Jump to content

ShadowTigerZC

Premium Member
  • Posts

    4
  • Joined

  • Last visited

Everything posted by ShadowTigerZC

  1. Howdy! :D Thanks for stopping by. So this is a weird one. I think this is a case of pictures speaking volumes about the issue. I'll post 'em below. Essentially, I've got a few mods for Fallout 4 that seem to be looking for "older" versions of mods as their core requirement mod. For example, I've got that "Better Mod descriptions" mod looking for "Weaponsmith Extended.esp" but that doesn't seem to exist anymore because it's now "Weaponsmith Extended 2." That is rather distressing. Then there's also Any Mod Any Weapon that I honestly don't even see the esm file for in my plugins list after having activated the mod. O.o I see "AnyWeaponAnyMod2.esp" in the Fallout4/Data folder, but that's clearly not what the mod is looking for. So the question is, is this "Legendary Modification" patch actually outdated, or should I copy the mod and remove the 2 from it so it'll at least find it? That'd probably do much more harm than good. In terms of the "Better Mod Descriptions" mod, when it says "made compatible with" in the compatibility list, does that inherently mean that it requires a patch for those? Because the patch is there. There's no mod conflict or anything, but when I use a Weapons workbench, I get an instant CTD. Oddly, I can see all of those items in my Pipboy to select them just fine. (For now.) So it's probably something that has to do with the Better Mod Descriptions mod, I'd suppose. What do the fine people here think? :) Thank you for the input. ^_^
  2. I do very much appreciate the suggestions. :) Turns out it was the Wars of Skyrim mod that was doing it all. Got enough to worry about on my plate with Giants chasing me around the continent without random mobs of fools shoving pointy sticks at me for an only slightly sufficient reason. Thanks again. :D
  3. Thanks for the tip. I disabled but, but I still have an "Ascia de Guerra. d'acciaio" in my inventory. Is there any way I can look in my save file in the Creation Kit or something to see the source of the name injection? Just thinking (stupidly) aloud here. I do appreciate any insights anyone has to offer. Truly I do.
  4. It's a very strange thing. First of all, my apologies for the thread title. It's ... not worded very well. :P Essentially, I'm trying to figure out why some of my in-game content is in Italian, but not all of it. Bandits now have the name "Bandito" and some swords have Italian names. The Inn (The Giant's Toe) in Riverwood is now named I'm trying to figure out which of the mods that I have installed has done this. This is a list of the mods that I have installed, and I can't for the life of me figure out where this Italian is coming from. o.O' Does anyone happen to know off the top of their head what sort of mod this would be? A better idea would be to go into a hex editor and look for the word "Bandito" or any other Italian phrase. I've seen "Bandit0" in the editor, so I know it can find things like that, I suppose. Could also use the Creation Kit to look for anything like that. Just so bizarre. You'd think I'd know it if I downloaded an Italian mod. O.o
×
×
  • Create New...