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About GingerArcher
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You'll need Nifskope to edit the .nif files, (Specifically the BSLightingShaderProperty) and change the specular settings/color.
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LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Sooooo..... The weekend is coming to an end. I bet you guys are wondering about my progress? :laugh: Well... I'll just leave this here: http://www.nexusmods.com/skyrim/mods/52564/? To sum things up: The mod isn't *completely* finished yet: I still need to do the size 1 female conversion for both the square/round set. (kinda a pain in the rear) Still needs open-faced helmets. Still need to get the damn burning effect on the sword to look better. (Probably the toughest remaining fix) Lastly the tail armor turned out to be a little more troublesome. It turns out I'll need to add it as a separate armor piece, and add some conditions to the quest to give the extra piece if the player is using a beast race character. After digging through a few other beast mods, it seems that there's not really any easy way to have the game automatically add the tail armor as an included piece of the body armor. :down: So it's not quite finished, but it's completely playable. I know you guys have been VERY patient about waiting for this, so I didn't want to make you wait any longer. :laugh: Please, enjoy! If you find any bugs/glitches, please let me know so I can address them. I'm hoping to have those last few things ironed out in the next few days, with any luck. Though those sword effects are still confounding me. :laugh: :sick: -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Ok, just so you're not thinking I've vanished... :laugh: Yea, I'll do something with that bump on the lower chest. You're right that it seems odd now. I think we're pretty close to having the female bod ironed out though now, eh? I've been working on the enchantment thing. I misinterpreted that mod's description though, and it turns out he used racial perks to apply his bonuses rather than the faction system. So I won't be able to *directly* use his system for our needs. I did, however, learn quite a bit about how he got the effects to work and managed to get a bit closer to a working version of this one. :cool: I need to do some testing on it with characters of different levels just to be sure it's continuing to work up the line, but it should be good. I also learned a few other tricks that I'm debating on throwing into this mod, but I wanna test those first too before I spill the beans. :devil: All in all, I think we're getting really close to a release now! so when will we expect a release? also after this could you try garland from the original final fantasy? Hey guys :cool: That's *technically* correct. I've got 2 other mods I'm working on at the same time, that are also very close to finished, so I'll be wrapping those up once I'm done with this one. After that though, Kain's gear is next on my agenda, and someone had asked if I could try doing Golbez's as well. I'd have to see what kind of references are out there for Garland, but it's certainly a possibility. As for a release date: It depends on how much my kids distract me over the next few days, but I'm *hoping* to have it finished up by this weekend. :devil: It's awfully close now. -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Ok, just so you're not thinking I've vanished... :laugh: Yea, I'll do something with that bump on the lower chest. You're right that it seems odd now. I think we're pretty close to having the female bod ironed out though now, eh? I've been working on the enchantment thing. I misinterpreted that mod's description though, and it turns out he used racial perks to apply his bonuses rather than the faction system. So I won't be able to *directly* use his system for our needs. I did, however, learn quite a bit about how he got the effects to work and managed to get a bit closer to a working version of this one. :cool: I need to do some testing on it with characters of different levels just to be sure it's continuing to work up the line, but it should be good. I also learned a few other tricks that I'm debating on throwing into this mod, but I wanna test those first too before I spill the beans. :devil: All in all, I think we're getting really close to a release now! -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Alrighty then, I'll see about doing an open-faced helmet as well. :laugh: I did tweak the female stomach, but it's very subtle. I'll add a pic here for you to check out. I'm still not 100% sold on it, but it's better. http://i.imgur.com/74QG664.jpg I wish I had known about that vamp mod earlier. I haven't started tearing into the files yet to confirm it, but based just on reading the description, I think I figured out how he managed it. It sounds like he created a faction that advances the player's rank based on the # of bites, and each new rank increases the stat bonuses. Very, very clever. If I'm interpreting that right, it should be cakewalk to create a similar system for our needs. Wish I had thought of it. :laugh: Fingers crossed. :cool: -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Yea, I can upload the separate Argonian helmet as an optional file, like the planned CBBE patch. That'd be easy. Oooo I haven't tried that vamp overhaul yet, so I'll take a look at it and see how it works. Might shed some light on the issue at least. Hmmm.... Possibly... I'm not sure how it would look without the mask on the front. (They *are* separate meshes, so it'd be easy enough to at least attempt) Lots of food for thought tonight. :laugh: -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Yea, unfortunately, scaling the helmet up enough to make the snout not an issue makes it HUGE, and looks even goofier. :mellow: If you don't like the way it's working out, we can drop the snout as you said. The enchantment's proving to be a serious pain. I've even looked at custom enchantments people have made for other mods, but none have the repeating/constantly increasing type of thing we're looking for. At this point, I'm thinking it would be a lot easier if I create multiple versions of the gear, (easily done in the CK), and create a set of quests to "trade up" after set #'s of kills. Would that be a decent enough substitute if the enchantment proves to be un-doable? -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Ok, so I made some changes. Put the eyes back in the head where they belong, and added some plating on the snout to try and hide the "stretched" look. Let me know what you think of this look: http://i.imgur.com/tURKS6m.png -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Ok, I'll put a little twist on the Khajit horns. :laugh: On the Argonians... I tried to keep the stretching to a minimum as much as I could, while still accounting for the longer snout. Looking at those pics, I can see the eyes got stretched far too much though, so I'll definitely be adjusting those back a bit. Maybe that will help. I think I'll try a really subtle crease down the centerline, to simulate a female's typically flatter stomach/navel. Maybe that'll be enough to break up that solid plate without going overboard. -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Fair enough. Here comes a flood of pics. :laugh: First up, new female stomach plate: http://i.imgur.com/6kJyaQd.jpg Next, the Argonian helmet, from 2 angles: http://i.imgur.com/p46GJG1.jpg http://i.imgur.com/mooBoSr.jpg And last, the Khajit helmet, 2 angles again: http://i.imgur.com/9YdFJjl.jpg http://i.imgur.com/YSjrBM2.jpg (Note that I haven't added tail armor yet, but it's coming) So... thoughts? Good? No? -
Enchantment experts: I could use some tips!
