Yeah, in my opinion the voice acting is the weakest part of the game, it's definitely immersion-breaking to me. It's inexplicably bad at points, hilariously so. As a Dutch person living in Sweden, the motley collection of goofy accents from Nowegian to Icelandic to Dutch to Austrian (AHNOLD!) and everything in between (none of it good), and some plain ol' American thrown in... It's just jarring. Plus there are direction errors, like mispronounced names. I distinctly remember at the farm near Solitude, the child and the wife pronounce the name of their father/husband differently. I know that's nitpicking, but it's indicative of the lack of direction the voice actors probably received (I'm sure they're a great bunch of voice actors...). All this stuff wouldn't be an issue without voice acting! I totally agree with Brittainy that having no voice acting for the main but voices for everyone else is also a bit weird. If the voice acting wasn't so friggin' hilarious, I'd probably have turned the volume to 0 on it already. I was thinking about it before too, but one thing I'd love is to get more dialog out of followers, while you're wandering around. Just observing stuff (like the first time you enter a village with them, they'll talk a little about it, if they have any connection to it... not EVERY village of course), or if you fight a certain monster, they might comment on it (like in the intro, "I hate those things. Too many legs, y'know?" also not every time, but maybe once a game-day/week). It's something that was fun in Mass Effect, too, although there it was voice acted. But it certainly doesn't need to be, and the scope of this game is way bigger (despite not being about space wars! :D ). Just feels like now the followers are kinda meh and lifeless at times, and that would give them more personality maybe?