This is starting to depress me... ;_; So there's no way to control any [large number of] named NPC's in the manner I need? I won't pretend I fully understand advanced scripting... But I keep going back to Sisterchipmunk's Slave Stick Around mod. In it, so long as the player sticks to non-generic NPC's, they would reliably appear in the slave house, no matter how many of them were caught by the player. In the game world, any enslaved NPC would seem to be designated as "killed". Example, after enslaving Moriarty, certain NPC's would refer to his apparent death. The main problem comes when using Sister's buyable slave mod. The player can purchase more than one slave; however, ordering one slave to do something forces all other slaves to enact the same script package. You tell one slave to "wait", and then one slave to "follow you", they both will end up following you... I tried to dissect his scripting, and for all intents and purposes, it seems to call all the appropriate NPC-specific references, so I don't see why telling one slave to do something would affect all saves. I guess I just don't truly understand how it really works. There must be some way to reliably overwrite AI packages without imposing limits... :(