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jermeysniperjer123

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  1. I am not sure if you have to delete all the lines i did but this worked for me. You do still hear the sounds that happen when they used to spawn though. I don't know how to stop that yet.
  2. I finally figured this out now. What you do is in the common_spawn_presets every line you see with viral in it for example : AIPreset("ViralHumanity_Man_OldTown;ViralHumanity_Woman_OldTown") change this to AIPreset("Biter_Man;Biter_Woman") and delete the lines : DiffLvlTableName("Viral_Man;Viral_Woman") and delete the lines BannedAreaAttribs("NOISE_SPAWN_BLOCKER") My file contents // This is a file generated from DW Spawn System.xlsx. Do not edit directly! // ForceTargetType(i) can take 5 values // -1 - FForcedTarget::None // 0 - FForcedTarget::PlayerDoNotForceVisibility // 1 - FForcedTarget::PlayerOnce // 2 - FForcedTarget::Player // 3 - FForcedTarget::FakeTargetOnceNearContact // 4 - FForcedTarget::PlayerOnceNearContact PresetDef("Stinger") { Difficult(7) AIPreset("BiterStinger_Man;BiterStinger_Woman") SpawnCondition("z_STINGER, 1") } PresetDef("Vessel_Eating_Corpse") { Difficult(7) AIPreset("Biter_Man;Biter_Woman") DiffLvlTableName("Biter_Man;Biter_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") DisallowedMaps("Stadium") AttractorToSpawnWithAI("virtual_corpse_a") MeshToSpawnWithAI("dead_body_c.msh", [0.03, 0, 1.20]) SpawnOnFlatTerrain(1) ForceTargetType(-1) } PresetDef("Vessel_DeadBody") { Difficult(7) AIPreset("Biter_Man;Biter_Woman") DiffLvlTableName("Biter_Man;Biter_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") SpawnOnFlatTerrain(1) ForceTargetType(-1) SetDeadBody("mz_upset_standup_v01") } PresetDef("Vessel_Lurker") { Difficult(7) AIPreset("BiterLurker_Man;BiterLurker_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") SpawnOnFlatTerrain(1) ForceTargetType(-1) } PresetDef("Vessel_Lurker_Int") { Difficult(7) AIPreset("BiterLurker_Man;BiterLurker_Woman") SpawnCondition("p_INTERIOR, 0.4;z_STINGER, 0.4;z_SPECIAL, 0.4") RemoveDistanceIfNotContact(30) SpawnOnFlatTerrain(1) ForceTargetType(-1) } PresetDef("Vessel_Stinger_Int") { Difficult(7) AIPreset("BiterStinger_Man;BiterStinger_Woman") SpawnCondition("z_STINGER, 0.6;z_SPECIAL, 0.6") MinDistBtwZombies(25) RemoveDistanceIfNotContact(45) } PresetDef("Vessel_In_Attractor") { Difficult(7) AIPreset("Biter_Man;Biter_Woman") DiffLvlTableName("Biter_Man;Biter_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;p_ROOF, -1") MinDistBtwZombies(1) ForceTargetType(-1) CanSpawnInAttractor(1) } PresetDef("Vessel_Init") { Difficult(7) DisallowedMaps("old_town_outposts_museum") DisallowedMaps("old_town_outposts_radio") DisallowedMaps("old_town_outposts_office") AIPreset("Biter_Man;Biter_Woman") DiffLvlTableName("Biter_Man;Biter_Woman") SpawnCondition("t_INIT, 0.7;z_VESSEL, 0.7") ForceTargetType(-1) TimeBtwSpawnZombies(1) RelativePresets("Volatile_Pit;Infected_HumanInit") } PresetDef("Vessel_WithAToy") { Difficult(8) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") MinDistBtwZombies(20) ForceTargetType(-1) TimeBtwSpawnZombies(1) } PresetDef("Vessel_GasTank") { Difficult(10) MinChapterAndProgressCondition(1, 9) AIPreset("GasTank") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") DisallowedMaps("Wasteland") MinDistBtwZombies(20) ForceTargetType(1) TimeBtwSpawnZombies(1) } PresetDef("HotGround_Infected") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("__any__, 