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leadtail

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Everything posted by leadtail

  1. Send away! Textures is not really my thing. :blink:
  2. Have you looked at this mod Path of The Gunslinger? It is based on the Dark Tower books, but very western in content. I made the following guns for it: Remington 1858, Smith & Wesson Schofield No. 2, Bacon .32 cal (work in progress), Winchester 1887 shotgun with a sawed off version, Winchester 1853 short and long Rifles, plus 3 types of cowboy hats. And now I am working on holsters as you can see in this pic, for all the pistols. http://img.photobucket.com/albums/v225/leadtail/Fallout3/ScreenShot3.jpg If you want to use anything let me know, and I'll see what I can do.
  3. The Shotgun variant ala Terminator 2 and the full length Winchester (2 versions) are in a mod called Path of the Gunslinger. http://www.fallout3nexus.com/downloads/file.php?id=1571 Chopping of the barrel would not be hard, but reload animations are still not doable as far as I know.
  4. I am trying to import a gun that has this animation to it, as shown on this page http://www.kirstkonverter.com/remington.html I have it working on Nifscope but when it imports into the game the 'arm' under the barrel and cylinder shaft does not move (cylinder shaft will move continuously when crouched). I used the 44 mag as a base and copied over the subnose rotation of the 32 for the 'arm' animation. Any idea how to get this to work? I also have another gun that is a top break like the 32 pistol but the rotation of the barrel is in a different spot. If i move the pivot point in Nifscope it works as it should, but it reverts back to its original spot when exported into the game. Looks fine when you first equip it but on reload the barrel moves to the old pivot point. Help please! I am using xxxx.16 version of Nifscope.
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