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kimota720

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  1. To be honest I don't think I would trust the Penitus Oculatus not a put the key to their cell in their food then later say "Oh no. The prisoners escaped. How did this happen?". Absorbing them into the Penitus Oculatus wouldn't work either because the Empire has to deal with representatives of the Thalmor. Imagine a Thalmor agent seeing Delphine in her new armor. It would be a repeat of a city guard's lines when they come to arrest the player. "Wait a minute. I know you." "There's no mistake, you're a wanted woman." "You've committed crimes against the Aldermeri Dominion. What say you in your defense?" We have to remember that when the Empire signed the treaty to end the Great War and ban Talos worship, the Empire would officially ban Talos worship and close down churches dedicated to Talos but unofficially they didn't care if people chose to worship Talos at a small shrine in their basement. We see the Thalmor in Skyrim because they knew the Empire was turning a blind eye to some Talos worshipping in their backyard. I only suggested handing over the remaining Blades to the Thalmor because it was a more evil option. Handing them to the Penitus Oculatus wouldn't have the same kind of impact.
  2. I would recommend Conquest of Skyrim but I would only run it if I plan to finish a current playthrough.
  3. To be honest I share your disdain for force greets and it got worse in Fallout 4 with Preston Garvey. I had to run a good distance away from him so that he wouldn't give me another settlement to defend quest to the back log of settlement defense quests. But to be fair there is no urgency to do these quests and if you hate the quest givers that much there are ways you can $*@# them over. Eltrys will die in the middle of the Forsworn Conspiracy, you can kill Sapphire when you offer to help Shadr with his debt and you can kill the Alik'r during the quest In My Time Of Need. Other characters like Brynjolf and Maul would require you to remove their essential tags with console commands or use a mod like Conquest of Skyrim which will allow you take over Skyrim and execute anyone you don't like ( I always use that one when I wanted to teach Maven Black Briar a lesson).
  4. I know that many people share my disdain of Delphine for good reason but I wanted to suggest something new. I've already ran the Paarthurnax Dilemma mod which puts Delphine in her place many times in past playthroughs but I found it more satisfying to simply remove her and Esbern's essential tags with console commands and kill them after the main quest is over. I thought it was time to change things up a bit. While I'm not a fan of the Thalmor I'm even less of a Delphine fan and the only reason I'm targeted by the Thalmor is my association with the Blades. It was high time that the Blades were finally put to rest and the organisation is nothing more than a failure especially after they failed to keep the last Septim emperor and his family safe in Oblivion. This can be done in a number of ways, the player can give their location to the Thalmor for a small reward or kill them personally and collect their heads to give to the Thalmor, receive a higher reward and an end to the Thalmor hit squads (at least until the player starts killing Thalmor patrols escorting Talos worshippers). When I last killed Delphine, the barkeeper at the Sleeping Giant Inn Orgnar would refuse to serve me and tell me to get out. It would be interesting to throw him into the mix as a Blades conspirator and put in a replacement barkeeper.
  5. I don't have any of those mods that you mentioned, in fact my mod list in this playthrough is the same as my last playthrough and I never had any problems with followers losing their gear back then.
  6. Thanks for the feedback, everyone. I've just noticed that vanilla followers are losing their gear. Just recently I did Mjoll's quest to retrieve her lost sword from the Dwemer ruin and gave it back to her. When I took her on as a follower later I found that her sword was now missing. The only followers that would keep their clothes on are Serana with the add on mod and Potema. In Potema's case I used the outfit option from Nether's Follower Framework. Other followers like Inigo and Kaidan, well I'll just have to do their quests with them in their birthday suits. What I've started doing now is leaving two sets of armor and weapons in storage at a follower's home location. When I get started on the Dragonborn DLC I'll pick up the perk that gives me a Daedra butler and have him carry a set of armor and weapons for any followers in my party if they lose their gear after loading a game when I suffer the inevitable ctd.