1;nav_mesh, -1;t_INIT, -1;p_ROOF, -1;p_INTERIOR, -1") MinDistBtwZombies(15) TimeBtwSpawnZombies(1) ForceTargetType(2) SarcophagusTime(3) TimeBtwSpawnZombies(3) } PresetDef("HotGround_Infected_Init") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("t_INIT, 0.7;z_INFECTED, 0.7;p_ROOF, -1") MinDistBtwZombies(15) RemoveDistanceIfNotContact(20) ForceTargetType(2) TimeBtwSpawnZombies(1) RelativePresets("Vessel_Init;Volatile_Pit") SarcophagusTime(3) } PresetDef("HotGround_Infected_Roof_Init") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("t_INIT, 0.4;z_INFECTED, 0.4;p_ROOF, 0.4") MinDistBtwZombies(15) ForceTargetType(2) TimeBtwSpawnZombies(1) SarcophagusTime(3) } PresetDef("Infected_Human") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("p_WIDE, 1;p_SQUARE, 1;p_ROOF, -1") MinDistBtwZombies(30) TimeBtwSpawnZombies(1) } PresetDef("Infected_HumanPeak") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") MinDistBtwZombies(25) TimeBtwSpawnZombies(1) } PresetDef("Infected_HumanInit") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("t_INIT, 0.7;z_INFECTED, 0.7") MinDistBtwZombies(30) RemoveDistanceIfNotContact(20) ForceTargetType(2) TimeBtwSpawnZombies(30) RelativePresets("Vessel_Init;Volatile_Pit") } PresetDef("Infected_HumanScream") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") ForceTargetType(2) TimeBtwSpawnZombies(1) } PresetDef("Infected_HumanInit_Noise") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("t_INIT, 0.7;z_INFECTED, 0.7") MinDistBtwZombies(30) RemoveDistanceIfNotContact(20) ForceTargetType(2) TimeBtwSpawnZombies(1) RelativePresets("Vessel_Init;Volatile_Pit") } PresetDef("Infected_HumanScream_Noise") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") ForceTargetType(2) TimeBtwSpawnZombies(1) } PresetDef("Infected_HumanEatingCorpse") { Difficult(10) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1") AttractorToSpawnWithAI("virtual_corpse_a") MeshToSpawnWithAI("dead_body_c.msh", [0.03, 0, 1.20]) SpawnOnFlatTerrain(1) ForceTargetType(-1) } PresetDef("Infected_HumanFakeTarget") { Difficult(15) AIPreset("BiterWeapon_Man;BiterWeapon_Woman") SpawnCondition("nav_mesh, 1") ForceTargetType(2) TimeBtwSpawnZombies(1) } PresetDef("Goon") { Difficult(15) AIPreset("Goon_Slums") SpawnCondition("p_WIDE, 1;p_SQUARE, 1;p_ROOF, -1") MinDistBtwZombies(40) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) DiffLvlTableName("Goon") ForceTargetType(-1) } PresetDef("Toad_Easy") { Difficult(20) AIPreset("Toad_Slums") SpawnCondition("p_WIDE, 1;p_SQUARE, 1;z_SPECIAL, 1;z_SPITTER, 1;") DisallowedMaps("Old_Town") MinDistBtwZombies(30) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) ForceTargetType(-1) } PresetDef("Toad_Medium") { Difficult(20) AIPreset("Toad_Wasteland") SpawnCondition("p_WIDE, 1;p_SQUARE, 1;z_SPECIAL, 1;z_SPITTER, 1;") DisallowedMaps("Old_Town") MinDistBtwZombies(30) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) ForceTargetType(-1) } PresetDef("Toad_Hard") { Difficult(20) AIPreset("Toad_OldTown") SpawnCondition("p_WIDE, 1;p_SQUARE, 1;z_SPECIAL, 1;z_SPITTER, 1;") MinDistBtwZombies(30) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) ForceTargetType(-1) } PresetDef("Toad_OldTown") { Difficult(20) AIPreset("Toad_OldTown") AllowedMaps("Old_Town") SpawnCondition("z_SPITTER, 