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Posts posted by AvanZX
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Hello!
I recently bought Fallout New Vegas!
But before getting into the game i would like to address one little thing.
My characters head (custom race) is around 15% smaller than the average size, so it looks a bit odd in game, while this is not game breaking i thought increasing the mesh size wouldn't be such a big deal right?
Enter my close to none modeling experience.
However after scaling the head, applying the changes and exporting from 3ds Max. The head position is changed.
This is the way it looks before editing.
http://i.imgur.com/EfAnxEj.jpg
And this is the way the exported NIF from 3ds Max looks.
http://i.imgur.com/hetoL6X.jpg
So i thought i was moving the head or somehow changing its position, however i tried just importing the NIF and then exporting without touching anything at all, and the same thing happens.
I think i am making a stupid noobish mistake somewhere, please, any help is welcome!
Thanks.
3ds Max to Fallout New Vegas, export issue :(
in 3ds Max
Posted
Well it certainly does.. thanks!
I tried to scale in NifSkope, there are the Translation values, and the scale values, and then the "Transformation > Apply", i am going to do some testing. Any advice on that?