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Posts posted by ZeonicGlory
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The Chinese Pistol is based off of the Broomhandle Mauser, not a Luger.
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Something like this? http://www.fallout3nexus.com/downloads/file.php?id=1951
New textures never work and i don't know how to use the mod manager. I know how to use the oblivion one but not the fallout one
Did you use ArchiveInvalidation Invalidated? http://www.fallout3nexus.com/downloads/file.php?id=944
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Something like this? http://www.fallout3nexus.com/downloads/file.php?id=1951
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Drivable Motorcycle: http://www.fallout3nexus.com/downloads/file.php?id=6005
The game wasn't exactly made for drivable vehicles, and helicopters really wouldn't work due to the invisible roof in the game world.
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Can't add new targets to VATS, it's hardcoded.
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Munkeenuts was banned for not crediting the original creators of the guns.
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WMK allows you to make the Terrible Shotgun fully automatic.
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I did make a post to this thread, but it didn't go through for some reason.
You should try tracking OHWceta's 2 mods.
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It could probably just use the Lincoln's Repeater's animations for firing. I'd also love to see this put in, if only to reenact scenes from Umineko.
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Is there a mod that let u to be a cravan guard (escort caravan safety for caps) ?
Something like this mod? http://fallout3nexus.com/downloads/file.php?id=2781
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There's a Chicago Typewritter in the Fallout Classic Weapons mod. Link: http://www.fallout3nexus.com/downloads/file.php?id=2307
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Looks like a great first mod. I'll be sure to download it this weekend to have fun hunting Radroaches with pure overkill.
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I remember seeing a mod that added telekinesis powers(weapons), but I can't find it now. Can someone give me a link?
Was it by chance this mod? http://fallout3nexus.com/downloads/file.php?id=1928
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Do you have the option of telling The Prince of Pasta story?
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Looks good so far. I'd definitely use it for a Kiritsugu character.
Have you worked on VATs values yet?
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Good luck on this, Fallout has had a lack of Thompson Center Contenders and Encores.
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I think you can silence the 14mm pistol with WMK.
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Did you try looking through the 20th Century Weapons mod? There's supressed bolt actions in there.
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Hmm....maybe you should have them as textures that are slightly darker than the eye color? Having them as a mesh seems kinda....buggish.
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The helmets looks nice so far, although I think the bumps in the eyes personally look a little funny.
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http://fallout3nexus.com/downloads/file.php?id=5047
Searching is your friend. There were 2 more Guy Fawkes masks, but it seems they've been taken down.
Boone Companion Without Quest
in Mod Ideas
Posted
I've been spending quite a bit of time trying to complete the companion quest to recruit Boone, One For My Baby. However, everyone I try to get to go in front of the dinosaur (including the actual culprit) will just stand in place just outside their respective houses. Trying to talk to them while they're outside doesn't work, either, as they will not go to the dinosaur, despite being told to do so via the dialogue option. I've tried it prepatched, with lastest patch, at different times during Boone's shift, fast traveling out and back, tracking and retracking the quest, getting evidence and skipping that, but all to no avail.
Could someone please just add a dialogue option to Boone to recruit him, bypassing One For My Baby, or something to that effect?