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Nexus Mods Profile
About iadamzx

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Country
United Kingdom
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Currently Playing
Skyrim
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Favourite Game
Morrowind
iadamzx's Achievements
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Remember those mods for skyrim such as imersive patrols and more npc travellers well how awesome would that be in fallout 4? seeing more traders walking to diamond city, people migrating around the wastes... more patrols from the minute men and other factions? raider parties on the hunt! if anyone wants to act on this idea please do! itll be popular! and more immersive.... ------list of skyrim mods for inspiration----- Immersive Patrols http://www.nexusmods.com/skyrim/mods/12977/? Adventurers and Travelers http://www.nexusmods.com/skyrim/mods/10527/?
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Hi, my name is Adam I am writing on behalf of my mod development team consisting of me and two other members Benjamin and Clay we work hard and are a close and friendly group... We are currently working on an Upcoming mod that will be DLC sized... We have created a lot of the mod so far but we are in need of people with further knowledge of Papyrus scripting, NPC behaviours for example Idles and way-points. We are also In need of a Quest designer, an author who can take time to write some lore books and some more designers for indoor and outdoor. Maybe even some custom spells? weapons? I cannot give information on the mod for I wish for this to stay quiet till release contact me for more info. I will however post a teaser image in the Attachments to show a small portion of our work. All workers will be credited! And if I have been paid by the time of public release I shall buy the team steam games (Not a promise but a possibility) Thanks for reading and I hope to hear from any willing members! It will be a pleasure to work beside you! ---------------- Contact me ---------------- on nexus through message on steam at http://steamcommunity.com/id/adamsmods or by email at [email protected] Thank you, Adam Cahill
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If anyone wants to JOIN my modding team we are currently creating a DLC sized mod based on snow elves and falmer! This is a lore friendly mod that will fit in with the vanilla game! My team and I have made great progress so far! we are in need of people with a background in quests ect.! Details on the mod are withheld until you join!(Keeping Secret till release!)Feel free to contact me here on the nexus or email me here [email protected]
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Hi, my name is Adam I am writing on behalf of my mod development team consisting of me and two other members Benjamin and Clay we work hard and are a close and friendly group... We are currently working on an Upcoming mod that will be DLC sized... We have created a lot of the mod so far but we are in need of people with further knowledge of Papyrus scripting, NPC behaviours for example Idles and way-points. We are also In need of a Quest designer, an author who can take time to write some lore books and some more designers for indoor and outdoor. Maybe even some custom spells? weapons? I cannot give information on the mod for I wish for this to stay quiet till release contact me for more info. I will however post a teaser image in the Attachments to show a small portion of our work. All workers will be credited! And if I have been paid by the time of public release I shall buy the team steam games (Not a promise but a possibility) Thanks for reading and I hope to hear from any willing members! It will be a pleasure to work beside you! ---------------- Contact me ---------------- on nexus through message on steam at http://steamcommunity.com/id/adamsmods or by email at [email protected] Thank you, Adam Cahill
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Ok so I need someone good with scripting and another who knows about quest making, oh and an additional member for npc creation and packages... all members will be credited... i currently have 2 other members working on this with me and i just need a few more! If you would like to help please message my co worker here http://forums.nexusmods.com/index.php?/user/8038325-herrmannesque/ thank you!
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Hi maxbacon, im in a wife hot spot using my phone, but anyway thanks for wanting to help! The file website you do not have to sign up to, just click download and then enter one of those things were it shows an image with words and then you type it (I think it's called a captcha) and there's your file! Thanks again I shall be home soon :D thanks again bye!
