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AnuH1

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Everything posted by AnuH1

  1. Have you tried the series on creationkit.com
  2. GetReference() is faster. This is why. GetRef() calls GetReference() and then does the function. GetReference() does it straight away as it doesn't need to call anything else.
  3. I am confused. What is the difference between Roombounds and Plane/Occlusion markers? Why can't you use roombounds outside? If I had a large Island, at I was at one end and at the other end was a forest, how do I stop the other end from loading while I am at one end. In the Main Cities like Whiterun, Dawnstar etc, there are Occlusion planes but they're not there for that reason. Do Worldspaces optimise themselves? Surely, a worldspace such as Tamriel could not have Planes for every single cell?
  4. In the script, I noticed you are using GetActorRef(). This will not work as you are trying to get get an actor to move, however actors don't move in this sense. Object References do. Instead you need to call a GetObjectRef() on the alias to call it as an object reference. NPC.GetRef().MoveTo(MoveToMarker.GetReference())
  5. I think after MyNPC and Game.GetPlayer() you shoud call a GetRef() function. You are trying to call a MoveTo function an alias. But aliases don't move. Only References do. MyNpc.GetRef().MoveTo(Game.GetPlayer().GetRef()) I think its the case but I'm not 100% sure.
  6. There are many ways to do this. But the easiest way is to use it directly. So you see the boxes beginning and end, in the end box type a comment to allow a script to form. It can be anything as long as it starts with a semicolon. Then press compile and in the Scripts tab to the end of this, you should see a new script with a blue plus sign. It will most likely begin with "TIF_". Close the windows and them the quest tab. Reopen it. Click on the script you just made and click properties. Add the NPC you want to move. Then add the reference you want them to move to. Then in the "end" box, your script should look something like this: NPC.MoveTo(MoveToMarker) I recommend adding Utility.Wait(5) before you type the line above in. This will give time for the conversation to finish so they don't disappear right after they say the last sentence.
  7. Well It worked! Gave my X axis a value of 20.4 and the Y axis 16.5, and the World map data 0.001 (Fairly small area, don't want the player to look like their moving) and It appeared right by the marker, like in picture 1. Any idea what the Z axis does. I left it blank. Don't want to tamper with something I don't know what does. Same with fixed dimensions.
  8. Blackreach doesn't have a world map, so what do you mean by this?
  9. Ok. So recently I made a discovery. In the intro post, I said my World map scale was set to 1. This means that every 1 unit I walk in the world, one unit is also walked on the surface (Tamriel). I was looking through Blackreach on the Elderscrolls Wikia, and found this: I looked at blackreach in the CK's files and its World Map Scale is set to 2.5. 1 divided by 2.5 = 0.4. This means that every One unit walked in blackreach is 0.4 walked on surface. Knowing this, could I adjust my World's parameters to make them line up a little better? This is why a lot of the Worldspaces in Skyrim are set to 0.0001 Map Scale. So that it appears that the player is not moving. But because the map scale is scaled down so must everything else. For example, If I wanted a Worldspace to appear at 15,13 on the Tamriel map, but had a Map scale of 0.001, you would have to put the offset data to something along the lines of 14.6,12.8. Hope this makes sense.
  10. So is there a way for the player position to be permanently on the map marker in the first picture if it just shows your entry location. Because where the player marker is in picture 2 is not where I entered from. Also, the point you made about the Bannered mare and Breezehome only applies because they are interiors.
  11. Have you tried reading this: http://www.creationkit.com/index.php?title=EffectShader
  12. This is usually done with the SetPlayerTeammate() Function. If you haven't come across it, here's a detailed explanation.
  13. I want the parent Worldspace's map to show in this instance, as I am trying to make it look like my worldspace is a part of Skyrim and not its own world. Like Japhet's folly is a great example. It is a whole separate worldspace, however it appears on the Skyrim map like it is a part of Skyrim. Image can be found here. And also the "Share LOD Data" setting is unticked on my Worldspace Settings. So no conflict should be happening there.
  14. No. Outside the entrance to the world The Player Position Marker appears right on top of the Map Marker, Like in picture 1. When I enter the players's position moves all the way to the end, like in picture 2. The further away I move from the exit, nearer to the end of the world, the further from the map marker I get. I don't fully understand what you mean, but I hope that answered your question.
