Ah yes, the dreaded vanilla black face bug. Had a fun row with that. First you have to check your data/textures/Actors/Character/FaceGenData/FaceTint/Skyrim.esm folder and data/meshes/actors/character/FaceGenData/FaceGeom That is where all of the vanilla edits are stored and they will overwrite whatever you are doing. You should also see a folder with your modname.esp. Rename the folder to Skyrim.esm1 (or something else so you have a back up. Now select your modname.esp folder and rename it, too. Load your mod into the CK and when it is finished select SAVE. Now select those vanilla NPC's by packs of 10-20 (depending on how sturdy your rig is) and select Ctrl+F4. When you are finished, looksee into your skyrim.esm folder and modname.esp folder in their mesh and texture locations. Voila! Fixes, fixes everywhere. If you are packing this mod for others to use, make sure you pull those files into the archive maker so they are for sure there. Happy modding :smile: What about Vanilla NPC's? I am having a problem with Orthjolf and another vampire in castle Volkihar. Most of the npcs don't have grey face, just a few. I exported their face gen from the CK but I also got the missing tint errors and the problem was not fixed. I tried renaming the folder and exporting them again and the two files were in the Dawnguard.esm folder, but no luck. Here is the thing. When I change their weight (setnpcweight 50) they reload and their face is colored normal. I can even save the game and reload the save and their face is fine. But if I leave the cell and come back in, their faces are reverted to grey again. So the tint mask is there I think its just not loading when the cell loads for some reason. Anyone have any thoughts on this? Edit* Ok I found the problem. Better Vampire NPC's was causing it, there is a no appearance change version that solved that issue.