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This is my mod i am working on http://www.nexusmods...im/mods/56312/? I am going on vacation for 2 weeks and will not be able to work on it, i have a friend on here who will be able to tell you my ideas ect. if so needed... http://www.nexusmods...users/8038325/? my basic idea is to move this dungeon into a snowy area... now the reason i say dungeon is that it is no longer a playerhome, in the discussions me and others decided it would be best to serve as a dungeon quest idea. I will post the file below with the updated mod, references and notes... Quotes from disscusion to take into consideration...------------------------------ "I'm having pretty bad framerate issues with this mod. There is a lot going on next to Whiterun," " you not have to make that a player hone, you can make that place a big nothing, even if you make this place a big nothing, lore lovers will download this mod like crazy. Just be natural as you can and camouflage everything you make to the lore and the vanilla game." ". Exterior looks great but the location does not fit the castle." "Here's what I would suggest doing, so you don't have to change much of what you have above ground, Adam... Move this place away from Whiterun. Find a place up in the northern parts of Tamriel where there's snow, maybe someplace east of Windhelm. After all, this is meant to be a palace that once belonged to Snow Elves, right? I like the lighting inside the Great Hall. The floor textures, though, seem like they would match the floors you have in the Old Library/Bedroom, same with the walls. I would also look at the floors in both of these rooms because there are a lot of jittery textures. I'd remove all the loot from the display cases and relocate the piles of gold and chests to some place inside the Hive. The helmets, the armor, the weapons. These cases should probably be empty and there probably shouldn't be anything in them or on the shelves that Snow Elves would not have encountered. Seems kind of random to just have that stuff piled up in a corner. You should take a look at some of the mods here on the Nexus that add resources you can use as static clutter. All of the bookcases that have cups and stuff on them, that stuff gets blown off the shelves when you come in and out of the place. Same with books. With static clutter, you don't have to worry about that. Regarding the Hive, I think it's too pretty inside for Falmer to live in. I understand what you were going for but there should be parts of this place that look like a Falmer den. You should check the navmesh in here too. Followers did not go with me into this room. When I used the Summon Followers spell, they appeared in the center of the big room, in the middle of all the Falmer." "I would suggest getting rid of all the Falmer stuff you have on the surface. I know they are supposed to be friendly but it's just not feasible that there would be this many Falmer hanging around so close to Whiterun, especially on a main road that would be well travelled. Secondly, I would make almost the entire surface of The Eldamar rubble and ruins, except for that awesome courtyard with the fountain and the cool Hobbit door. I'm not on the fastest machine but I'm sure I won't be the only one to mention the significant framerate drop with all this stuff on the surface so close to Whiterun. I can see that you worked really hard to lay all that stuff out on the surface but I'd find a place for it inside somehow." And a little motto that was created i Heaven above hell below (beautify the top and taint the bottom in blood ) I will give you full credit for whatever work you put into this mod, feel free to do as you wish! This mod will be a collaboration instead of just mine so it'll be a team effort... im going to go and create a file with the mod (i briefly made changes to the pool area), reference images ect. for you to use, i will send you the download link shortly! if you wish to accept this mission i will be most pleased and thankful! FILES......... :geek: :geek: :geek: http://www.filedropper.com/theeldamar
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This is my mod i am working on http://www.nexusmods.com/skyrim/mods/56312/? I am going on vacation for 2 weeks and will not be able to work on it, i have a friend on here who will be able to tell you my ideas ect. if so needed... http://www.nexusmods.com/skyrim/users/8038325/? my basic idea is to move this dungeon into a snowy area... now the reason i say dungeon is that it is no longer a playerhome, in the discussions me and others decided it would be best to serve as a dungeon quest idea. I will post the file below with the updated mod, references and notes... Quotes from disscusion to take into consideration...