Greetings, For example in one worldspace we have two areas. One is a wasteland and second is a marsh area. If player run to marsh then climate is changing to swamp like. If he walk back to Wasteland , climate is changes to Wastelandish. How can I do this? http://i25.tinypic.com/sl0dit.jpg Ah and one little question. How to hide water in render window in GECK?