  7. Thanks for the heads up on these mods you mentioned but I've got to ask if they're safe to use on followers with their own custom voices, quests and framework. As for your comment on followers reverting back to their original outfits when relaxing at a home location, I was already aware of that and never had a problem with it. What I do have a problem with is my followers who were outfitted with armor and weapons I gave them are now losing their gear whenever I load a save with them as my followers. Now I have to remove their items before I make a save. Some followers are even losing their gear whenever I fast travel or enter another cell.
  8. I've installed Nether's Follower Framework but I try to avoid using it on followers with their own quests and custom voices. And yes I'm using the latest version of Skyrim and most of my SKSE mods have been updated, otherwise I wouldn't have started a new playthrough. Only difference this time is that I'm using Open Animation Replacer instead of Dynamic Animation Replacer because the author takes a long time to update it.
  9. I know this isn't the best place to put up this topic, on the old website I would have put this in the troubleshooting or general discussion posts but suffice to say I find this redesign of the website to be unnecessary while the old website was perfect for our needs. OK, rant about the website over. Onto the main topic now. I've been on a new playthrough after the last Bethesda update and I've been noticing the same problem all over the place. Follower mods are reverting back to their original armor and weapons upon loading a save where they were equipped with items I've crafted and enchanted for them. I've haven't come across this problem until now. So far I've noticed it with followers I've always used like Kaidan, Lucien, Faye and Mirai. I'm sure there are more follower mods with this problem if anyone wants to give us a heads up. I've noticed that Bethesda have done more than add another paid mod to their Creation Club. I've noticed things like npc's displaying both their ref and base ids when clicking on them in console mode and the help command now requiring a 0 at the end. It seems that after the failure of Starfailed (yes, that's what I'm calling that game now) Bethesda needed some quick money and returned to their Skyrim cash cow after some modder sold their soul and mod to Bethesda. However with these problems occurring I'm unsure if this is the usual Bethesda incompetence where their updates bring back old bugs or if this some kind of campaign to put an end to free mods.
  10. Thanks for the console command. I'll just use this whenever I get this quest until someone takes up this request.
  11. I've just started playing through the vampire side in the Dawnguard DLC for the first time as my character just wants to be immortal. I can accept the fact that the Dawnguard have declared me an enemy and that I have to kill them for my own and Serana's survival. I don't mind the majority of radiant quests I'm asked to do on behalf of the Volkihar vampires but being asked to kill an innocent civilian in each hold in order to frame the Dawnguard has never sat well with me. Since the game doesn't allow me to refuse the mission I'm left with a quest I don't want to follow up on in my journal. If everyone who is declared a target is someone like Nazeem or Delphine I would have no problem but a lot of these characters are likeable and also function as merchants I would like to keep around. Is there any chance that someone can make a mod that removes this radiant quest so that good karma vampires can sleep easier in their coffins?
  12. To be honest it's not just the elves that look particularly ugly in vanilla Skyrim it's every npc in the game. I can guess that Bethesda wanted to create characters that have no access to the beauty products that we are all familiar with in our world but even characters like Elisif who is supposed to be a young woman aged 20 looks like someone in their 40s.
  13. One thing I've always hated is being stuck with Synth Shaun at the end of the game. At least with the Brotherhood and Minutemen endings I can choose to let Synth Shaun burn in the Institute's destruction and the Railroad is happy to take him off my hands but there is no option in an Institute ending. As Director of the Institute I don't have to honor Father's final request and decide it would be more humane to have him shut down. We even hear some Institute scientists questioning the morality of creating a child synth that will never grow up. And if I being honest my Sole Survivor would see Synth Shaun as a reminder of what he has lost and not a chance to be a father to Shaun again. When we meet Father for the first time we hear the shutdown code for Synth Shaun but there is no option to shut down Synth Shaun ourselves and no voiced dialogue we can use. The only workaround I can see is creating an Institute npc that will shut down Synth Shaun on our behalf and put him in the incinerator.
  14. I said we would be here again in a month's time with another update and I was right. And what was this update for? One lousy texture fix to the Dawnstar museum. I'm just glad I'm holding off from installing Skyrim at the moment.
  15. Because this game was stable for a good while.
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