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Joshuachan16

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Posts posted by Joshuachan16

  1. Some mods make changes that cannot be backed out of a "save game" file. In which case you have to revert back to a "save game" from before you added the mod, or start a "new game". Please see the 'Clean Saves' section of the wiki "FNV General Mod Use Advice" article. This is always a risk with uninstalling any mod from an active game.

     

    If VATS isn't working, the most likely reason is a "mod conflict" which has re-assigned the key from the default of "V". If you tried remapping to another key and it still doesn't work, I would recommend that the quickest solution would be to start a "new game" (see the 'Restoring to "Vanilla" ' entry in the "General Mod Use" article) with the minimum of "essential" mods, confirm all is working as it should, and then install and test each additional mod one at a time. I know it seems like a lot of work, but it is the only way to determine what mod is causing the conflict. Once all the mods are installed and the game seems stable (no crashing or weird behavior), then build your "bashed patch" file.

     

    With all the mod managers (except Wrye Flash which detects the changes to files) you have to toggle "ArchiveInvalidation" after adding or removing any texture/mesh files, each time you make any change.

     

    -Dubious-

    OK, I'll give it a go, thanks again for helping me out~

  2. First of all, that is not a properly sorted "load order". Please see the 'Maximizing use of memory', 'Third Rule: The Rule of One', 'Essentials for Getting Started', 'Vanilla "Load Order"' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article.

     

    * Then, please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

     

    * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article.

     

    * Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "not working problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures. Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

     

    I suspect your "blue objects" is the result of the mod "Active Wasteland - Goggle Tints.esp", but haven't actually used it so that is just a guess.

     

    -Dubious-

     

    I found out that it only works for a very short period of time, I'd already had the 4GB patcher and had merged the load order, also enabled ArchiveInvalidation from FOMM, but the problem still appears and it sometimes wouldn't let me click on anything whenever I pause the game.

     

    VATS still doesn't work if I clicked the assigned key, I also changed the key mapping but it does the same...

  3. First of all, that is not a properly sorted "load order". Please see the 'Maximizing use of memory', 'Third Rule: The Rule of One', 'Essentials for Getting Started', 'Vanilla "Load Order"' entries in the 'First Timer Advice' section of the wiki "FNV General Mod Use Advice" article.

     

    * Then, please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. If the problem persists, then see the 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

     

    * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article.

     

    * Because "Texture/Mesh" replacement mods replace vanilla versions of those files, you absolutely have to toggle "ArchiveInvalidation" off-and-then-on again after installing or removing one of them so it recognizes that there are loose files (added by the mod) which have to be used in place of the vanilla files in the BSA files or are no longer there and the BSA files should be used instead. That failure to toggle is the most common reason behind most "not working problems". This is usually evidenced by red "!" icon for missing meshes, and solid colors for missing textures. Please see the 'ArchiveInvalidation (by Manager)' section and also see the 'Checklist Item #15 & 16' entries in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

     

    I suspect your "blue objects" is the result of the mod "Active Wasteland - Goggle Tints.esp", but haven't actually used it so that is just a guess.

     

    -Dubious-

     

    It worked! I found out that it's the Active Wasteland - Goggle Tints.esp mod that was making the blur sensor effect. Thanks for your advice! It really helped my game a lot!

     

     

  4. When I aim at anything, objects appear blue like senors and I can't get into VATS...Please help...
    Mod Order:
    Interior Lighting Overhaul - Core.esm
    Interior Lighting Overhaul - L38PS.esm
    JIP Selective-Fire.esm
    YUP - Base Game + All DLC.esm
    Caliber.esm
    CaliberXhonesthearts.esm
    NVR-Strip.esm
    CaliberXgunrunners.esm
    NVInteriors_Core.esm
    ELECTRO-CITY - Highways and Byways.esm
    ELECTRO-CITY - CompletedWorkorders.esm
    NVInteriors_ComboEdition.esm
    NevadaSkies.esm
    Weapons.of.the.New.Millenia.esm
    FalloutNV.esm
    DeadMoney.esm
    HonestHearts.esm
    OldWorldBlues.esm
    LonesomeRoad.esm
    TribalPack.esm
    MercenaryPack.esm
    ClassicPack.esm
    CaravanPack.esm
    GunRunnersArsenal.esm
    IWR.esm
    NVStripOpen.esm
    FreesideOpen.esm
    Lucky38Suite_Reloaded.esm
    EZ_CompanionNVSE.esm
    EZ_CompanionNVSE_Killable_Normal.esm
    Active Wasteland.esm
    Children of the Wasteland.esm
    Interior Lighting Overhaul - Ultimate Edition.esp
    ILO - YUP Patch.esp
    ILO - Nevada Skies Patch.esp
    A Better Veronica.esp
    YUP - NPC Fixes (Base Game + All DLC).esp
    NVR-NPCs.esp
    NVR-Version_10.esp
    KillableKids.esp
    The Mod Configuration Menu.esp
    RaestlozPCIdles.esp
    The Weapon Mod Menu.esp
    Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
    Weapons.of.the.New.Millenia.Store.esp
    NevadaSkies - Ultimate DLC Edition.esp
    WeaponModsExpanded.esp
    UnlimitedCompanions.esp
    dD - Enhanced Blood Main NV.esp
    IWR - Rebuilt.esp
    populatedcasino.esp
    Sprint Mod.esp
    StripOpenMain.esp
    PipBoyLight.esp
    FreesideOpenPatch.esp
    ProjectRealityMkIv5HDR.esp
    pipboyx3.esp
    NCRTrooperOverhaul.esp
    Factions Reloaded Legion.esp
    Caesars Freeside Shop.esp
    Caesars_Legion_Overhaul.esp
    Active Wasteland - Coffee Maker.esp
    Active Wasteland - Dead Money Coffee Maker.esp
    Active Wasteland - Dead Money Goggle Tints.esp
    Active Wasteland - Dead Money Replacements.esp
    Active Wasteland - Goggle Tints.esp
    Active Wasteland - Vanilla Replacements.esp
    CCSP2_5d.esp
    PA Footsteps.esp
    ImmersivePickupSoundsFNV.esp
    Near Death.esp
    EVE FNV - ALL DLC.esp
    A Better Cass.esp
    jocelyn.esp
    A Better Boone.esp
    Better Burned Man.esp
    FP gun follows crosshairs.esp
    EnhancedGrass.esp
    RSCR-Enhanced.esp
    RSCR-Expansion_Decks.esp
    QS_Blackwolf_NV_Backpackmod.esp
    fastervats.esp
    JIP Realistic Weapon Overheating.esp

     

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