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Posts posted by souperzombie
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I used to have a mod for F4 that added various objects that you and settlers could interact with. They didn't really do anything except play an animation but they were interesting to have around. I distinctly remember there was a box of weapons you could inspect, a sofa you could sleep on, various institute-themed things, and a little thing that let you 'lean' on a doorframe. Does anyone have any idea what the mod is?
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Nevermind, I found it. It's under LevelSkillExpMults.
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Basically I want crafting skills to still increase as normal but not contribute to levelling up the character level. Are there any mods that can do something like this, or is there a way to do this with Skyrim Skill Uncapper?
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A mod has mysteriously transformed Nightgate Inn into a village called Heljarchen but I can't figure out which one it is. Clicking stuff in the console to get the load order id suggests it's from the Arms of Chaos creation club mod but that doesn't seem right to me. Does anyone have any ideas? I be confuzzled.
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I'm having a freezing problem when I approach Ansilvund and can't find source of error. I've checked the integrity of local files with steam, run FNIS, but this error keeps happening? Did you ever find what the problem was? I'm not running Bruma mod.
IIRC I found the issue was something to do with the meshes, temporarily renaming the folder caused some minor graphical problems but stopped the game crashing
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Found an odd little thing. Disabling just the Bruma mod and everything associated with it and attempting to load the save gives the "The save game is corrupted and cannot be loaded" error, which puts me back to the main menu. However, attempting to load it a second time lets it load with no error but still causes the crash when approaching Ansilvund.
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Whenever I approach the area around the entrance to Ansilvund the game CTDs with no error, and there are also some other areas close to it that seem to have the same effect, and all of the areas are consistent. Every mod except Wyrmstooth has been downloaded with Vortex, I organise my mods with LOOT and I use Wrye Bash for Bashed patches and enabling/disabling mods. I've tried disabling as many mods as I can while getting Skyrim to keep being able to run but the same problem always occurs without fail, and disabling too many mods causes the game to crash upon loading the save with a brief error that quickly disappears, probably stating that the save is corrupt or something. Everywhere else SSE seems remarkably stable, moreso than my regular edition which I have also modded the F out of.
Modlist:
00 Skyrim.esm01 Update.esm02 Dawnguard.esm03 HearthFires.esm04 Dragonborn.esm05 ccbgssse003-zombies.esl06 ccbgssse004-ruinsedge.esl07 ccbgssse006-stendarshammer.esl08 ccbgssse007-chrysamere.esl09 ccbgssse010-petdwarvenarmoredmudcrab.esl0A ccbgssse019-staffofsheogorath.esl0B ccbgssse018-shadowrend.esl0C ccbgssse045-hasedoki.esl0D ccbgssse016-umbra.esm0E Unofficial Skyrim Special Edition Patch.esp [Version 4.2.0]0F BSAssets.esm10 BSHeartland.esm11 BS_DLC_patch.esp12 Dwarfsphere.esp [Version 2]13 Falskaar.esm14 Wyrmstooth.esp [Version 1.17]15 Lore Weapon Expansion - Daedric Crescent.esp [Version 1.0]16 Lore Weapon Expansion - Goldbrand.esp [Version 1.1]17 Lore Weapon Expansion - Relics of the Crusader.esp [Version 1.0]18 SMIM-SE-Merged-All.esp19 SkyUI_SE.esp1A Cutting Room Floor.esp [Version 3.1.6]1B MoonAndStar_MAS.esp1C Hothtrooper44_ArmorCompilation.esp1D Cloaks.esp1E Cloaks - Dawnguard.esp1F Cloaks - USSEP Patch.esp20 dD - Enhanced Blood Main.esp21 dD-Medium Script Range.esp22 Guard Dialogue Overhaul.esp23 Hothtrooper44_Armor_Ecksstra.esp24 Lore Weapon Expansion.esp [Version 1.4a]25 Falskaar - Unique Region Names.esp26 Falskaar - Bruma Patch.esp27 AbsorbDragonSoulsTALENT.esp28 Wintermyst - Enchantments