  15. I only have one map marker If that's what you mean. The map marker in Skyrim is 21,20. The World offset Data is 21,20. By this, I assumed the world line up the MapMarker.
  16. Hello all! I am trying to create a new worldspace, but make it appear like it is on the Skyrim map, like Skyrim does with its major cities. To do this, I have found an space on the map (21,20) and placed my MapMarker there and wrote this in to the Worldspace Settings "World Map Offset Data" as: Cell X Offset: 21 Cell Y Offset: 20 Cell Z Offset: 0 World Map Scale: 1 I left the "Cell Z Offset" as default as I am unclear as to what it means or does. Same with "World Map Scale". Some Worldspaces have their Map Scale to 0.0001 some 0.5 etc. Could these help me in someway? I do have "Small World" ticked as it a small worldspace. I left "Fixed Dimensions" unticked as again not wholly sure what it does. I think it limits the size of the worldspace? In this picture, Taken when I am in Skyrim, just outside the entrance to the world. In this picture, You can see when I enter the Worldspace, The character is not placed where he should be. The further I move down the world, the more I move from the marker, making it appear like I am near the sea. Could someone help me fix this and explain the terms I am not getting. Thanks in advance, AnuH1
  17. I actually prefer to use Wrye Bash. You can merge multiple mods in Tes5Edit by making one a master, but as for the actual .esp to .esm convertion, Wyre Bash is easier to use. As for Tes5Edit, a neat little tutorial can be found here.
  18. http://www.nodiatis.com/pub/7.jpg
  19. Yes definitely! We can talk more on my email at [email protected] or I could PM you.
  20. The Elder Scrolls V: Guardians Greetings everyone! I am not new to modding, but I am new to the Nexus Community. I am making a Faction Questline mod for TESV:Skyrim and was pushed by people to start a thread, to attract people, get help and gain recognition. Below are categorized details of my mod, and images to get people interested. Planned and implemented features Custom Weapons and armorCustom textures - Banners, dragon skin ect.Dungeons and placed to explore throughout the storylineSoundtrack4-6 (or more) hours of gameplayOver 30 Fully voiced NPCFollowersNew world(s)/realmsCustom Interior MeshesNew Spells/shoutsLore-friendly Storyline/Description My mod is a faction mod with two sides - The Guardians & The AssassinsGuild. My mod is a faction mod with two side - The Guardians & The Assassins Guild. The Guardians are a faction which were originally made to put an end to the AG, destroy and rid them of the world. However, Time passed, and plans changed, and they evolved into an honorable warriors guild of loyal fighters - but this doesn't mean they still don't have it out for their enemies. The leader Mallorie, leads with an iron fist and will do whatever it takes to keep her daughter, Dorothy, and her people safe. Although this woman has a Kind exterior, this is merely just a guise for her burning hatred for the Assassins Guild, and her passion to destroy them. The Guardians are currently located on Cheriton Valley, a small Island North-West of Dawnstar. They worship Mara, goddess of love and compassion, as they believe she is the key to The Cube of LIght. The Assassins Guild, like the Guardians, were built for one purpose: To retrieve The Cube Of Darkness and plummet the world into their idea of "Utopia". The AG are ruthless, and will do what ever it takes to get their goal. They are not to be messed with as their revenge will be bitter and sour, and will extort, kill, or ruin you and even the ones you love. The leader, Freyana rules along side Trustworthy Gideon whose people respect and love - and the feeling is mutual. The Cube of Darkness can be stopped with The Cube of Light, but who will find what first? Major Characters. Mallorie Vallecius - Mallorie is the leader of The Guardians, and mother to Dorothy. She is firm and and an all round nice woman, whose opinions are respected and never questioned. Mallorie has some trust issues, and therefore is not very warming to strangers. She tries to make sure everyone stays in line and keeps up the peace within the Village. 2 years prior in which these events take place, Mallorie was left by her husband, leaving her and Dorothy all alone. This led to added stress, and trust issues Mallorie would later develop. Mallorie's mother died early, so she couldn't remember her. Her and her sister were raised in Cyrodiil (they are imperials). Mallorie met her love, In Cyrodiil and was married by 24. At 25, Mallorie became pregnant, in the year she lost her father. Mallorie was then told she would travel to Skyrim, following in her father's footsteps and leading the Guardians. All the stress and grief caused Mallorie to lose her child. By 27, Mallorie was pregnant again, and had a daughter named Dorothy. The settled in Cheriton Village and lived there up until She was left by her