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daeger

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Everything posted by daeger

  1. Will not be doing this, I'm playing Planetside 2 right now, so if someone else wants to do it feel free.
  2. Afraid not, I'm going to be swamped with work all week.
  3. I slept on it and I re-read the tutorial today. I do believe I'm set up exactly as the tutorial describes. However, it would seem what I want to do is quite a bit more advanced than what the tutorial teaches me how to do. There are no integers for me to look for to even properly get my bearings except for 100, which is a 3 digit number and not a 2 digit, so I'm not sure how that would look in the hex. I tried taking a look at the Bytecode table but it doesn't really go into the difference between HEX values and constants. I don't get why all the constants start with "0x". This is giving me such a headache, no wonder it takes forever to get anything done when changing the UPK files. Let's say I wanted to find return "fRoll < fStunChance;" in the hex code. What exactly should I be looking for? I'm thinking it should read "return (fRoll + 10) < fStunChance;", which would effectively give the arc thrower 10% more stun chance if I'm understanding correctly. That would give me the desired result at least, but it wouldn't really change the game's projected chance it gives you, so even when it says you have a 90% chance you actually have 100%. I'm not sure how you'd work around that. I guess you'd edit "fStunChance = float(CalcStunChance(kVictim, kFireAction.m_kUnit, kFireAction.m_kWeapon)) / 100.00;". Maybe if I changed the 100 to be 90 instead? I don't know. Please share your insight when you can.
  4. I edited a few parts of my previous post to make my post more clear. You should re-read it. As for modifying UPK files. Go here and download the modding tools: http://forums.nexusmods.com/index.php?/topic/820867-here-are-upk-modding-tools/ Check the ReadMe. It contains a tutorial. Try to complete the tutorial. Once you've done it, then you'll understand the basics and how it all works. I have been reading it. It's just a little hard to follow. I gather you have to view the data as hex in ueexplorer so you can apply it to the files you unpacked... but my understanding of the finer details is not so great. It's really weird and round-about. I'll keep trying.
  5. Hmm okay, that's all very interesting, I'm looking through the file now. The only problem is once I've made the chance I think will work, I'm not exactly sure HOW to make the change, there doesn't seem to be any way to import the changes back into the upk file with UE Explorer.
  6. There's another file in XGAbility_Targeted called m_strChanceToStun.StrProperty but it doesn't seem to be human-readable. Any help? There are some other files that have stun in the name too. I can't find any that have numbers I can read in them though. Edit: I think XComGame\XGTacticalGameCoreNativeBase\CalcStunChance.Function is the file that needs to be edited but it looks Greek to me. Anyone know how to accomplish this?
  7. Even more bad news. I started a new campaign on easy just to see if there was any sort of change and there was not. It does not seem like changing those constants is having any gameplay effect. I unpacked XComGame.upk and looked over the files just to make sure the edits I made were still there, and they were. Where do I go from here?
  8. Good news, I figured out what I was doing, and was able to correctly edit the values of the files. Bad news, it didn't seem to have any in-game effect no matter what I changed the numbers to. Do I need to start a new campaign or something?
  9. So Notepad++ will edit these const files safely even though it has a bunch of characters it can't recognize in it? If so that's great because I found it with the hex editor but I don't understand what I need to do to change the value. Edit: Also, I'm kind of confused where you got those lines you pasted from, what program gave you that output?
  10. I found the files in question, but I'm at a loss as to how I'm supposed to edit them. I used the extract tool and the .const files are in the XGTacticalGameCoreNativeBase folder, but they have a bunch of non-human readable characters in them. What program am I supposed to be using to edit the decompressed upk file?
  11. I'm interested in making the game a bit less random. Some randomness is good, but things like rockets having a 10% chance to randomly fail and stray weapon shots completely wiping out important cover instantly.. very frustrating! There are mods that change these things, but I have yet to find a way at all to control the stun chance of the arc thrower. Even unupgraded, the arc thrower should have a 100% chance to stun an enemy at 1 health. It generally requires a lot of setup, and when you finally move into position and use it, to have it fail is catastrophic. It's infuriating. If anyone knows any way to edit the chances, please tell me, it doesn't seem to be present in any of the files.
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