of Skyrim.esp29 Containers and Leveled Lists Fixes.esp2A Falskaar - CLLF Patch.esp2B Skyrim Immersive Creatures Special Edition.esp [Version v6.6a]2C OBIS SE.esp2D Run For Your Lives.esp [Version 4.0]2E More Stagecoaches.esp2F Immersive Patrols II.esp30 Legendary Skyrim Crossbows.esp31 Immersive Weapons.esp32 enhancedskyforge.esp33 CaranthirTowerReborn.esp34 Falskaar - Boat Location.esp35 blackreachrailroadnew.esp36 ForgottenCity.esp37 ApotheosisDemo.esp38 The Paarthurnax Dilemma.esp [Version 2.0.1]39 MBW Dragon Souls to Perk Points.esp3A moonpath.esp3B Falskaar - Fast Travel.esp3C Falskaar - Bug Fixes.esp3D Apocalypse - Magic of Skyrim.esp3E BarenziahQuestMarkers.esp3F Bloodskal50.esp40 dD - Realistic Ragdoll Force - Reduced.esp41 dD-No Spinning Death Animation.esp42 DiverseDragonsCollectionSE.esp43 EBT - IC PATCH.esp44 FastMasterSpells.esp45 HearthFire Display Case Fix.esp46 No NPC Greetings.esp47 OBIS SE - Immersive Weapons Patch.esp48 ReAnimate.esp49 RoyalDaedric.esp4A Saeri_AetherialCrown.esp4B Smelters_Riften & Solitude.esp4C Unique Uniques.esp [Version 1.8]4D Upgrade Leveled Items.esp4E VioLens SE.esp [Version 2.22]4F icepenguinworldmapclassic.esp50 moresmeltables.esp51 foxFollow-FollowAITweaks.esp52 Alternate Start - Live Another Life.esp [Version 4.1.2]53 Bashed Patch, 0.esp -
The most obvious mod affecting XP is "XP_Slower_40.esp".
"Skill Books" do not normally give XP. Why do you think a "skill book" is behind the change?
I actually meant the amount of skill points you get from skill books, not experience. My mistake.
Looking at it I think the culprit is TTWOptions.esp, the problem is that I can't seem to configure it in the mod configuration menu.
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One of my mods has changed the amount of experience you get from reading skill books and I'd like to find out which one it is. Is there any easy way to do this without disabling every single mod one by one?
Here's my modlist, if it matters.
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
TaleOfTwoWastelands.esm
FCOMaster.esm
More Perks.esm
More Perks for Dead Money.esm
More Perks for Honest Hearts.esm
More Traits.esm
More Perks for Old World Blues.esm
CFWNV.esm
Weapons.of.the.New.Millenia.esm
TTW_AnchorageCustomization.esp
TTW_NoKarmaDCFollowers.esp
TTW_SpeechChecks.esp
TTW_StartupMenu.esp
ttw_wildwasteland.esp
TTWOptions.esp
EVE FNV - ALL DLC.esp
dD - Enhanced Blood Main NV.esp
More Perks Update.esp
More Perks for Dead Money Update.esp
More Traits Update.esp
More Perks for Honest Hearts Update.esp
LFox Sink Bug Fixes.esp
PerkEveryLevel.esp
The Mod Configuration Menu.esp
More Perks for Old World Blues Update.esp
Easy Unlocking and Easy Hacking.esp
TWO BEARS HIGHFIVING.esp
NVSE_KPD.esp
TTWVaultSuitHotfix.esp
Zan_AutoPurge_SmartAgro_NV.esp
The Weapon Mod Menu.esp
DarNifiedUINV.esp
Four Traits v1.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
Alternative Start.esp
rotfacetoriches.esp
PPSh41.esp
DEagle.esp
TTW_Transportalponder.esp
Alternate Start - Roleplayers.esp
Weapons.of.the.New.Millenia.TTW.Replacers.esp
XP_Slower_40.esp
ImprovedGeckoLeatherArmor.esp
SkylersCouriersStashMod.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
TGsArmorCollectionVegas.esp
OldWorldBlues - Improved Transportalponder.esp
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
Bashed Patch, 0.esp
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I'm just spitballing here, but have you made sure your mod list has the correct load order? BOSS is a great utility that will do it for you. I would give it a shot and report your results after.
I don't use BOSS but I do use LOOT, which afaik is an updated version of BOSS.
Anyway I haven't had any more problems so I guess it's fixed.
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I think I fixed it. I installed the Clean Up mod and it seems to have done the job.
Edit: Or not. Sigh.
Edit2: Or maybe so? I don't know...
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For some reason whenever I close the journal and sometimes when I open it the game either freezes or begins stuttering massively. I've pinned the problem down to something OBSE-related, as I don't have these problems when using the normal launcher instead of OBSE.