husband, without a single Goodbye or note. Dorothy Vallecius - Dorothy is the daughter of Mallorie. Before Dorothy's father walked out on her mother, she was taught how to wield a sword and can fight (unlike all other children in Skyrim) and has a very strategic mind and constantly tries to get involved in her mother's Affairs (which angers Dorothy as her mother refers to it as "Adult's work"). Dorothy is cynical, sly but it is all just a cover to mask her insecurity and feelings. Dorothy and the player relate as the player is "the only one that understand's her". Sidvarr - Sidvarr was intentionally made to be One of the original dragon priests after betraying them like everyone else. However, to save himself from this fate, Sidvarr sealed himself in a tomb, In hopes that the next dragonborn would rescue him and take him to The Guardians. Because of this, Sidvarr is extremely good with magic and health (which gives the opportunity for custom spells that can be taught to the player) and knows dragon shouts (which can also be taught to the player). The reason Sidvarr remembers everything is because as a Magic Scholar and an unofficial dragon priest, he was able to teach himself the knowledge, meaning and current events in Skyrim. Sidvarr is kind and good, but when it comes to getting what he wants, this is blinded by his impatience and desire the eats away at him. Mary-Anne Golden-Hilt - Mary-Anne Golden-Hilt, is a feisty Weapons and Armor Saleswoman for The Guardians. The Golden-Hilt's are a fierce line of honorable warriors that have been serving the Guardians for centuries - Smithing is in her blood. Mary-Anne is down to earth, determined and won't let anything get in her way. Her hostility is conditional, if she doesn't know someone very well. She thinks highly of herself - and is intelligent and strategic. Her last recorded family member is her ancestor Gormlaith Golden-Hilt, who fought in the Dragon war against Alduin. After that her family tree is scattered or missing. Freyana Black - Freyana Black is the Leader of the Assassins Guild. She loves her people, and her people love her back, as she continues to thrive in looking after them. She doesn't move until her people are happy and trusts each and every on of them with with her life. Her people's decisions are equally as valid as hers and listens and respects everybody. Mallorie's past and personal life are shrouded in mystery. Being the leader at a young age sometimes gets to her, and has been using Skooma to "treat" her pain. She rules along side a trustworthy Gideon, serving as Second in command. Gideon - Gideon is Freyana's right hand and Second-in-command. He is rude, and witty and likes things done his way; on several occasions, Freyana can be seen trying to calm him down. During the course of the mod, Gideon's character will unfold even more as the plots continue. Gideon is not a true Assassin, as he doesn't believe in killing, but doesn't eliminate it as a possible solution. He thinks very high of himself and looks down on everyone, most likley due to his authority and egotistic-like driven nature. Cindy - Cindy is a member of the Assassin's Guild. Cindy was forced into the AG and Gideon and Freyana (her superiors) treat her poorly with little to no respect at all. They refer to her as a "wreck, useless, weak" etc. Cindy doesn't have any other friends within the guild and is mostly scared of the people there. For example, when the player talks to Cindy she will end with " I... I have to go... I shouldn't be talking to you". She is Gideon's assistant who treats her like nonsense and most likely thinks the worst of her. Although Cindy is a good down-to-earth person, she isn't happy where she is, as everyone refuses to see the good in her. Cindy's father was part of the AG, but unfortunately her mother found out, and the AG ordered her father to kill Cindy's mother. After doing so her father went into hiding and Cindy was forced in, by her father before he went into hiding and the AG. Guardians Faction Lore: Vallecius Men have been leading The Guardians on Cheriton Village for centuries. Established in the second Era, The Guardians have been known for their constant attacking against the Assassins Guild and their "burning fire in which they drive the swords through their enemies hearts". Due to Mallorie's father having two daughters before he passed away - Mallorie the eldest, for the first time in over 1000 years, a woman leads The group of warriors. Eventually, The Guardians moved on from the idea of getting The Cube Of Darkness. As generations came and went, The Guardians are now known to provide protection, offer services, help people, and more. However, The Assassins Guild still exist, and the Cube of Darkness isn't far from their priority list... Assassins Guild Faction Lore:Thornor Vallecius married a beautiful maiden called Joldima. Thornor was an extremely wealthy man who lived in Vallecius Manor; a twelve bedroom estate