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Everything posted by Splatulated
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Make New Vegas about 2000x more replayable.
Splatulated replied to JasonChang55's topic in Fallout New Vegas's Mod Ideas
and if being ganked by trogs every 30 steps isnt for you this just went up ^~^ http://www.nexusmods.com/newvegas/mods/59515/? same combat modifier but less of everything is hostile -
any mods that give the damage properties of dust
Splatulated replied to Splatulated's topic in Fallout New Vegas's Mod Ideas
Deadly combat Thank ^~^ how do i put it at bottom of load order ? I use LOOT but i dont actually know how to move anything about i kinda just been letting it set it self up as it wants (which put it at bottom of load order XD) Edit: LOVE IT makes going near raider bases actually scary and will make every encounter in the wasteland a bit more tense but unlike dust i wont have worry about being 1 hit killed by an army of trogs every 30 steps -
any mods that give the damage properties of dust
Splatulated replied to Splatulated's topic in Fallout New Vegas's Mod Ideas
Huh? As I mentioned in my post it includes modifiers for the player; Every time you shoot some NPC they are taking modified (increased damage). I don't use it, so I couldn't say could you upload it to the nexus that would probably automatically link to for a NMM download or manual download -
any mods that give the damage properties of dust
Splatulated replied to Splatulated's topic in Fallout New Vegas's Mod Ideas
what about player damage modifiers :o ? and how do i download this with NMM ? -
maybe take a look at what Payday has to offer and see if you could incorporate something like that or GTA V for getting away but then i'm sure you would need things like a vertiberd or working vehicles for the latter like maybe take a look at this DLC trailer for things to do during the heist and how to escape
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or any way set it up in project nevada i love that in dust you can kill just about anything with a single bullet but at same time you too can also be killed with just 1 bullet unfortunately i dont like the rest of the mod and would rather just have that combat on its own any mods that do this or any way set it up in project nevada ?
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im a use it then if its container added by mod and by random loot i mean some containers are known to reset over time and get random loot to replace what it had gets annoying when find a cool place to set up camp then 3 days later everything your stored in a locker or chest gets wiped out by some junk rounds and a couple caps or an energy rifle and scrap metal some script bethesda has used since TES 4 Oblivion
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there is one but it requires you have Fallout 3 all the DLC and a mod called TTW http://www.nexusmods.com/newvegas/mods/42033/? but I can't afford Fallout 3 GOTY I've tried this Mod http://i.imgur.com/Eyy22aL.png but it just flat out doesn't work upon making a new character I still get all the notices and crap dumped into my inventory making new games easier ... and over encumbering me in DUST or very least instead of adding this junk to my inventory stash it in one of the mail box things that exist
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is Maya free and easier to use than blender ?
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where do i get the stuff ?? and i really suck at installing stuff is a videoon how to /
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is there a video guide ? and do i need things like skyrim had with BOSS and script extender ?? and i reformated my PC few months ago and dont know what else would be needed
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http://steamcommunity.com/sharedfiles/filedetails/?id=200602183&searchtext http://www.nexusmods.com/skyrim/mods/28148/? I have the steam one installed (did it manually) but it lacks instrument combat which the nexus one has but the nexus one lacks a shop song books and quest .-.
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with a skill perk tree, instrument combat and of course playing music with instruments maybe even throw in combat songs that will unleash spell effects from the instrument that are already in game such as the destruction magic and illusion spells alteration conjuration and restoration also if is a combo of mods that already do this could possibly link ?
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If Skyrim need BOSS SkyUI NMM SKSE and TESedit5
Splatulated posted a topic in Morrowind's Discussion
what does Morrowind need before it can be modded ?