Active Mod Files:00 Oblivion.esm 01 Unofficial Oblivion Patch.esp [Version 3.5.0] ++ UOPS Additional Changes.esp 02 Oblivion Citadel Door Fix.esp 03 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 04 DLCShiveringIsles.esp 05 Unofficial Shivering Isles Patch.esp [Version 1.5.9] 06 DLCBattlehornCastle.esp 07 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 08 DLCThievesDen.esp 09 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 0A DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 0B DLCMehrunesRazor.esp 0C DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 0D DLCVileLair.esp 0E DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0F DLCOrrery.esp 10 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 11 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 12 DLCFrostcrag.esp 13 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 14 CapesandCloaks.esp ++ ScriptEffectIconReplace.esp 15 P1DkeyChain.esp [Version 5.00] 16 Auto Update Leveled Items And Spells.esp [Version 1.2.5] 17 Respawning Varla & Welkynd Stones.esp [Version 1.2] 18 DialogTweaks.esp [Version 1.2] 19 Alternative Beginnings.esp [Version 1.4.3] 1A OblivionReloaded.esp ++ Imperial Palace Armor-2474.esp 1B Bashed Patch, 0.esp
Files in my OBSE plugins folder:Elys_USV.dll Elys_USV.lip Elys_USV.mp3 FastExit2.dll MenuQue.dll MenuQue.ini nvac.dll OblivionReloaded.dll OblivionReloaded.ini obse_jail_fix.dll OBSE_Kyoma_MenuQue.dll obse_training_fix.dll OneTweak - Shortcut.lnk OneTweak.dll OneTweak.ini sr_Oblivion_Stutter_Remover.dll sr_Oblivion_Stutter_Remover.ini sr_Oblivion_Stutter_Remover.txt Folder > ComponentDLLs BorlndMM.dll debugMM.dll libtcmalloc_minimal.dll tbbmalloc.dll Folder > MenuQue Game.log Settings.ini Submodule.CS.dll Submodule.Game.dll
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PC Specs
Intel i7-6700k
16 GB RAM
Windows 7 Home premium
GTX 980 Ti
Title pretty much says all. I have an Ebony Mail texture mod and .esp fix file but I installed both of those AFTER I found out the mail was bugged.
It is invisible in both first person and third person, on both my character and NPCs. It still has a fully functioning "preview image" in the inventory and also still functions as armour with the poison and stealth effects.
This only affects Ebony Mail and not other Ebony armour or weapons.
On a partially related note I also get semi-frequent CTD's with no error when entering or shortly after entering a new error. This doesn't bother me too much because so far it has not corrupted any save files whatsoever.
http://i.imgur.com/j3ZzzPc.jpg
http://i.imgur.com/KSC6Kpg.jpg
Modlist:
Update.esmDawnguard.esmHearthFires.esmDragonborn.esmUnofficial Skyrim Legendary Edition Patch.espFalskaar.esmSkyMoMod.esmSkyrim Immersive Creatures.espOBIS.espImmersive Weapons.espSkyrim Immersive Creatures - DLC2.espmoonandstar_mas.espHothtrooper44_ArmorCompilation.espWintermyst - Enchantments of Skyrim.espspellsneak.espthearmourerfixes.espCloaks.espRun For Your Lives.espthedomain.espquest_nomercy.espImmersive Patrols II.espalphaminifixes - dragonborn standing stones.espbettermagic_full.espDreamborne Islands.espmolagbalknightlagrie.espWheelsOfLull.espquest_andtherealmsofdaedra.espblackreachrailroadnew.espSwordFromTheStone.espgraesholt - lunarforged lunar weapons.espquestrewardleveler.espThe Paarthurnax Dilemma.espfollowers keep up.espArtoriasLagrie.espdaedriseeker.espOrnsteinLagrie.espdsmirrorknight.esphg.espmoresmeltables.espktxcompleteskyforge.espApocalypse - The Spell Package (Workshop).espblacknight.espCloaks - Dawnguard.espDeadlyDragons.espcrossbow_basic_collection_llisted_en.espDark Souls 2 The Pursuer Armor Set.espDark Souls 3 Nameless King.espdragondestroyer.espgargoylearmor.espgodlyarmor.espsmelterdemonlagrie.espDawnHammerGuardofWar.espdD - Enhanced Blood Main.espdd - realistic ragdoll force - realistic.espdeathwing inspired alduin reloaded.espDiverseDragonsCollection3.esppp_weapons.espdragonpriestmaskjournal.espDSIII_Greatsword.espdynamicspells.espEliteKnightArmor.espFarronGreatsword.espFavorOengulSword.espHothtrooper44_Armor_Ecksstra.espguard dialogue overhaul.esphelmless_warrior.espImmediateDragons.espinsanity's daedric sword.espLagrieDarkSet.esplore weapon expansion - daedric crescent.esplore weapon expansion - goldbrand.espmiraak_mask.espmiraak_sword.espreduced distance npc greetings.espringofnamiratweak.espsh_hf_falkr_fix.espsh_hf_hjaal_fix.espsh_hf_pale_fix.espSoul of Cinder.espSpellbreaker_HD.espTGenhanced.esptransmutedragonsoul.espultimatedurnehviir.espultimateodahviing.espumbra by psyk0.espunique uniques.espUpgrade Leveled Items Spell.espvampiredoublewieldboost.espWhen Vampires Attack.esp_player_protection.espDS_BlackKnightSword.espSkyUI.espThe Dance of Death - Ultimate Edition.espUltimateDragons.espReAnimate.espBB Dragon Soul Absorb Power.espKctsuEbonyMailFix.espAlternate Start - Live Another Life.espBashed Patch, 0.espThanks. -