by himself. After meeting the love of his life, two years later she bore him two sons. When Thornor decided to stay with his mother; following her injuries - he come home to find his two children dead on the floor and his wife laughing. Her eyes, posture and everything had changed. When Thornor, grief-stricken asked his wife, bewildered, she laughed uncontrollably and started using magic and sorcery - a skill Joldima never possessed. As Thornor bled in front of her, He crawled to the basement and discovered a cube glowing red that lit of a painful light when going close. After removing the cube from the pedestal, the house engulfed in flames, and they were transported to a small Island off the coast of Dawnstar. Joldima was screeching and weeping about what she had done to her children. She said the only way to undo the evil she did, she had to get the Cube Of Darkness. Thornor heavily disagreed, and Joldima left him. Years later, after Thornor had moved on with another son and wife; Joldima was driven mad by the Deadra, after being inflicted with the Cube and continued to self Distruct. Molag Bal, Azura and Clavicus Vile used their worshippers as pawns, and handed them over to Joldima. Upon meeting her, they all instantly became possessed, and starting killing innocent townsfolk, hunting humans and doing other crazy unbelievable havoc on Tamriel. To make themselves more known, Clavicus Vile granted Joldima Immortality, and bestowed upon her the name of Black - which she and her followers continued to use. However, when a member of the Guardians found their hideout (Thornor had been building up an alliance of his own to stop his wife and her deathwish of a life) they stole The Cube . As punishment, The Deadra seized the Cube and stripped away the Asassins Immortality. The Cube of Darkness have never been found since. Joldima swore on everything she held dearest, that she would kill the people who caused her undoing - and thus A war and the Assassins Guild were born. Current Members Of the Team: yllib (Jhon Thomas) - Custom Meshes and textures maker OrganicView - Music Composer McKenzie Rose - Voice Actress (Cindy & Dorothy) Elijah Lucian - Voice Actor (Gideon) Oscar Furey - Voice Actor (Sidvarr & Miscellaneous Male Voices) Cassandra Wlasyslava - Voice Actress (Female Miscellaneous Voices) Mike Hall - Voice Actor (Male Elf & Other Male Miscellaneous Voices) Screenshots: AG Cave Assassins Guild Cheriton Manor Cheriton Village Thank you so much and I hope you have a good time browsing through my mod. I am still looking for team members, so I will be on here actively. Feel free to comment & post or PM me!
  21. Hey! I've been modding for over four years now and I would love to help!
  22. Hi! I am new to the nexus forums, but I am not new to skyrim modding. I am making a somewhat mod called The Guardians, which I started last year and recently I have been having trouble understanding what a class is. Combat styles are easy but Class baffles me. I have been fiddling around with the but I do not actually understand how they work and how they function, so I can't actually make on. I have already looked at the page on the CK Wiki about 20 times but yet I still do not know how to make them properly. For example, the class Assassin, I want to be extra skilled In lockpicking, sneak, illusion magic, light armor and needs to be skilled in stamina. I tried Health = 7, Stamina = 2 and Magicka = 1 which equals ten so 7/10 will go to health giving them +70 ect. Could someone please explain this? AnuH1
  23. The Guardians, is an faction upcoming Mod for The Elder Scrolls V: Skyrim. It will feature it's own fully voiced story-line, Custom armor and weapons, a soundtrack and many more. It will have lots of quests and also side quests. The Guardians Home is currently on Daywinter Valley, A Island North-West of Dawnstar. It will be a really big mod, Even including Its own Elder scroll. Its opposing Faction, The slick and sly Assassins Guild are chasing after a Mad-Crazed Prophecy about The Cube Of Darkness and how It could bring the Whole of Nirn to Its end. I'm always open for people to help me. If you wish so, please email me at - [email protected] or PM me on The Nexus forums at. Daywinter Valley - Home of the Guardians.
  24. Hello, This is AnuH1 (New to the modding community) and was looking for some voice actors. The mod Is a Faction mod called The Guardians. It will have lots of quests and also side quests. The Guardians Home is currently on Daywinter Valley, A Island North-West Dawnstar. It will be a really big mod, Even including Its own Elder scroll. Its opposing Faction, The slick and sly Assassins Guild (Name may change later) are chasing after a Mad-Crazed Prophecy about The Cube Of Darkness and how It could bring the Whole of Nirn to Its end. Take a look at the Thread - http://voiceacting.proboards.com/thread/26816/skyrim-faction-mod-guardians
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