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elfguy

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  1. So I've made an area with a room, using 'arena' layout and a waypoint. Then I tried to add it as a single player addon following this: http://social.bioware.com/wiki/datoolset/i...mpaign_Tutorial The module appears in Downloaded Content, the pin appears on the map, I can click on it, and it says Loading... but it never stops loading, it just loads forever. I double checked everything, and have no idea why it would do that. Anyone knows why it wouldn't load like this? Here's the full list of steps if you want to replicate it: 1- Open toolset 2- File -> Manage Modules 3- New.. 4- Set name to 'test module' 5- Set uid to 'testmodule' 6- Set Extended Module to 'Single Player' 7- Close, Open 8- File -> New area... 9- Set name to 'testarea' 10- Object Inspector: Set Area Layout to 'arena' 11- Object Inspector: In Variables, set AREA_WORLD_MAP_ENABLED to '1' 12- Right Click -> Insert Waypoint 13- Place waypoint on map, select it 14- Object Inspector: Set Name to 'startpoint' 15- Object Inspector: Set Tag to 'startpointtag' 16- File -> Manage Modules 17- Properties... 18- Set Starting Area to 'testarea' 19- Set Starting Waypoint to 'startpointtag' 20- File -> New Map 21- Set name to 'testmap' 22- Object Inspector: Set Map to 'Wide Open World' 23- Right click -> Insert Pin 24- Object Inspector: Set AreaTag to 'startpointtag' 25- Object Inspector: Set Initial State to 'Active' 26- Object Inspector: Set Name to 'Test' 27- Object Inspector: Set TerrainType to 'Underground' 28- Object Inspector: Set Pin Type to 'Cave' 29- Save both files 30- Palette Window: Click 'ALL' 31- Palette Window: Right click on both files -> Export -> Export without dependancies 32- Tools -> Export -> Generate Module XML 33- Tools -> Export -> Generate Manifest XML 34- File -> Open file 35- locate testmap.map file 36- Set MAP_MAP_PARENT_RESREF to 'wide_open_world' This will give you the module in game, with the pin on the map... unfortunately it doesn't load for me.
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