For personal use I'd like the daedric quest ebony blade to be un-fixed.
So in essence, I'd like it to use one-handed weapon perks, and have its damage, weight, weapon reach, sound files, impact force, and stamina use configured to one-handed skill values whilst remaining a two-handed weapon, using and levelling the two-handed skill. It should also receive a damage bonus from the fortify one-handed enchantment rather than two-handed.
So, basically how it was before it was patched.
I'd greatly appreciate it if someone could make this for me.
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Well it doesn't matter anymore because my hard drive just died and took all of my game data with it.
Yaaaaaaaaay.
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My MMM settings are:
Slightly increased spawns (1-2)
Reduced Wasteland Spawns: 12% less spawns
DLC increased spawns on
New behemoths chance on
Ghoul rampage chance: x1
Ghoul rise chance: 0
Size scaling on
Hunting and looting off
Corpse flies on
Skeleton decay off
All new monsters on
Soft unlevelling standard (12% chance)
Dynamic player scaling off
I don't think it's related to extra enemies spawning though; I tend to create my character as an outcast, and there are a decent number of raider spawns in the area near fort independence, and I have no crashing or slowndown issues when fighting them.
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My game is running a lot smoother now, but it's still crashing. However, I noticed that these times when I got near the area all the textures were in low resolution.
I always create a new character for whenever I'm testing to see if it'll crash again.
Also, do use the multi-core fix and have tested it with iNumHWThreads= set to both 1 and 2 with no noticeable difference.
Processor: Intel® Core i5-2500K CPU @ 3.30GHz
Video Card: AMD Radeon HD 5800 Series
Memory: 13 GB
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Apparently fellout is only incorrectly marked as an .esm when using the Paradox Ignition version; when using the regular version it is marked correctly, but that does mean I need to use the DLC support .esp's.
Either way, It still crashes when going near super duper mart.
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I have done nothing to the fellout esp. I just drag it out the archive, put it in data, boot up FOMM and it marks it as an esm.
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It's worse. Much worse. Now I have content stuttering and slowdown making the game virtually unplayable and it crashes whenever I try to enter another cell.
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I think I did it all right, but in FOMM has an issue where the plugin has the file extension .esp, but its file header marks it as an esm, and I've no idea what that even means.
Also I still get the same crashing problems, but that might be because I'm using an old save because I can't be bothered to change all my FWE and MMM settings again.
I'll go make a new character and come back.
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So recently I've installed a bunch of mods including FWE, MMM, and EVE, and they all seem to be working fine. However, whenever I try to travel to super duper mart (or the area around it) I get a CTD. I've also found that I can COC to the super duper mart exterior, but that also causes massive slowdown and eventually another CTD, but I can COC to the interior with no apparent problems (other than the inconvenient location.) I'm assuming it's mod related but I have no idea which one and I'm too impatient to enable and disable each of them one by one.
Attached is a list of all my currently enabled and disabled mods.
Interactive objects mod
in Discussion
Posted
Found it, it was Crimsonrider's unique furniture.