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Posts
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Everything posted by dasocksjunk
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Unable to retrieve data from ini files
dasocksjunk replied to Starch's topic in Fallout 4's Discussion
got this too please fix -
Ark that fixed it for me thanks!
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I'm an Irish / Bluegrass fiddle player and I'm looking for someone to create a violin animation. I'm sure there would be other people who also play the instrument and are looking for the same thing. I think that the first person to create the animation would get a lot of credit, especially from any music overhaul mod.
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help - missing objects and landscape
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
and i know why the landscape is pink, that is not a problem -
I've been having some trouble recently. It started with a problem of not being and to get into my world space by typing coc. Then, after fixing that problem, this: In the past, I have edited my worldspace using heightmap, saved it as an esp then merged with my esm wth gecko. origonaly no errors appeared, however when i open the mod with cs, it appeared with these. They are hard to make out, but they say ' cell (0103A708) Wilderness already exists at coord (5,1). "Error adding cell (0103BAAB) to world space (01000CE6). Cell will be destroyed." these error messages just keep going on and on.
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Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
Thanks that worked perfectly -
Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
thanks this technique works -
Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
ok ty I will try that -
Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
ahh succes. By clicking the ovverveiw in heightmap, i can move to another batch of cells. I have another question. When i try to save my heightmap is works. When i shut it and save to the esp after the new landscape is created, it chrashes. I have 1gb ati graphics 500gb hard drive windows 7 intel 2.46 gh processor 3gb ddr 3 ram -
Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
How do you make it larger with editor? I have tried moving out the cells by just continuasly moving away from the boundry for ages but that added no extra cells to the heightmap I need the heightmap to be much bigger -
Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
Ok here it is -
Help- increase size of a world space
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
is there no way to make an existing world space much larger? i have done a lot of work..... -
hey i have made a world space and i recently discovered it's no where near big enough for what i need. How can i increase it's size so the bounds in height map editor are made larger?
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(a new reply for more screens, max is 250k)
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Hey i've been working on a mod called the infected for F03, however i've stopped working on it. Basically i have made a new landscape and stuck in some zombies. This mod has alot of potential, i think, though i've stopped working on it. I'm working on a new mod called madai desert for oblivion, and was after someone to continue the infected for me http://www.fallout3nexus.com/downloads/file.php?id=3475 Screens: As you can see, i've done quite a bit of work on this
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I'm Dasocksjunk and we've made a small modding team and we are working on a new desert mod. Were looking for people who would like to help us out with the mod and we would like to know if you're interested. The mod is based on the Desert and is set in a new world space. At them moment we are mostly focusing on landscape building and we could use some more help. This mod will likely be quest orientated, so you will be given a lot of freedom in modding. Many desert mods have been made based on the desert, so we'll focus on getting the landscape in, then features such as game play and quests we will focus on. The kind of modding we are mainly focusing on is landscape editing, interiors, and city-building. So if you are decently god at these things - dont have to be great - Make a reply and well get back to you. The way it works is we give you an area to mod where you are free to work on it how you like. If you want to put in a town, city, dungeon, or whatever, that is your choice. You will then upload the file to tesnexus, and we'll combine and send you the latest file, along with everyone else's edits. If you do want to be a member of the team, you should be active about it, it is difficult keeping things in order, so if you would like to help, it is best to log onto the forum daily, as i am often messaging people about events. You only have to log on for a few moments, just to see if there are any new posts, or any mail. Just a heads up :D If you want to have a look at our latest update, check it out at http://www.tesnexus.com/downloads/file.php?id=29070 We also have a forum dedicated to this mod it is at http://s1.zetaboards.com/Newblivion/index/
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Merging mods - need help
dasocksjunk replied to dasocksjunk's topic in Oblivion's Classic Discussion
srry doesn't help. We are trying having one esm and giving everyone esle esps. then we merge the esps the the esm -
Hey i'm dasocksjunk and i can't figure out how to merge mods correctly with no conflicts. I and a few other people work on a world space with tes over the internet. We are given cites to mod which are in the same world space, but are no in the same places. When we merge we have stuff like duplicate cells and missing landscape. Basically huge holes in the landscape. reinstalling oblivion has done nothing and this seems to have nothing to do with my system, because my friend gets the exact same problem. I would like somone to post a step by step guide and a program to use. We have already tried f03 edit, wrye bash and several other programs. We may not have done it correctly.
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Ok i don't think this time zone will work it's obviously too complicated to set up. And UTC is universal time. Madman: yeah, that's how it will be done except it'll be a new world space. We have no where near enough people to help with landscaping so this mod has barely started. Visit this link to have a look and what we've done. This is actualy one of my old mods that i've changed to fit this mod. http://www.tesnexus.com/downloads/file.php?id=28373 I'm trying to get people who are good with landscape to work on allocated cells and several more people who gloss over those cells, though right now there are less than five people who can work on landscape who have put there names up to help. And they are quite difficult to get a hold of.
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sorry 7 p.m. UTC + 10 hours
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Could all modders be on MSN every night at 7 p.m. or at least most night so we can talk and get this mod started. Please make sure you have the latest MSN so we can share files.
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on wedensday i get back to my good computer so the modding will start then. i've adeed you two as friends on msn. i'm realy glad i've got so much support already.
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OMFG!!! i thought this mod was going no where until i realisede there were more pages..... This is great! our modding team is now up to 6 peeps. If you want to help, that would be great because we still no a hell of alot more people working on this. I'll give you my email after you put your name down on this forum and the details will be discussed over MSN.
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we'll see what happens. it might gain momentum it might not