I've already scoured google for similar issues to what i'm experiencing and either i'm not typing it well enough for google... or it doesn't exist yet. either way, here's the issue: I'm starting to get into modding for Oblivion using "The Elder Scrolls: Oblivion Construction Set" (TES:OCS). I started by loading the Oblivion ESM master file, then creating a duplicate instance of the Dremora Claymore, renaming both the name and reference ID to "GodSlayer". I created a physical instance of the sword in the starting dungeon, where the sword was sticking into the ground (Sword in the Stone, anyone?), then saved my mod as "SwordInStone.eps". I started the Oblivion launcher, selected the ESM and new EPS files in the Data, then started the game. I created a new character and went to where the sword SHOULD have been... but it was not there. I attempted to call it using the "Player.AddItem" command using the reference ID, which at the time was something like "01000ce6". It failed to find the specified item. after scouring the net, I saw something about UAC in Vista and Win 7, so I un-installed and re-installed Oblivion to my C:/Games/ directory, thus trying once again the same thing... FAIL. I then attempted to set all of the programs (TES:OCS, OblivionLauncher.exe, & Oblivion.exe) to run as admin, and once again tried the same thing... FAIL. being desperate at this point, I downloaded the "bash" program from Nexus and created a new mod.eps file, edited that with TES:OCS, saved, ran.... FAIL. I am at my wit's end here as to what i should do, or even as to what I am doing wrong... it is such a simple edit that this REALLY shouldn't be happening... can anyone help me out? I just want to enjoy modding my Oblivion game like everyone else! Thanks, Daedalus