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AnuH1

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About AnuH1

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    Skyrim
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  1. Have you tried the series on creationkit.com
  2. GetReference() is faster. This is why. GetRef() calls GetReference() and then does the function. GetReference() does it straight away as it doesn't need to call anything else.
  3. I am confused. What is the difference between Roombounds and Plane/Occlusion markers? Why can't you use roombounds outside? If I had a large Island, at I was at one end and at the other end was a forest, how do I stop the other end from loading while I am at one end. In the Main Cities like Whiterun, Dawnstar etc, there are Occlusion planes but they're not there for that reason. Do Worldspaces optimise themselves? Surely, a worldspace such as Tamriel could not have Planes for every single cell?
  4. In the script, I noticed you are using GetActorRef(). This will not work as you are trying to get get an actor to move, however actors don't move in this sense. Object References do. Instead you need to call a GetObjectRef() on the alias to call it as an object reference. NPC.GetRef().MoveTo(MoveToMarker.GetReference())
  5. I think after MyNPC and Game.GetPlayer() you shoud call a GetRef() function. You are trying to call a MoveTo function an alias. But aliases don't move. Only References do. MyNpc.GetRef().MoveTo(Game.GetPlayer().GetRef()) I think its the case but I'm not 100% sure.
  6. There are many ways to do this. But the easiest way is to use it directly. So you see the boxes beginning and end, in the end box type a comment to allow a script to form. It can be anything as long as it starts with a semicolon. Then press compile and in the Scripts tab to the end of this, you should see a new script with a blue plus sign. It will most likely begin with "TIF_". Close the windows and them the quest tab. Reopen it. Click on the script you just made and click properties. Add the NPC you want to move. Then add the reference you want them to move to. Then in the "end" box, your script should look something like this: NPC.MoveTo(MoveToMarker) I recommend adding Utility.Wait(5) before you type the line above in. This will give time for the conversation to finish so they don't disappear right after they say the last sentence.
  7. Well It worked! Gave my X axis a value of 20.4 and the Y axis 16.5, and the World map data 0.001 (Fairly small area, don't want the player to look like their moving) and It appeared right by the marker, like in picture 1. Any idea what the Z axis does. I left it blank. Don't want to tamper with something I don't know what does. Same with fixed dimensions.
  8. Blackreach doesn't have a world map, so what do you mean by this?
  9. Ok. So recently I made a discovery. In the intro post, I said my World map scale was set to 1. This means that every 1 unit I walk in the world, one unit is also walked on the surface (Tamriel). I was looking through Blackreach on the Elderscrolls Wikia, and found this: I looked at blackreach in the CK's files and its World Map Scale is set to 2.5. 1 divided by 2.5 = 0.4. This means that every One unit walked in blackreach is 0.4 walked on surface. Knowing this, could I adjust my World's parameters to make them line up a little better? This is why a lot of the Worldspaces in Skyrim are set to 0.0001 Map Scale. So that it appears that the player is not moving. But because the map scale is scaled down so must everything else. For example, If I wanted a Worldspace to appear at 15,13 on the Tamriel map, but had a Map scale of 0.001, you would have to put the offset data to something along the lines of 14.6,12.8. Hope this makes sense.
  10. So is there a way for the player position to be permanently on the map marker in the first picture if it just shows your entry location. Because where the player marker is in picture 2 is not where I entered from. Also, the point you made about the Bannered mare and Breezehome only applies because they are interiors.
  11. Have you tried reading this: http://www.creationkit.com/index.php?title=EffectShader
  12. This is usually done with the SetPlayerTeammate() Function. If you haven't come across it, here's a detailed explanation.
  13. I want the parent Worldspace's map to show in this instance, as I am trying to make it look like my worldspace is a part of Skyrim and not its own world. Like Japhet's folly is a great example. It is a whole separate worldspace, however it appears on the Skyrim map like it is a part of Skyrim. Image can be found here. And also the "Share LOD Data" setting is unticked on my Worldspace Settings. So no conflict should be happening there.
  14. No. Outside the entrance to the world The Player Position Marker appears right on top of the Map Marker, Like in picture 1. When I enter the players's position moves all the way to the end, like in picture 2. The further away I move from the exit, nearer to the end of the world, the further from the map marker I get. I don't fully understand what you mean, but I hope that answered your question.
  15. I only have one map marker If that's what you mean. The map marker in Skyrim is 21,20. The World offset Data is 21,20. By this, I assumed the world line up the MapMarker.
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