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esject

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  1. I own a legit copy and have reverted to 1.05 because 1.06 caused some issues I couldn't deal with. So just so you guys know, not everyone with an outdated version is a pirate.
  2. So I wasn't just imagining that she looks less natural. I thought that after DA:I had a patch that messed up the player character's appearance they wouldn't do this again, but it seems I still had too much faith bioware. I would also be interested in finding out how to fix this.
  3. This was a post about an issue which I solved after I realized that I had missed something
  4. Ah, I see, so I guess duplicating some actors should do it. Thanks
  5. I've been trying to figure out how to adjust the gender ratios but I'm not getting anywhere. Would anybody care to help me out?
  6. These custom weapons already have automatic receiver mods but are semi-automatic by default and I'd like to have NPCs spawn with them with automatic receivers instead.
  7. I'm still not sure about how to put the automatic receivers on the weapons. I can find the automatic variants for vanilla weapons, but the custom weapons I'm trying to work with here don't seem to have such templates readily available.
  8. I have two questions: 1. How do I add a custom weapon with an automatic receiver into a levelled list? 2. What determines the probability that an NPC will spawn with a certain weapon? My guess is that if, for example, there's four weapons on a list, then each weapon has a 25% chance, but if there's two instances of one weapon, then that weapon would have a 50% chance. Is that correct?
  9. All of my mods work apart from this. I've read posts from others which confirm that this issue seems to affect everyone.
  10. The only reason I'm using survival mode is for the need to sleep, eat, drink and to have very slow recovery rate. I was happy with the 100% damage multiplier for both damage by player and damage to player in normal difficulty, because of the rules I set for myself, such as no healing in combat and saving only once per day, and also because of the mod I have which makes the AI more observant and smarter, so that the combat will have tension without "artificial" difficulty. I love challenge but I hate it when challenge is caused by modifiers being stacked in the AI's favour. The overhauled survival difficulty does that to great degree, since according to someone who tried figuring out the exact damage differences between old and new survival modes, damage to player is 400% and damage by player is 75%. This combined with saving only when sleeping is ridiculous. I've used a workaround to get mods working with the overhauled survival mode, but for some reason changing the global damage modifier by modifying the values of "fDiffMultHPByPCSV" and "fDiffMultHPToPCSV" does nothing anymore. Does anybody have any ideas on how to affect the global damage in some other way?
  11. Found a mod which unintentionally patches this: http://www.nexusmods.com/fallout4/mods/8263/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D8263%26gid%3D1151
  12. For some reason it doesn't seem to be possible to get the well rested perk if you sleep in your bed in home plate (diamond city house). If someone could patch that or at least instruct me how to do it myself, that would be appreciated.
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