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ECHOMORGAN

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  1. I guess you're right :) So its not just a case of copy and paste into the new geck then? ;) I have no clue about the intricacies of the Mod's, I'm a shameful, but extremely admiring, User- only. I look fwd to it though, it totally saved F3 for me between DLCs and it looks like we're gonna have to wait MONTHS for the Xbox only DLC to make its merry way the PC.
  2. I am a connoisseur on Milf and Cougars, I've tracked them in the Mojave desert for years...;) After much deliberation, Pailin is Milf on steroids. And that's a good thing ;)
  3. I found this Mod essential in F3! The Mojave Desert is a dull and uneventful place without it :( Somebody please tell Martigen to make one.... Regards, EM P.s Increased, Increased Spawns!
  4. That would be so cool, a carbon copy of the Mothership Zeta shooting range where you can spawn raiders and radscorpions to waste in an arena would be the best. I don't use the current shooting gallery, its rather lacklustre...
  5. Re: Garage: I travel everywhere by vertibird (via EC) so if the Garage looked anything like a hanger that would be awesome(as i could add it as a custom position), then that would also justify a latter to the wastes (from the top, wasteland, it could look like a closed nukeular silo door). If there was a vehicle parked inside could be taken up via lift. Just a few ideas....
  6. QUESTION: will an update to 3.1 remove all my NPC's from B72?
  7. Snap! I may be repeating myself but yes 'enclave commander' and the 'console commands' are you friends with regards to adding NPC's to B72. I currently have a few BoS (via EC) and the following npcs (robots) via console (below) 'wating' around in appropriate areas with so far none of them have gotten themselves skewed in any lifts. BUT WARNING do not add any human NPC's that have anykind of narrative AI, they will head imediately for the door (as they are programmed to be at a specific point of the main F3 map) so as it was nice having a vault 112 robobrain and Peabody in B72, you guessed it, they head straight for door and gets stuck in the lift and no, turning AI off (tai) only works temporarily. Custom add if you want via console to liven the place up a bit. In console type: player.placeatme (then form id number- npc will appear directly behind you) Deputy Weld, Form ID: 0001FB39 1 1 1 Godfrey, Form ID: 0007F476 1 1 1 Sergent RL, Form ID: 9426e 1 1 1 If anyone knows of any others that wont immediately shoot the place up or head for the door let me know! I also have Jessi 'chillin' in her vailtec undies, although like a real woman she interacts too well with the space and eats all your food and doesn't share the bill. Regards, EM
  8. Ok, its only because I've been living in B72 for a while now that I can start to be a bit picky- I would really like a dimmer switch/light switch for the main bunker living space/armory/canteen (1st floor) ...At the mo it feel very much like im living in Tescos :) It would be so good to take the fluroescent lights down a bit; unless ive missed a light switch somewhere with this feature? All I can find is a setting to turn auto on/off... Still lovin it...it *is* the best place to kick back and reload between quests... Cheers, M
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