far along are we until the testing phase begins? Very excited to see how it's all going to turn out!
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