1;") MinDistBtwZombies(30) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) ForceTargetType(-1) } PresetDef("Suicider") { Difficult(20) MinChapterAndProgressCondition(1, 8) AIPreset("Bomber") SpawnCondition("p_WIDE, 1;p_INTERIOR, 1;z_SPECIAL, 1") MinDistBtwZombies(60) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) } PresetDef("Armored") { Difficult(40) AIPreset("Demolisher") SpawnCondition("z_DEMOLISHER, 1") DisallowedMaps("Slums") MinDistBtwZombies(80) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(2) } PresetDef("Screamer") { Difficult(20) AIPreset("Screamer") SpawnCondition("p_WIDE, 1;p_SQUARE, 1;z_SPECIAL, 1") DisallowedMaps("Slums") MinDistBtwZombies(100) RemoveDistanceIfNotContact(45) TimeBtwSpawnZombies(1) } PresetDef("Running_Bomber") { Difficult(20) AIPreset("RunningBomber") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1;p_ROOF, -1") AllowedMaps("Old_Town") MinDistBtwZombies(15) ForceTargetType(2) TimeBtwSpawnZombies(1) OnSpawnSound("suicider_bobmer_spawn_near_ext_00.wav") } PresetDef("Running_Bomber_Init") { Difficult(20) AIPreset("RunningBomber") SpawnCondition("t_INIT, 0.7;z_INFECTED, 0.7;p_ROOF, -1") AllowedMaps("Old_Town") MinDistBtwZombies(15) ForceTargetType(2) TimeBtwSpawnZombies(1) OnSpawnSound("suicider_bobmer_spawn_near_ext_00.wav") } PresetDef("Running_Bomber_Nav") { Difficult(20) AIPreset("RunningBomber") SpawnCondition("nav_mesh, 1") AllowedMaps("Wasteland") MinDistBtwZombies(10) ForceTargetType(3) TimeBtwSpawnZombies(1) OnSpawnSound("suicider_bobmer_spawn_near_ext_00.wav") } PresetDef("z_Stinger") { Difficult(3) AIPreset("BiterStinger_Man;BiterStinger_Woman") SpawnCondition("z_STINGER, 1") MinDistBtwZombies(25) RemoveDistanceIfNotContact(45) } PresetDef("Melee_Fighter_With_Pipe_Init") { Difficult(20) AIPreset("Enemy_Headhunter_Melee") SpawnCondition("t_INIT, 0.7;z_MELEE_FIGHTER, 0.7") AllowedMaps("Old_Town") MinDistBtwZombies(30) RemoveDistanceIfNotContact(45) ForceTargetType(2) TimeBtwSpawnZombies(1) UseCondition("Scavegers_Outpost_Far") RelativePresets("Human_To_Infected_In_Attractor;") } PresetDef("Melee_Fighter_With_Pipe") { Difficult(20) SpawnCondition("z_MELEE_FIGHTER, 1;p_WIDE, 1;p_SQUARE, 1;p_ROOF, -1") AIPreset("Enemy_Headhunter_Melee") AllowedMaps("Old_Town") MinDistBtwZombies(30) TimeBtwSpawnZombies(5) ForceTargetType(2) UseCondition("Scavegers_Outpost_Far") RelativePresets("Human_To_Infected_In_Attractor;") } PresetDef("Volatile_Eating_Corpse") { Difficult(40) AIPreset("Volatile") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1") DisallowedMaps("Stadium") DisallowedMaps("old_town_outposts_museum") DisallowedMaps("old_town_outposts_radio") DisallowedMaps("old_town_outposts_office") AttractorToSpawnWithAI("Volatile_eating_corpse_01") MeshToSpawnWithAI("dead_body_c.msh", [0.03, 0, 1.20]) SpawnOnFlatTerrain(1) ForceTargetType(-1) } PresetDef("Human_To_Infected_In_Attractor") { Difficult(15) AIPreset("HumanToViralTransformation_Man;") DiffLvlTableName("Viral_Man") SpawnCondition("t_TRANSFORM, 0.7.;z_INFECTED, 0.7") MinDistBtwZombies(30) ForceTargetType(-1) CanSpawnInAttractor(1) RelativePresets("Melee_Fighter_With_Pipe;Melee_Fighter_With_Pipe_Init;") } PresetDef("Nurker") { Difficult(5) AIPreset("BiterNurker_Man") SpawnCondition("z_WATER, 1") MinDistBtwZombies(10) RemoveDistanceIfNotContact(25) } PresetDef("Immposible") { Difficult(5) AIPreset("Biter_Man") SpawnCondition("z_WATER, 