GingerArcher replied to GingerArcher's topic in Skyrim's Skyrim LE
That's a possibility. I'll have to browse around and see if there's anything similar out there.- 4 replies
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LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Aaaaaaand with that, it's bedtime. Let me know what you think. :devil: http://i.imgur.com/YibFJ5C.png -
LE Final Fantasy 4 style Dark Knight Equipment
GingerArcher replied to immortalfrieza's topic in Skyrim's Mod Ideas
Ok, so... I'm ignoring the enchantments tonight. They pissed me off. :laugh: Back to modeling instead. Here's the example of the female set with a flat stomach plate instead of the imitation 6-pack. I like it, but it almost looks just a little too plain now, like it's missing something. Thoughts? http://i.imgur.com/3rtdw6p.png Also... It's been a few days since I posted any visible update to whet the tastebuds, so I suppose I'd better do that. :laugh: Say hello to the kitty helmet! :devil: http://i.imgur.com/PcGjhnX.png Since the ears were the biggest obstacle, I figured what better way to hide them, than turn a couple horns into "caps" the ears can hide in. :laugh: What ya think? Feline enough, without being hugely different from the original? Currently working on the lizard helm, hoping to have it done tonight as well. :devil: -
Enchantment experts: I could use some tips!
GingerArcher replied to GingerArcher's topic in Skyrim's Skyrim LE
Thanks for the assist, any help is welcome. :cool: In both cases, the enchantment is *supposed* to be increasing a stat on the player (attack power on the weapon, defensive power on the armor) based on the # of people they've killed. This is actually a (global) misc variable that skyrim already keeps track of, so it was simple to attach it on the enchantments as a condition. Essentially, Enchantment becomes active when: peoplekilled >= 5. Since this is a global variable specific to the player, the fact that the armor isn't the item doing the killing shouldn't really make a difference. The confusing part is that from what I can understand looking through them, the weapon one only working once then stopping makes some sense, because the enchantment fires off as soon as that count of 5 is reached. Apparently the further conditions to increase it at 10, 15, 20, etc are therefore never reached. The armor one confuses me more though, because it seems like it *should* be working correctly. Armor enchantments are considered a "constant effect," whereas weapon enchantments are called "fire and forget" where they only cast when the weapon is used in an attack. It makes me wonder if the armor enchantment being a constant like that is basically "locking" the enchantment at the initial stage where the kills are still 0. Ugh, frustrating. :laugh:- 4 replies
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Hey guys! I could use some help/tips with a couple of enchantments I'm trying to set up for a mod. I'm currently at work so I don't have any screenshots, but here's what I'm trying to do: The concept is a custom weapon and armor set that needs an enchantment to increase the gear's effectiveness, based on the # of people the player has killed. I found the PCmiscstat for "People Killed" and used it as a condition successfully. The enchantment worked correctly on the weapon at first, adding to MeleeDamage after the player's 5th kill. The armor enchantment, however, did not seem to work. There was no change on the armor regardless of kill count, even though the enchantments are set up the same way. Is this because the armor enchantments are constant rather than "fire & forget"? The other issue, is that the enchantment needs to continue improving the gear as the kill count rises. I tried a few different things to make this work, but the 10th kill, 15th, 20th, etc had no further effect on the weapon. Is MeleeDamage the stat I should be improving with the enchantment? Or is there a way to specifically have it raise the damage of the sword itself? (This would actually be preferred, as the enchantment should not be in effect if this custom gear isn't equipped) Same goes for the armor, if I can get a similar enchantment working for it. Preferably only when the entire suit is worn. Any help or advice that could be offered would be appreciated! :cool:
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