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Rafahil

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  1. As the title suggests. My rig isn't powerful enough to play the game too decently, but works wonderfully well with Geforce Now but I'm thinking there is no way to play it with mods considering the game is loaded from their servers but I d needed ask anyway because I really need them mods lol. Is there a way if I install the game and play through Geforce Now or something like that?
  2. Try The Black Sacrament mod: http://skyrim.nexusmods.com/mods/5696/
  3. Hi there, I was wondering if anyone could create this amazing looking sword called Dokutou Mekki from the anime series Katanagatari. If you look at the pictures you can't deny how awesome it looks. http://media.animevice.com/uploads/0/9455/359336-dokutou_mekki_super.jpg http://i1196.photobucket.com/albums/aa403/z5319835/eb8a83fb.jpg
  4. I guess I'll try to bump this once only and hope for someone to see this...
  5. I would totally want that, but mostly what's attracting is the beautiful flowing ink effect that I want.
  6. Hi there, Often we find ourselves having a weapon with great enchantments and get unworthy enemies to deal with that suck our weapons dry. So I request a mod that allows you to deactivate your enchantment with the press of a button and reactivate it if you press it again (basically a toggle) It would be great if it also deactivates the enchantment glow/fx and adds a fitting "charge"/"uncharge" sound when you deactivate/active.
  7. Make it happen! :thumbsup:
  8. Been a while since I was here. I guess this is my contribution.
  9. I have given this image my endorsement. Ninjas I tell you!
  10. I see different weapons with different Sight Usage stats while most one handed guns have the stat at 1.0000 heavier guns have something like 100.0000 That is a big difference. Anyone know what the Sight Usage does? The geck wiki doesn't know either...
  11. The ones in the pictures are pistols, but the problem occurs for all weapons vanilla and custom ones. I wouldn't know how to look into that and what program to use to fix it.
  12. I tested this on a character with full stats in Guns. Weapon sway was taken into account, but could not be justified enough. Firstly it is possible to make the crosshair show up in iron sights mode if you first go to third person mode-->aim-->hold aim and go back to first person mode while holding aim. This way I noticed that while standing the crosshairs were too high making long range headshots impossible to do. While crouching however the crosshairs are perfectly alligned where they should be. I made 4 pics to show what I mean: Lucky while crouching: http://img.photobucket.com/albums/v694/Rafael19/ScreenShot23.jpg Lucky while standing: http://img.photobucket.com/albums/v694/Rafael19/enb2011_1_12_5_25_46.jpg Custom mod weapon while crouching: http://img.photobucket.com/albums/v694/Rafael19/enb2011_1_12_5_26_20.jpg Custom mod weapon while standing: http://img.photobucket.com/albums/v694/Rafael19/enb2011_1_12_5_26_14.jpg The modded weapon had it's sighting node perfectly aligned by me (pic while crouching says enough) Yes I know I'm using a different crosshair, but I've also tested this with other crosshairs including the vanilla one and many other weapons. Furthermore I also tested this with all my mods off and the problem still persisted.
  13. Buddah be praised! By trying to save as a different name I found out that the file didn't show up where it was supposed to :confused: Then after some searching I found out that the nif file was saved in my Users\username\AppData\Local\VirtualStore\Program Files\Bethesda Softworks etc. And everytime I delete the whole program files map in there and save the nif again it just reproduces the program files map again... So I just copied it over from there to the actual map and now it works :) Still weird though why the virtualstore does that... Anyways thank you Buddah, your help is much appreciated and couldn't have found out without you :thumbsup:
  14. The file names are the same, I'm using the archive invalidation from FOMM new vegas and everything else works fine like always.(i.e. the textures do show up) When I wear the coat it looks like the picture below. That's when the texture is unaltered, but I need it to be like in the second pic in my first post. http://img.photobucket.com/albums/v694/Rafael19/ScreenShot9.jpg
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