------------------------------ "I'm having pretty bad framerate issues with this mod. There is a lot going on next to Whiterun," " you not have to make that a player hone, you can make that place a big nothing, even if you make this place a big nothing, lore lovers will download this mod like crazy. Just be natural as you can and camouflage everything you make to the lore and the vanilla game." ". Exterior looks great but the location does not fit the castle." "Here's what I would suggest doing, so you don't have to change much of what you have above ground, Adam... Move this place away from Whiterun. Find a place up in the northern parts of Tamriel where there's snow, maybe someplace east of Windhelm. After all, this is meant to be a palace that once belonged to Snow Elves, right? I like the lighting inside the Great Hall. The floor textures, though, seem like they would match the floors you have in the Old Library/Bedroom, same with the walls. I would also look at the floors in both of these rooms because there are a lot of jittery textures. I'd remove all the loot from the display cases and relocate the piles of gold and chests to some place inside the Hive. The helmets, the armor, the weapons. These cases should probably be empty and there probably shouldn't be anything in them or on the shelves that Snow Elves would not have encountered. Seems kind of random to just have that stuff piled up in a corner. You should take a look at some of the mods here on the Nexus that add resources you can use as static clutter. All of the bookcases that have cups and stuff on them, that stuff gets blown off the shelves when you come in and out of the place. Same with books. With static clutter, you don't have to worry about that. Regarding the Hive, I think it's too pretty inside for Falmer to live in. I understand what you were going for but there should be parts of this place that look like a Falmer den. You should check the navmesh in here too. Followers did not go with me into this room. When I used the Summon Followers spell, they appeared in the center of the big room, in the middle of all the Falmer." "I would suggest getting rid of all the Falmer stuff you have on the surface. I know they are supposed to be friendly but it's just not feasible that there would be this many Falmer hanging around so close to Whiterun, especially on a main road that would be well travelled. Secondly, I would make almost the entire surface of The Eldamar rubble and ruins, except for that awesome courtyard with the fountain and the cool Hobbit door. I'm not on the fastest machine but I'm sure I won't be the only one to mention the significant framerate drop with all this stuff on the surface so close to Whiterun. I can see that you worked really hard to lay all that stuff out on the surface but I'd find a place for it inside somehow." And a little motto that was created i Heaven above hell below (beautify the top and taint the bottom in blood ) I will give you full credit for whatever work you put into this mod, feel free to do as you wish! This mod will be a collaboration instead of just mine so it'll be a team effort... im going to go and create a file with the mod (i briefly made changes to the pool area), reference images ect. for you to use, i will send you the download link shortly! if you wish to accept this mission i will be most pleased and thankful! FILES......... http://www.filedropper.com/theeldamar
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Hey guys iadamzx here, I have not been modding for a good while now as school work and other important things came up :wallbash: ... AND YET I AM BACK! I am looking to get involved in the community once again!!! I am looking for ideas and suggestions and will be taking requests for awesome playerhomes! :dance: This goes for both SKYRIM :pirate: :pirate: :pirate: :pirate: AND FALLOUT NEW VEGAS :nuke: :nuke: :nuke: :nuke:
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Qwertyzeldar, I will start tomorrow :) PM me with more details if you want so i can get it just to your liking Nexusaurus, I will have to buy dawnguard but that shouldn't be an issue, and ill make the aesthetics awesome as well as everything else! (Im an aesthetics person) I have done something like this with a player home so it should be fine!
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Id say I am pretty creative as that is my nature so i have a good eye for detail ect, scripting is ok id say, adding hearthfire adoption rooms ect not so much, id say I am above average on CK
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Immersive Armors mods cannot not download "incomplete"
iadamzx replied to wobbey363's topic in Skyrim's Skyrim LE
try downloading manual... also if you use NMM when you click download with NMM do not then just close the tab or back up to look for more mods stay on the download page for about 10 seconds before moving on. also it could be caused by a dodgy connection to the file. Since you are new, show Nexus etiquette by endorsing or leaving a comment on the file! Happy Modding hope I helped! message me if you need help with anything else! -
LE Please Remove some Hearthfire Stuff - Request
iadamzx replied to daventry's topic in Skyrim's Mod Ideas
he could yes, but it would stop some mods working probably, i personally love hearthfire. -
I am taking mod requests mainly player-homes and locations. send your requests and i will see what i can do!!!!