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magnavus

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About magnavus

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    United Kingdom
  • Currently Playing
    Baldur's Gate: Enhanced Edition
  • Favourite Game
    Arcanum

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  1. Got some news for you mag, seems my friend who was trying to make the skull collection mod along side you and myself has beaten us both to the punch. He is ever going as far as to attempt to make the skulls named. If you want to see the mod just search skull and look for a mod by Mymothersmeatloaf
  2. A personal mod request?

    Yeah, go for it.

  3. Hey mag. I got a personal mod request if your willing to listen.
  4. I've still got a lot to do for the mod. There will be a preview up soon, hopefully within next 3 days.

    My brother suggested it, a Scout sent to survey Cyrodil to see if they are ready for what is to come.

  5. I've still got a lot to do for the mod. There will be a preview up soon, hopefully within next 3 days.

    My brother suggested it, a Scout sent to survey Cyrodil to see if they are ready for what is to come.

  6. Not quite, I am slowly putting what I have together, it's just getting some clothes, helmets and places to sell the stuff that's the problem now, plus I'm have some technical difficulties with my main computer, it needs replaced.

    A lot of the older Weapons I originally made need refined and the CK, Scripting and Animating aren't my strong points, it just may take a little l...

  7. Awesome to hear about the mod. Is it public testing phase yet?
  8. I can't seem to do the Explosives training with the Misfits, I can do the Guns training without any trouble. I talk to Mags and choose to start the Explosives training, dialogue ends and I can't talk to her again after that. They don't equip grenades, they just stand there with their Rifles. I saw on the Fallout Wiki that there is a bug with this quest and to fix it you either load an Autosave or push Mags away from her position. None of the two worked. My load order is: FILE MOD INDEX -------------------------------------------------------------------------------------------- FalloutNV.esm 00 Community Bug Fix Compilation Patch.esp 01 Hand Loader Expanded 02 I have tried the quest with none of the mods active and still had the same problem. Is there anything else I could try, apart from starting a new game?
  9. Tonas Mods Store
  10. Hi, what mod added that torn cloak? I've been looking around for it and just couldn't find one, then I saw you post in the mod detectives friend, was wondering if you could tell me what mod it was please (on a pm preferably) :D
  11. Just a quick update. I am going to throw myself across the room now. Those little tabs were the problem. I've never needed to use them before and now I do. I no longer need help with this.
  12. still rather confused...even more so now
  13. I'm not sure if I've put this in the right place. I am working on a mod that adds hundreds of new items. weapons, armor, potions, etc. My problems are as follows: 1. 2 handed weapons appear on the hip instead of the back and they can't be equipped. 2. Shields are still attached to the arm, just 90 degrees off. Instead of going along the side of the forearm they go along the top of the forearm. 3. Bows refuse to shoot Arrows. 4. Helmets don't even appear on the character. 5. Some 1 handed weapons won't equip but appear on the hip. Now, some of these items that don't work I tested weeks ago and they worked fine. Nothing has changed since then. I have tried re-exporting everything and still have the same result. I tried altering the shields position to accommodate the 90 degree difference, still appeared the same way. I even tried a clean Install and loaded the items alone, with no other active mods, and still got the same results. So, If anyone knows how to fix any of this, I would appreciate your help. I have included a picture of the 2 handed weapon problem.
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