0.5;p_ROOF, 0.5") MinDistBtwZombies(10) RemoveDistanceIfNotContact(25) } PresetDef("DeadZone_Policeman") { AllowedMaps("Old_Town") UseCondition("Day;DeadZone_Close;") Difficult(7) AIPreset("Biter_Policeman") SpawnCondition("__any__, 1;nav_mesh, -1;t_INIT, -1;p_ROOF, -1;") MinDistBtwZombies(6) ForceTargetType(-1) } PresetDef("DeadZone_GasTank") { Difficult(10) AIPreset("GasTank") AllowedMaps("Old_Town") UseCondition("Day;DeadZone_Close;") SpawnCondition("__any__, 1;nav_mesh, -1;t_INIT, -1;p_ROOF, -1;") MinDistBtwZombies(15) ForceTargetType(1) TimeBtwSpawnZombies(1) } PresetDef("Biter_Burn") { Difficult(7) AIPreset("BiterBurn_Man;BiterBurn_Woman;") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1") MinDistBtwZombies(20) ForceTargetType(-1) TimeBtwSpawnZombies(1) } PresetDef("Biter_Special") { Difficult(9) AIPreset("BiterBurn_Man;BiterBurn_Woman;Biter_Worker") SpawnCondition("nav_mesh, -1;__any__, 1;t_INIT, -1") MinDistBtwZombies(20) ForceTargetType(-1) TimeBtwSpawnZombies(1) } and no more stupid virals!
  3. I have searched and searched but i can't find anywhere how to modify the scripts to stop these from spawning. I have looked in the spawning scripts and it doesn't make any sense whats in there. I want to make it so they don't spawn at all ever. And incase i am using the wrong zombie name i mean the ones that come when you fire a gun or blow something up. Would really like some help please.
  4. I have been trying to put this into the hide out dugeon in the dovahkiin hideout mod. i have modified the packages and put down the npcs. but for some reason NOTHING shows in the room not even the npcs? i have the plugin enabled but for some reason its ignoring it. Did the maker some how make it so the hideout.esm can't be modified even through a esp?
  5. I am requesting more of a guide to a mod and not an actual mod. I have been trying to copy the torture chamber from dawnstar sanctuary to my house but can't get it to work at all. I have put the shacklewallmarkers in and the dbtorturevictims but nothing shows up in game.
  6. bumpy OoPPS your not a mod so i don't care what you have to say. its common on forums to bump a post that keeps going to the 2nd page. i will stop if someone with authority says to. so gtfo out my topic.
  7. I have been trying to do this also. i tried putting the victim npcs in there and the shackle markers and linking them to my location instead of the dawnstar sanctuary but nothing shows up at all not even the npcs....
  8. I had to re-install windows to fix a problem i was having and forgot to backup my game. I think the high res texture pack which i am using now is messing with my mods. I did what was posted here how to stop it from over-riding stuff. I re-installed skyrim and applied all those mods but the lighting was not right for the cinematic lighting and shadows didn't look right too. It was kinda too bright. I am not sure why it looks completely different than before but all i can think of is those textures packs. The leaves on trees and other plants look like the sharpness was too high also. The mods i was using were 4096x4096 rock textures version 849 A_Quality_World_Map_Installer-4929 ENB-HD6-Cinematic-Lighting-v11-3-4142 Landscape_texture_pack_wip_2048-329 RWT_Ultra_v1_9_5-711 Skyrim HD_v1.4_full-607 Skyrim_sunglare_v3_0_HD-116-3-0 Realistic smoke and embers
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